Some screenshots from the Godot desert-y game I'm working on, off-and-on. I really think Godot is capable of better graphics than people know (and I know I can make it look considerably better than this).
With the imminent release of Dune: Part 2, my mind have been preoccupied with thoughts of desert planets. Of harsh but beautiful alien worlds, covered in sand. Sand that may yet hide secrets.
Here, in this demo, I've also totally rewritten the terrain generator that I was using in the "Sacred Shores" demo, this time in C#, whilst also giving it more features and flexibility.
If this were to be made, it'd essentially be a successor to the "Drifter" project I worked on so many years ago, just with the benefit of my much greater experience at this point.
Playing with environmental settings in Godot 4.1. I've also written a bare-bones terrain generator script that uses simplex noise and surfaceTool to create terrains (being used here).
Hello! I'm a hobbyist computer programmer and game developer. I post mostly computer and programming videos. Sometimes other things. Follow me or something.
What I use:
Hardware
Case: Fractal Design Focus 2
Processor: Intel Core i5-12400F @ 4.4GHz
RAM: 32GB Corsair
Storage: 1TB M.2 / 1TB SATA
Graphics Card: RTX 3060
OS: Fedora Workstation 38/Windows 11
Keyboard: Keychron K6 with Holy Panda switches and spherical PBT keycaps
Linux Setup
Desktop: NsCDE
Editor: Doom Emacs/LunaVim/Micro
Terminal: xfce4-terminal/cool-retro-term (for the glowy videos)
Font: IBM BIOS-2y from The Ultimate Oldschool PC Font Pack
Shell: zsh