in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
- New PUNK Cards
QCTB-JP019 Noh-P.U.N.K. Rising Scale
Level 8 WATER Sea Serpent Effect Monster
ATK 2400
DEF 2400
You can only use the (1)st, (2)nd, and (3)rd effect of this cardâs name each once per turn.
(1) You can banish 1 other âP.U.N.K.â card from your hand or GY; Special Summon this card from your hand.
(2) If this card is Special Summoned: You can pay 600 LP; take 1 âP.U.N.K.â monster from your Deck or GY, except a Level 8 monster, and either add it to your hand or Special Summon it.
(3) When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position.
QCTB-JP020 P.U.N.K. JAM FEVER!
Rank 8 LIGHT Psychic Xyz Effect Monster
ATK 2800
DEF 600
Materials: 2 Level 8 monsters
Once per turn, you can Xyz Summon âP.U.N.K. JAM FEVER!â by using 1 âP.U.N.K.â Fusion or Synchro Monster you control as material. You can only use the (1)st and (2)nd effect of this cardâs name each once per turn.
(1) You can pay 600 LP and detach 1 material from this card; draw 1 card.
(2) When another monsterâs effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster.
Souce - ygorganization.com/jamfever/
89 - 13
- New Nekroz Support
TW02-JP072 Necroth no Makenshi Avance (Avance, Magical Swordsman of the Necroth) [Avance, Swordsman of the Nekroz]
Level 4 WATER Spellcaster Effect Monster
ATK 1500 DEF 800
You can only use the 3rd effect of this cardâs name once per Duel.
(1) When this card is Normal Summoned: You can Special Summon 1 âNekrozâ monster from your Deck, except âAvance, Swordsman of the Nekrozâ.
(2) If you Ritual Summon exactly 1 âNekrozâ Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire requirement.
(3) If this card is Tributed by card effect: You can add any number of your banished âNekrozâ cards with different names to your hand.
TW02-JP073 Necroth no Maimiko Emilia (Emilia, Dance Miko of the Necroth) [Emilia, Dance Priestess of the Nekroz]
Level 4 WATER Spellcaster Effect Monster
ATK 1600 DEF 800
You can only use the 1st and 2nd effect of this cardâs name each once per turn.
(1) If you have a Warrior âNekrozâ monster on your field or in your GY: You can Special Summon this card from your hand.
(2) If this card is Normal or Special Summoned: You can add 1 âNekrozâ Ritual Monster or 1 âNekrozâ Spell from your Deck to your hand.
(3) If you Ritual Summon exactly 1 âNekrozâ Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire requirement.
TW02-JP074 Metatron no Necloth (Necloth of Metatron) [Nekroz of Metaltron]
Level 9 LIGHT Wyrm Ritual Pendulum Effect Monster
ATK 2500
DEF 3000
Pendulum Scale: 5
Pendulum Effect:
You can only use the Pendulum Effect of this cardâs name once per turn.
(1) If your âNekrozâ card(s) becomes banished face-up: You can target 1 Spell/Trap on the field; banish it.
Monster Effect:
You can Ritual Summon this card with any âNekrozâ Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use the 1st Monster Effect of this cardâs name once per turn.
(1) During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish this card (until the End Phase), and if you do, banish that target.
(2) Any monster destroyed by battle with your âNekrozâ monster is banished.
TW02-JP075 Necroth no Shinmakyou (Necroth Divine Magic Mirror) / Nekroz Divinemirror
Quick-Play Spell
You can only use the 1st and 2nd effect of this cardâs name each once per turn.
(1) During the Main Phase: Ritual Summon 1 âNekrozâ Ritual Monster from your hand or banishment, by Tributing monsters from your hand and/or field, and/or sending âNekrozâ monsters from your Extra Deck to the GY, whose total Levels equal or exceed its Level.
(2) During your Main Phase: You can banish this card and 1 âNekrozâ monster from your GY; add 1 âNekrozâ Spell from your Deck to your hand.
Source - ygorganization.com/whereishal-con/
112 - 8
- New Dinosaur Synchro
VJMP-JP263 čŹč§ăŽăŤăŤăă´ăŤăš Soukaku no Carnovorous (Burial Bicorn Carnovorus/Burial Twin-Horned Carnovorus/etc.)
Level 6 FIRE Dinosaur Synchro Tuner Effect Monster
ATK/2000
DEF/200
1 Tuner + 1+ non-Tuner monsters
You can only use the (1)st and (2)nd effects of this cardâs name each once per turn.
(1) Once per Chain, during the Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Dinosaur monster using this card you control.
(2) When a monster declares an attack: You can Special Summon 1 Dinosaur monster from your hand, ignoring its Summoning conditions, also you cannot Special Summon for the rest of this turn, except Dinosaur monsters.
86 - 7
- The Remaining Five Cards [SUDA]
SUDA-JP024 Dai Guren Matoushi (Great Crimson Demonic Fighter) [Great Knight of the Red Lotus]
Level 8 FIRE Warrior Special Summon Effect Monster
ATK 2100
DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling up to 3 non-Effect Monsters from your GY into the Deck/Extra Deck. You can only Special Summon âGreat Knight of the Red Lotusâ once per turn this way.
(1) Gains 800 ATK for each Normal Monster shuffled into the Deck for its Special Summon.
(2) Once per turn: You can target 1 monster on the field and 1 non-Effect Monster in your GY; destroy the first target, and if you do, Special Summon the second target.
SUDA-JP029 襨čŁăŽĺĽłçĽ Hyouri no Megami (Goddess of Duality)
Level 3 LIGHT Fairy Effect Monster
ATK 950
DEF 700
You can only use the (1)st and (2)nd effect of this cardâs name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 monster from your Deck to your hand with a coin tossing effect, except âGoddess of Dualityâ.
(2) During your Main Phase: You can toss a coin and call it. If you call it right, the ATK of all face-up monsters you currently control become doubled until the end of this turn. If you call it wrong, send as many monsters you control as possible to the GY, and if you do, draw 1 card.
SUDA-JP043 Lightstorm Dragon
Level 9 LIGHT Dragon Synchro Effect Monster
ATK 2700
DEF 3000
Materials: 1 Tuner + 1+ non-Tuner monsters
You can only use the (1)st and (2)nd effect of this cardâs name each once per turn.
(1) If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them.
(2) If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster.
SUDA-JP064 He Arkho â âHudorâ
Normal Spell Card
You can only use 1 of the (1)st and (2)nd effect of this cardâs name per turn, and only once that turn.
(1) Target 1 monster in either GY; destroy 1 WATER monster its owner controls, and if you do, Special Summon that target to that playerâs field in Defense Position.
(2) If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 WATER monster in either GY; destroy 1 monster its owner controls, and if you do, Special Summon that target to that playerâs field in Defense Position.
SUDA-JP065 Double Wild
Quick-Play Spell Card
You can only activate 1 card with this cardâs name per turn.
(1) Target 1 Level 5 or lower monster you control; you cannot Special Summon for the rest of this turn, except monsters with the same original Type as that target, also add 1 Level 10 monster with that original Type from your Deck to your hand, then you can discard 1 card, and if you do, Special Summon 1 monster with that Type from your hand in Defense Position.
Source - ygorganization.com/the-remaining-five-cards-suda/
85 - 16
- New Fiend Support
SUDA-JP049 Hikarinaki Kage A=Bao A Qu | A-Bao A Qu, the Lightless Shadow
LINK-4 DARK Fiend/Link/Effect
2800 ATK | Arrows: Left, Bottom-Left, Bottom-Right, Right
2+ monsters, including a Fiend monster
You can only use the 1st and 2nd effect of this cardâs name each once per turn.
(1) During the Main Phase (Quick Effect): You can discard 1 card to activate 1 of these effects;
â Destroy 1 card on the field.
â Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY.
(2) During your Standby Phase: You can draw cards equal to the number of different Types among the monsters in your GY, then place the same number of cards from your hand on the bottom of the Deck in any order.
Source - ygorganization.com/thethirdvaguelyeviltwinshapedcaâŚ
116 - 16
- New Machine support
SUDA-JP050 ćŠć˘°äťćăăŽé¨ĺŁŤ Clockwork Knight
LINK-1 EARTH Machine Effect Monster
ATK 500
Link Arrows: Left
Materials: 1 non-Link Machine monster with 1000 or less original ATK
You can only use the (1)st and (2)nd effect of this cardâs name each once per turn.
(1) If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 âClockwork Nightâ from your Deck to your hand.
(2) You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 other Machine monster, and if you do, Special Summon the targeted monster in Defense Position.
Source - ygorganization.com/knightofthenight/
126 - 23
- New Zombie Support
SUDA-JP066 čŞăăŽÎ Izanai no Delta (Delta of Temptation)
Field Spell Card
You can only activate 1 card with this cardâs name once per turn. You can only use the (2)nd and (3)rd effects of this cardâs name once per turn.
(1) When this card resolves, you can send 1 Level 5 or higher Zombie monster from your Deck to the GY.
(2) If a Zombie monster is on the field: You can Special Summon 1 âDelta Tokenâ (Zombie/DARK/Level 5/ATK 0/DEF 0).
(3) If a monster(s) is added from the GY to the hand while this card is in your GY: You can add this card to your hand.
ygorganization.com/cannibalcoastbyauralvampire/
87 - 12
- New Reptile and New Mulcharmy
SUDA-JP023 ĺéč
ă¨ă Liberator Etho
Level 8 DARK Reptile Special Summon Effect Monster
ATK 4000
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by paying half your LP while your opponent has a Monster Card on their field or GY with an effect that activates in the hand and/or Monster Zone in response to the activation of a card or effect. You can only Special Summon âLiberator Ethoâ once per turn this way.
(1) This cardâs Special Summon cannot be negated.
(2) This card in the Monster Zone cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, also it is unaffected by monster effects activated on your opponentâs field during your turn only.
Note, to explain this card:
This card looks at every monster card in your opponentâs Graveyard, and that they control on their field, including their spell/trap zones, and checks their text for the word âWhenâ. If one of those monsters can be activated in the hand or on the field âwhenâ a card would activate itself or its effect, it meets the conditions for this card, and you can summon it from your hand or Graveyard by paying half your life points. Here are some example text strings:
⢠When a card or effect is activated
⢠When a monster effect is activated
⢠When your opponent activates a card or effect
⢠When your opponent activates a monster effect
⢠When an opponentâs monster activates its effect
⢠When an opponentâs card activates its effect
⢠When you activate a card or effect
⢠When you activate a monster effect
⢠When your monster activates its effect
⢠When your card activates its effect
SUDA-JP025 Mulcharmy Nyarus
Beast/Effect, EARTH, Lv 4, ATK 100, DEF 600
You can only activate 1 other âMulcharmyâ monster effect, the turn you activate this effect.
(1) If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
â Each time your opponent Special Summons a monster(s) from the GY and/or banishment, immediately draw 1 card.
â Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
Source - ygorganization.com/kommsussertod/
ygorganization.com/lacucarachaevolvesintonyancat/
114 - 18
- New Arcana Force Support
SUDA-JP004 Arcana Force V â The Hierophant
Level 4 LIGHT Fairy Effect Monster
ATK 1500
DEF 1500
(1) You can discard this card; for the rest of this turn, your opponent cannot activate cards or effects when an âArcana Forceâ monster(s) is Summoned to your field.
(2) If this card is Summoned: Toss a coin.
â Heads: Special Summon 1 Level 4 or lower âArcana Forceâ monster from your Deck with a different name from the monsters you control and in your GY.
â Tails: Special Summon 1 âArcana Forceâ monster from your Deck to your opponentâs field.
SUDA-JP005 Arcana Force XIX â The Sun
Level 7 LIGHT Fairy Effect Monster
ATK 2900
DEF 2900
You can only use the (1)st effect of this cardâs name once per turn.
(1) If a card that has a coin tossing effect is on the field: You can Special Summon this card from your hand.
(2) If this card is Summoned: Toss a coin.
â Heads: Set 1 Spell that has a coin tossing effect from your Deck.
â Tails: Destroy all cards in the Spell & Trap Zone.
SUDA-JP034 Arcana Force EX â The Chaos Ruler
Level 10 LIGHT Fairy Fusion Effect Monster
ATK 3300
DEF 3300
Materials: 3 âArcana Forceâ monsters with different names.
Must be Special Summoned by sending the above cards from either field to the GY.
(1) If this card is Special Summoned: Toss a coin.
â Heads: Special Summon 1 Level 10 âArcana Forceâ monster from your hand or Deck, ignoring its Summoning conditions.
â Tails: Add 1 card that has a coin tossing effect from your Deck to your hand.
(2) Your opponent cannot activate monster effects on the field while âLight Barrierâ is in the Field Zone.
SUDA-JP053 Hikari no Hadou (The Wave of Light)
Continuous Spell Card
You can only use the (3)rd effect of this cardâs name once per turn.
(1) During your Standby Phase, if you do not have âLight Barrierâ in your Field Zone: Toss a coin, and if the result is tails, this cardâs 2nd and 3rd effect are negated until your next Standby Phase.
(2) Fairy monsters you control gain 300 ATK/DEF.
(3) You can discard 1 card; add 2 âArcana Forceâ monsters with different names from each other from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except âArcana Forceâ monsters.
SUDA-JP054 Arcana Spread
Normal Spell Card
You can only use either the (1)st or (2)nd effects of this cardâs name once per turn, and only once that turn.
(1) Toss a coin and apply this effect. If âLight Barrierâ is in your Field Zone, you choose the effect instead.
â Heads: Special Summon 1 Level 4 or lower âArcana Forceâ monster from your Deck.
â Tails: Special Summon 1 monster from your GY that has a coin tossing effect.
(2) You can banish this card from your GY; add 1 card from your GY to your hand that has a coin tossing effect.
Souce - ygorganization.com/iveseenthelight/
103 - 14
- New Gladiator Beast Support
SUDA-JP018 Slave Bear (Test Bear)
Level 4 EARTH Beast Effect Monster
ATK 900
DEF 600
You can only Special Summon this card by its (1)st effect once per turn, and you can only use its (2)nd effect once per turn.
(1) If you control a âGladiator Beastâ monster Special Summoned from the Deck or Extra Deck, you can Special Summon this card (from your hand).
(2) You can Tribute this card and shuffle 1 âGladiator Beastâ monster from your hand or face-up field into the Deck/Extra Deck; Special Summon up to 2 âGladiator Beastâ monsters from your Deck. (This is treated as a Special Summon by a âGladiator Beastâ monsterâs effect.)
SUDA-JP017 Gladial Beast Gister (Gladiator Beast Magister)
Level 3 EARTH Beast Effect Monster
ATK 1200
DEF 2000
You can only use the (1)st and (2)nd effect of this cardâs name each once per turn.
(1) You can reveal this card and 1 âGladiator Beastâ monster in your hand to your opponent; Special Summon these 2 monsters.
(2) If this card is Special Summoned by the effect of a âGladiator Beastâ monster: You can add 1 âGladiatorâ Spell/Trap from your Deck to the hand.
(3) At the end of a Battle Phase in which this card battled: You can return this card to the Deck; Special Summon 1 âGladiator Beastâ monster from your Deck, except âGladiator Beast Magisterâ.
SUDA-JP038 Gladial Beast Claudius (Gladiator Beast Claudius)
Level 12 DARK Beast Fusion Effect Monster
ATK 3700
DEF 2600
Materials: 5 âGladiator Beastâ monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards from your field and/or GY into the Deck/Extra Deck.
(1) If Summoned this way: You can conduct your next Battle Phase twice.
(2) Once per turn, if your opponent activates a monster effect: You can activate this effect based on whose turn it is;
â Yours: Special Summon 1 âGladiator Beastâ monster from your Deck.
â Your opponentâs: Special Summon 1 Level 11 or lower âGladiator Beastâ monster from your Extra Deck, ignoring its Summoning conditions.
SUDA-JP048 Gladial Beast Dareios (Gladiator Beast Dareios)
LINK-2 EARTH Beast-Warrior Link Effect Monster
ATK 1700
Materials: 2 monsters, including a âGladiator Beastâ monster
You can only use the (1)st effect of this cardâs name once per turn.
(1) If this card is Link Summoned: You can activate this effect; you cannot use monsters as Link Material for the rest of this turn, except âGladiator Beastâ monsters, also Special Summon 1 Level 4 or lower âGladiator Beastâ monster from your hand or GY, or, if your opponent controls a monster, you can Special Summon 1 âGladiator Beastâ monster from your Deck instead.
(2) âGladiator Beastâ monsters you control cannot be destroyed by battle or card effects during your opponentâs Battle Phase.
SUDA-JP060 Gladial Beast no Tougijou â Flavius (Flavius â Arena of the Gladiator Beasts)
Field Spell Card
You can only use the (1)st, (2)nd and (3)rd effects of this cardâs name each once per turn.
(1) You can discard 1 card; add 1 âGladiator Beastâ monster from your Deck to your hand.
(2) When an opponentâs monster declares an attack: You can Special Summon 1 âGladiator Beastâ monster from your Deck, and if you do, it cannot be destroyed by battle.
(3) During the End Phase, if a âGladiator Beastâ monster(s) was Special Summoned from your Deck this turn: You can Set 1 âGladiatorâ Trap from your Deck.
Source - ygorganization.com/slaveormaster/
120 - 10
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