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Redkatt @UCjPVoeb5acgumIWDhDONexA@youtube.com

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Redkatt
Posted 5 months ago

The Chain Reaction Sorcerer is a lightning themed build with the support of a massive meteor shower. It can easily clear corruption well beyond 800.

The core concept of the build is to trigger a chain reaction between Spark Charge and Spark Novas. Spark charges can trigger additional spark charges and the spark novas. The spark novas can again trigger more spark charges. With enough monsters around, this creates a self sustaining chain reaction. On bosses the chain reaction is in most cases limited and you have to rely on direct damage from spells.

Can I play this build without a +4 Frost Claw relic?
Yes, you can scale down the damage nodes and drop Frozen Malice on Frost Claw. The build will do less single target damage, but still function. The build is fully functional with only +1 from Fragment of the Enigma.

Pros
- Massive area of effect damage on large groups of monsters
- Good single target damage
- Easy to gear
- Meteor mana battery

Cons
- Worse defenses than a Runemaster
- Ward gained on hit only

The Chain Reaction Sorcerer has a ranged play style, capable of killing monsters off-screen using Frost Claw. A safe rotation in echos is to start off with a few casts of Frost Claw on the edge of the screen, teleport in, cast Meteor and clear out what remains with more Frost Claws. Use Flame Ward for more damage, defenses and haste.

For area of effect damage the build uses Spark Charges from Fragment of the Enigma and Spark Novas from Distant Spark. Both of these are triggered by Frost Claw and Lightning Blast, cast together with Dragorath's Claw. In addition you cast a massive Meteor shower every 4-6 seconds, to clear out trash.

For single target the build uses direct damage from Frost Claw and triggers of Spark Charge and Spark Nova. Lightning Blast is cast 3 times per second from Dragorath's Claw, for additional damage and spark charges.

The build is not mana neutral with Frost Claws and have to rely on the combination of Teleport Mana Tunnel and Meteor Aftermath to generate mana. Keep Focus on the bar in case of a mana emergency from casting Meteor without having Mana Tunnel up.

The main defensive layers are ward and armor. Ward is generated by on hit effects from Dragorath's Claw and Invoker's Static Touch rings. Armor is mainly from Static Shell chest and blessings.

The key unique item to make the build function is Fragment of the Enigma. Without it Spark Novas are not able to trigger spark charges for a chain reaction. The chain reaction also depends on crit chance. At 100% crit chance, 4-5 monsters are required for a self sustaining chain reaction. At lower crit chance, more monsters are required.

The important scaling stats are:
- Cast speed - more hits, more crits, more Spark Charges and Novas, more ward
- Intelligence - crit chance, increased damage, Spark Charge +damage, ward retention
- Crit chance - key to sustain the chain reaction, ward on crit
- Cooldown reduction - more teleport, more mana and meteors, more up time on Flameward

The build has been tested up to 800 corruption and echos, bosses and Shade of Orobyss are easy if you know the mechanics. It lacks the defenses and ward to tank everything. Peaking at around 15k ward on bosses. It should in theory be able to push to at least 1000 corruption. The single target damage is good and aoe clear scales well as monsters gain more health, the chain reaction just goes nuclear.

Build planner:
www.lastepochtools.com/planner/AL2ZZWkB

Alternative speed farming version:
www.lastepochtools.com/planner/BM25rWNo
https://www.youtube.com/watch?v=yWjsS...

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