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Get Learnt w/ Chunck @UCivN0fI39D1wvN5eiq4MEdg@youtube.com

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Hey, I'm Chunck.


24:57
Lumpy Moss | InstaMAT Material Breakdown
16:51
I've added 2 more nodes (Plant Propagate / Plant Splint)
01:49:01
Rock Pile | InstaMAT Material Tutorial
02:11:36
🧱 InstaMAT | Your First Material With FREE Software
20:05
Bilateral Blur | Easily Stylize and Simplify Your Textures
41:13
Padded Leather | Substance Designer for Fashion Designers
41:03
Leather | Substance Designer for Fashion Designers
39:44
Denim | Substance Designer for Fashion Designers
47:00
Knit Sweater | Substance Designer for Fashion Designers
47:09
Pixel Processor and Function Graphs | Custom Node Tutorial
03:59
Editing Multiple Modifiers In Blender Using This Secret Hotkey (It's Alt)
13:54
Plant Press | The Fastest Way To Atlas Vegetation In Substance Designer
05:32
The Easiest Way To Preserve UVs in Blender
18:12
How To Bolster Your Substance Designer Graphs Using Input Values
09:54
Ep.3 | Wire Mesh | Building a Barbed Wire Game Asset in Substance Designer and Blender
40:20
Ep.1 | Height Map | Building a Barbed Wire Game Asset in Substance Designer and Blender
15:52
Ep.2 | Outputs | Building a Barbed Wire Game Asset in Substance Designer and Blender
18:07
Chainlink | Substance Designer Pattern Fundamentals
19:25
Cobweb | Substance Designer Pattern Fundamentals
20:21
Cracks | Substance Designer Pattern Fundamentals
21:58
[Freebie] Blender Render | Rattan Rocker
23:45
[Freebie] Painting Final Material Details | Rattan Rocker
25:45
[Freebie] Plain Weave Height Map | Rattan Rocker
02:02
[Freebie] Course Overview | Rattan Rocker
02:37
Rattan Rocker | A Complete Game Asset Workflow
24:01
Plain Weave | Substance Designer Pattern Fundamentals
04:11
Channel Packing In Substance Painter | Channel Packing Series
02:06
Channel Packing In Substance Designer | Channel Packing Series
05:06
Channel Packing In Gimp | Channel Packing Series
07:16
What Is Channel Packing? | Channel Packing Series
01:45
Why Can't I See My Height Map In My 3D View | Substance Designer
14:40
06 Roughness | Cobblestone Series
22:33
05 Dirt/Foliage Albedo | Cobblestone Series
21:29
04 Rock Albedo | Cobblestone Series
26:40
03 Foliage | Cobblestone Series
18:45
02 Height Map Cont' | Cobblestone series
30:51
01 Height Map Start | Cobblestone Series
01:28
00 Overview | Cobblestone Series
07:05
10. Exports | Procedurally Texturing PBR Game Assets
26:31
9. Albedo Variations | Procedurally Texturing PBR Game Assets
10:51
8. Dirt and Grime | Procedurally Texturing PBR Game Assets
48:59
7. Light Decal | Procedurally Texturing PBR Game Assets
01:02:37
6. Secondary Materials | Procedurally Texturing PBR Game Assets
52:21
5. Main Materials | Procedurally Texturing PBR Game Assets
01:16:01
4. Accessory Materials | Procedurally Texturing PBR Game Assets
12:30
3. Material Template | Procedurally Texturing PBR Game Assets
53:50
2. Cord Material | Procedurally Texturing PBR Game Assets
19:05
1. Setup | Procedurally Texturing PBR Game Assets
01:07
Course Overview | Procedurally Texturing PBR Game Assets
00:52
What is a Height Map?
00:50
What is an Ambient Occlusion Map?
01:46
What is a Normal Map?
01:30
The Takeaways of the Specular Workflow
00:36
What is a Glossiness Map?
01:22
What is a Specular Map?
01:37
What is a Diffuse Map?
00:38
The Specular Workflow Overview
01:13
The Takeaways of the Metallic Workflow
01:13
What is a Roughness Map?
01:42
What is a Metallic Map?