Deep Rock Galactic and RWBY animations. I'm a 3D animation artist who currently focuses on original fight scene choreography. I hope to share with you all my journey as an animator, from the start of my first project to present day.
Software use:
Autodesk Maya : Animation, Modelling, Rigging, Rendering, Scene Building.
Davinci Resolve : Compositing, Visual Effects, Sound Foley.
Substance Painter : Textures.