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Zinac @UCi7k6HLO4JFYg6X_L6Uq3yw@youtube.com

679 subscribers - no pronouns :c

More from this channel (soon)


42:04
Zig Fighting Game Dev - Correcting Input Problems
52:21
Zig Fighting Game Dev - Grab Distance Check and Grabbable State
01:13:28
Zig Fighting Game Dev - Throws - Continuing
01:06:34
Zig Fighting Game Dev - Throws - Initial Steps
46:56
Zig Fighting Game Dev - Saving Game Assets Part 2.
02:10:13
Zig Fighting Game Dev - Saving Game Assets
01:02:28
Zig Fighting Game Dev - Editor and Zig Upgrade
01:00:44
Zig Fighting Game Dev - Implementing Per-Attack Hit Properties
53:24
Zig Fighting Game Dev - Launching Attacks
01:15:19
Zig Fighting Game Dev - Specials and Special Canceling
01:01:15
Zig Fighting Game - Bug Fixing, etc.
01:47:30
Zig Fighting Game - Input Buffering and Motion Inputs
01:11:33
Zig Fighting Game - Input Buffering
01:30:52
Zig Fighting Game - The Return
01:10:06
Zig Fighting Game - Push Collisions
01:14:00
Zig Fighting Game - Implementing Guarding and Guard Stun
46:05
Zig Fighting Game - Facing direction input and velocity flipping.
01:52:07
Zig Fighting Game Development. Jump Back and Forward Actions.
52:17
Zig Fighting Game - Avoiding One Frame Delays from Attacks and Reactions
51:04
Zig Fighting Game - Flipping on Hit
01:03:55
Zig Fighting Game - Bug fixing and Mirroring Hitboxes
58:50
Zig Fighting Game - Game Dev Chat and Support for Flipped Characters
01:08:48
Zig Fighting Game - Implementing Sprites Part 1
52:37
Zig Fighting Game - Knockback Physics
01:06:22
Zig Fighting Game - Jump Action and Hit Stop
01:32:38
Zig Fighting Game - Hit Reactions and Hit Stun
01:25:30
Zig Fighting Game - First Attack
01:43:58
Zig Fighting Game - Testing the Collision System
01:25:20
Zig Fighting Game - Integrating Character Assets with Game Play Part 2
01:34:33
Zig Fighting Game - Integrating Character Assets with Game Play.
01:26:57
Zig Fighting Game - Deserializing JSON assets.
01:23:43
Zig Fighting Game - Data Serialization Part 2
01:19:45
Zig Fighting Game - Data Serialization
01:03:43
Zig Fighting Game - Catch up and Planning
01:26:51
Zig Fighting Game - Character Data and the Collision System.
01:17:23
Zig Fighting Game - More work on the Collision System.
01:36:46
Zig Fighting Game - Continuing work on the Collision System.
02:08:02
Zig Fighting Game - More Persistent Data Store and Collision Work .
56:34
Zig Fighting Game - Hitbox Collision
01:00
ELDEN RING_20220411214738
53:59
Zig Fighting Game - Character Data, Hitboxes and Memory Allocation Part 2
01:04:08
Zig Fighting Game - Character Data, Hitboxes and Memory Allocation Part 1
01:15:46
Zig Fighting Game - Character Action State Machine Implementation Part 1
01:09:34
Zig Fighting Game - Input Commands and Character Control
42:04
Zig Fighting Game - Character Action State Machine Implementation Part 3
01:48:55
Zig Fighting Game - Character Action State Machine Implementation Part 2
01:15:46
Zig Fighting Game - Character Action State Machine Implementation Part 1
01:12:31
Zig Fighting Game - Character Action State Machine Design
01:16:55
Zig Fighting Game - Game Loop and Simulation
01:09:22
Zig Fighting Game - Raylib Prototyping and Code Architecture Planning
01:06:00
Zig Fighting Game - Git Repo and Raylib Setup
01:31:09
Zig Fighting Game - Ideas and Setup Part 2
01:05:42
Zig Fighting Game - Ideas and Setup Part 1
00:20
Bug???
00:46
I didn't deserve to survive!
00:30
I should have known....
01:10:00
Fighting Game Networking - Rollbacks Part 2: Fixing Clock Desynchronization
01:25:22
Fighting Game Networking - Rollbacks Part 1: Unlocking The Game Simulation.
01:01:58
Fighting Game Networking - Finding and Fixing Desyncs
01:32:21
Fighting Game Networking - Dealing with packet loss.