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nothke @UChN0bZqNa7qH5IhgXOBuinQ@youtube.com

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nothke.github.io/


01:20:05
#ziglang⚡ - It's comptime! - Successful part 2
58:46
#ziglang⚡ - It's comptime! - Awful part 1
01:19:44
Back to #ziglang⚡ - updating to 0.15.1
02:40:54
Making a raylib game in C on Linux
05:15
Krug dvojke - gmtk 2025
02:22:41
Trying Odin for the first time! #odinlang
02:40:06
Mega-Intro to Zig⚡ Live demo from Decentrala #ziglang⚡
02:44:17
Shakedown Rally dev #147: Making a game launcher in #ziglang⚡ with sokol and imgui, part 2
04:53:10
Shakedown Rally dev 146: Making a game launcher in #ziglang⚡ with sokol and imgui, part 1
02:35:24
Shakedown Rally dev #145: Making a Car and Map launcher app in C#
02:05:50
Shakedown Rally dev #144: Making Tsubasa - UV unwrapping
07:55
Shakedown Rally dev #143 - Making Tsubasa - UV unwrapping
02:40:28
Shakedown Rally dev #142: Making Tsubasa - Interior Modeling
03:54:18
Shakedown Rally dev #141: Making a new car - Tsubasa - from scratch!
02:22:05
Making a circle with sokol in #ziglang⚡
10:53
Tell-a-Vision in real life gameplay - Berlin '23
02:45:14
Shakedown Rally dev #116: Making a menu #2
01:53:26
Shakedown Rally dev #115: Making a menu, part 1
01:21:48
Shakedown Rally dev #125: Per-surface particle properties
02:45:14
Shakedown Rally dev: Making a menu, part 2
01:44:23
Making a roguelike in #ziglang⚡ for #7DRL. Part 5
04:02:09
Making a roguelike in #ziglang⚡ for #7DRL. Part 4
01:53:26
Shakedown Rally dev: Making a menu #1
02:07:19
Making a roguelike in #ziglang⚡ for #7DRL. Part 3
01:37:36
Making a roguelike in #ziglang⚡ for #7DRL. Part 2
02:25:02
Making a roguelike in #ziglang⚡ for #7DRL. Part 1
02:17:37
Shakedown Really dev #109: C++ refactoring - Combining 2 car classes
06:20:51
Shakedown Really dev #108: Finishing Sweden with some Geometry Nodes
01:27:00
Shakedown Really dev #107: Creating Sweden stage layout
05:13:24
Shakedown Really dev #106: Creating Sweden stage layout
03:22:45
Shakedown Really dev #105: Reworking surface system and exposing parameters
09:32
The game jam game I wrote the least amount of code for
01:52:12
Shakedown Rally dev #103: Improving meshes for mountain road
03:03
Get Comfy - GGJ 2024 Belgrade
02:45
Umoche Nash - GGJ 2024 Belgrade
04:45:16
Shakedown Rally dev #102: Modeling the Monty extension
01:48:47
Shakedown Rally dev #101: Monty improvements
06:04:31
Shakedown Rally dev #100: Look back and look forward
05:38:07
Shakedown Rally dev #99: Implementing replay save/load - file dialog
04:21:45
Shakedown Rally dev #98: Implementing replay - saving to binary
03:33:40
Shakedown Rally dev: Implementing wheel motion blur
03:49
Krsta Petrović - Jedan za sve (Uno per tutte)
05:37:24
C++ gamedev: Implementing a ring buffer
00:44
Bullet physics triangle edges problem strikes again
03:47:19
Making a space station game in Godot #39: Optimizing sound
01:40:47
Making a space station game in Godot #38: More console commands
03:37:30
Making a space station game in Godot #37: Upgrading to Godot 4.2 and console
03:15:00
Making a space station game in Godot #35: External cameras
01:14:10
Making a space station game in Godot #34: External cameras part 1
08:22:21
Making a space station game in Godot #34: Solar panels part 2
01:23:36
Making a space station game in Godot #33: Solar panels part 1
01:06:55
Making a space station game in Godot #31: Godot struggle and making plugs work with connections
06:23:30
Trying out Flax engine for the first time
02:06:42
Making a space station game in Godot #30: Abstracting connections
03:32:56
Making a space station game in Godot #29: Power consumption, generation and batteries
06:08:18
Making a space station game in Godot #28: Electrical network
04:44:23
Making a space station game in Godot #27: Slotting part 2
01:50:02
Making a space station game in Godot #26: Slotting part 1
05:37:22
Making a space station game in Godot #25: First sounds
06:02:13
Making a space station game in Godot #24: Keypad computer interaction