in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
Just wanted to post a WIP video. A small part of a new plastics or chemical factory that I'm adding to the city. Have a great weekend! #lego #digitallego #blender #wip
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Hi, Episode 8 of the digital Lego city is out! I started working on the area that connects the alleyway to the docklands.
#lego #digitallego #blender
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Ahh weird greenish-yellow render errors strikes again!
After this last set of render weirdness, I looked into what might have been causing it and without getting deep into Blender, somehow, the material setup for the bricks had some values that got messed up(maybe I accidently changed them). The error seems to only effect yellow bricks though - which is why I only noticed it recently. There are no effects to the other colors, which is weird. But at least the yellow looks ok now.
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Just a quick picture of work in progress. This warehouse will be one of the new addition to the city. There's no roof on the building. That's in a separate file, which I then combine in Blender.
I do that so I don't have to keep re-importing the entire structure in Blender if I make a change to the building in Studio. Ex: if I only change the roof part, I only need to re-import the roof file. That saves some time importing which adds up since I re-import pretty frequently.
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Hi, I just wanted to post some behind the scenes, in particular, some difficulties and frustrations with rendering. I usually render a scene several times. A super low 5 sample render just to get the camera movements and blocking, a 512 sample version to weed out any render issues before committing to my full renders at 1000+ samples.
Unfortunately, sometimes, the 512 sample version does not weed out issues. Take for example this frame. Notice there are render artifacts in the blocks that make up the yellow truck. The yellow looks all weird, and some bricks look almost greenish. It only happens on specific light conditions and only when the object is out of focus.
And it only appeared at the 1000+ sample render and while I havn't narrowed down the issue yet, I'm willing to bet it has to do with how Blender handles subsurface scattering.
Long story short, that was about 400 frames (or 9 hours) of rendering that I need to redo. :(
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Hi!
Hope everyone's weekend is off to a great start.
Someone asked about the room so I’d thought I’d talk about it. I initially created the room so my digital Lego layout was embedded in a realistic environment, i.e. not just Lego buildings existing in whitespace. It started off relatively simple, but I’ve been adding to it as time permits. It adds nice lighting/shadows/reflections to the city as opposed to just using the aforementioned white background.
The breaker box, A/C ducts, and cardboard boxes are downloadable assets. I modelled the tables, electrical wires, baseboard heater, and all the Lego storage containers myself. It’s a bit of a relaxation project for me as I enjoy doing the 3D modelling and it's sometimes a nice break from Lego.
#blender
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Train switching operations on my digital Lego layout. Made in Bricklink's Studio and rendered in Blender.
Setting up the train animation was a project on it's own and part of the reason why the last video took a while to make. I couldn't simply keyframe train movements like when I animated a short train moving down a straight track. I wanted the train to follow the track curves so I ended up using Blender's geometry nodes to make the trains follow the track.
https://youtu.be/DI548L4opjY
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Posted my next update on my digital Lego city. This area is called the docklands.
https://www.youtube.com/watch?v=fg8DJ...
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