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very hungry programmer @UCgkQOxRrdfQIlFZ1rZlZiIg@youtube.com

138 subscribers - no pronouns :c

I am a programmer working on a game called Rive which is a b


27:37
Pause Menu
28:45
Button Selection
27:18
Custom Buttons
11:32
Bug Killer And FX
17:09
Being Able To Posess Things While A Bug
09:08
Bug Nests - and a small bug possession bug fix
40:43
Possessing Bugs
10:17
Having The Camera Follow The Mouse
07:27
Making a Dash for our Ranged Attack
38:29
Enemy Variation
24:40
Simple Player Ability Additions
01:45
Sharphat Duels Update Launch Trailer
24:36
Smooth Pixel Art Camera
01:36
Sharphat Launch Trailer
47:17
Dash Through Crystals
46:01
Ninja Enemy Part 2, hiding and possession
56:44
Ninja Enemy Part 1, dashing
12:20
Rive DevLog 3
38:54
Springs
14:38
Portals
26:56
Groundslam
01:32
Legends of the Mushroom Needle Early Access Launch Trailer (stealth roguelike)
30:15
Exploding Corpses
08:17
Balancing 1
51:32
WALL CLIMB, LEDGE GRAB, and spawn vulnerability
42:41
ENEMY SPAWNER, and an important player bug fix
01:29:45
ELITE ENEMY, plus some jetpacker stuff
10:13
Possessing the Flying Enemy
44:27
FLYING ENEMY, and some small additions
29:07
Item Carrying System
33:14
FIRE damage
25:30
Platforming TRAPS, and player invulnerability
15:44
Rive DevLog 2
54:53
CRUSHING PLATFORMS, and an important player bug fix
48:01
Moving Platforms
02:51
Rive Alpha Demo Launch Trailer
34:13
RANGED enemy, part 2
50:42
RANGED enemy, part 1
37:29
HEALTHBAR, and player death
24:32
POSSESSING the enemy part 2, actual possession and effects
36:55
POSSESSING the enemy part 1, Aim line and Self Destruct
01:05:33
Enemy you DUEL part 2, Rebounding off enemies, and Possession setup.
20:17
Rive DevLog 1
01:00:56
making an ENEMY YOU can DUEL part 1
50:49
Omni Directional Melee and Dash 2D
01:06:53
Animations, Dust, and Refining our Movement
00:39
Imagination Machine Launch Trailer
46:44
Platformer Movement from Nothing
13:58
Godot and GDscript basics