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astatos 85at @UCfIJRPjnxaiIwz-xvGUTlbg@youtube.com

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27:27
日晷 Intro UDK WBR01 lecture 09
45:20
日晷 Intro UDK WBR01 lecture 08
00:42
日晷 Intro UDK WBR01 lecture 10
21:40
日晷 Intro UDK WBR01 lecture 07
33:58
日晷 Intro UDK WBR01 lecture 06
50:27
日晷 Intro UDK WBR01 lecture 04
22:30
日晷 Intro UDK WBR01 lecture 05
01:06:41
日晷 Intro UDK WBR01 lecture 03
43:09
日晷 Intro UDK WBR01 lecture 02
09:28
日晷 Intro UDK WBR01 lecture 01
01:20
日晷 Intro UDK WBR01 intro
11:52
Introduction to UDK 16 Adding basic gameplay
09:26
Introduction to UDK 15 Adding sound
08:40
Introduction to UDK 14 Post processing effects
10:12
Introduction to UDK 13 Interior lighting
10:54
Introduction to UDK 12 Adding exterior lighting
10:24
Introduction to UDK 11 Set dressing the interior of the level
13:08
Introduction to UDK 10 Set dressing the exterior of the level
14:37
Introduction to UDK 09 Adding materials
12:16
Introduction to UDK 08 Adding the exterior static meshes
10:33
Introduction to UDK 07 Overcoming issues with static meshes
11:11
Introduction to UDK 06 Basic static mesh workflow
12:35
Introduction to UDK 05 Blocking in the level
12:05
Introduction to UDK 04 BSP brush basics
14:29
Introduction to UDK 03 Breaking down the interface and viewport navigation
12:11
Introduction to UDK 02 Installing UDK
02:40
AK47 Weapon Modeling video10 thefinal
01:19:03
AK47 Weapon Modeling video8 texturing
01:21:12
AK47 Weapon Modeling video7 texturing
01:19:23
AK47 Weapon Modeling video6 baking
01:30:00
AK47 Weapon Modeling video5 unwrapping
01:19:18
AK47 Weapon Modeling video4 lowpoly
21:23
AK47 Weapon Modeling video3 highpoly2
32:06
AK47 Weapon Modeling video2 highpoly1
11:22
AK47 Weapon Modeling video1 scenesetup
04:10
Max 2011 Particle Effects 1110 Making the final adjustments
02:47
Max 2011 Particle Effects 1108 Turning the drops into steam
02:27
Max 2011 Particle Effects 1103 Reviewing the PFlow events
01:07
Max 2011 Particle Effects 1101 Scoping out the project
01:00
Max 2011 Particle Effects 1001 Scoping out the project