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Cem Yuksel @UCfGIWnnZY79KO0b12O57byw@youtube.com

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Cem Yuksel is a computer graphics researcher and a professor


04:25
Area ReSTIR - SIGGRAPH 2024
01:13
Locally-Adaptive Level-of-Detail for Hardware-Accelerated Ray Tracing - SIGGRAPH Asia 2023
02:36
Sag-Free Initialization for Strand-Based Hybrid Hair Simulation - SIGGRAPH 2023
19:14
SIGGRAPH 2022 Talk - A Fast & Robust Solution for Cubic & Higher-Order Polynomials
02:11
Virtual Blue Noise Lighting - HPG 2022
04:47
A General Two-Stage Initialization for Sag-Free Deformable Simulations - SIGGRAPH 2022
03:51
Generalized Resampled Importance Sampling: Foundations of ReSTIR - SIGGRAPH 2022 Paper Video
01:10:00
Interactive Graphics 26 - GPU Ray Tracing
01:10:11
Interactive Graphics 25 - Volume Rendering
01:07:13
Interactive Graphics 24 - Refractions, Transparency, Blending, & Alpha Testing
01:04:54
Interactive Graphics 23 - Ambient Occlusion & Soft Shadows
01:10:00
Interactive Graphics 22 - Global Illumination
01:06:27
Interactive Graphics 21 - Deferred, Variable-Rate, & Adaptive Shading
59:58
Interactive Graphics 20 - Compute & Mesh Shaders
01:06:03
Interactive Graphics 19 - Bump, Normal, Displacement, and Parallax Mapping
01:01:29
Interactive Graphics 18 - Tessellation Shaders
51:09
Interactive Graphics 17 - Geometry Shaders
01:06:47
Interactive Graphics 16 - Shadow Mapping
01:08:29
Interactive Graphics 15 - Lights & Shadows
01:00:26
Interactive Graphics 14 - Reflections
51:14
Interactive Graphics 13 - Environment Mapping
49:06
Interactive Graphics 12 - The Rendering Equation
40:18
Interactive Graphics 11 - Render to Texture
55:51
Interactive Graphics 10 - Textures on the GPU
01:00:32
Interactive Graphics 09 - Textures
01:12:40
Interactive Graphics 08 - Lights & Shading
55:14
Interactive Graphics 07 - Triangular Meshes
59:20
Interactive Graphics 06 - Introduction to GLSL & OpenGL Extensions
01:07:58
Interactive Graphics 05 - Introduction to Modern OpenGL
54:26
Interactive Graphics 04 - Windowing APIs
53:01
Interactive Graphics 03 - Rendering Algorithms
01:03:08
Interactive Graphics 02 - Images & Transformations
13:03
Interactive Graphics 01 - Introduction
54:07
Intro to Graphics 25 - Simulation in Graphics
57:23
Intro to Graphics 24 - Physics Based Animation
50:24
Intro to Graphics 23 - Computer Animation
48:35
Intro to Graphics 22 - Signal Processing
55:00
Intro to Graphics 21 - Sampling
01:03:39
Intro to Graphics 20 - Shadows & Reflections
01:05:12
Intro to Graphics 19 - Ray Tracing
01:04:14
Intro to Graphics 18 - Rendering Algorithms
59:27
Intro to Graphics 17 - The Rendering Equation
02:44
Fast Volume Rendering with Spatiotemporal Reservoir Resampling - SIGGRAPH Asia 2021
04:46
Particle Merging-and-Splitting - Video Abstract, TVCG 2021
20:54
Hardware Adaptive High-Order Interpolation for Real-Time Graphics (HPG 2021 Talk by Daqi Lin)
05:04
Particle Merging-and-Splitting - TVCG 2021
55:57
Intro to Graphics 16 - Shading Transformations
01:02:59
Intro to Graphics 15 - Shading
49:16
Intro to Graphics 14 - Textures on the GPU
01:10:17
Intro to Graphics 13 - Textures
53:12
Intro to Graphics 12 - Triangular Meshes
47:55
Intro to Graphics 11 - Surfaces
01:00:03
Intro to Graphics 10 - Curves (Part 2)
01:07:48
Intro to Graphics 09 - Curves (Part 1)
01:02:07
Intro to Graphics 08 - WebGL
59:11
Intro to Graphics 07 - GPU Pipeline
01:03:37
Intro to Graphics 06 - 3D Transformations
40:36
Intro to Graphics 05 - 2D Transformations
47:29
Intro to Graphics 04 - Raster Images (Part2)
01:02:49
Intro to Graphics 03 - Raster Images (Part1)