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Hollywood visual effects supervisor Joseph Francis shares hi


01:20
Hard Mix Halftones
01:16
A (Failed) Experiment in Time Traveling Halftones
01:22
Splines Used to be Real
01:53
A Way of Thinking About Bezier Curves
01:45
A Vectornator Halloween Pumkin using 3D CG as Reference Photography
01:26
Tensegrity is more than that Floating Table you see everywhere
02:01
The Gray Strawberry Illusion in Photoshop
01:07
Megalopolis director Francis Ford Coppola’s long-standing Interest in LED Volume stages
01:41
Photography Seamless Backgrounds with C2 Surface Continuity, like a roller coaster loop
01:19
Last Action Hero particle systems
02:06
Frames are periods OF time. Not points IN time.
01:51
Little Monsters (1988) Particle Systems with floating point birth frames
01:31
Camera Settings for your Next Shoot on Pluto
01:08
Green Lantern and the Star Trek Genesis Effect
01:06
The Many Benefits of Distributed Ray Tracing 1984
01:26
How Should Hue Change as Luminosity Falls Off?
02:39
ST Maps and Image Displacement
03:42
Getting the Distance and Focal Length of a Lens from a Picture of a Cube
02:12
Loomis vs Hale: Are You Drawing the Wrong Head Ball?
02:08
The Glass Cube we used for Disney World EPCOT Living Seas 1985 motion tracking
02:25
Disney, TRON, MAGI and the Dissolve Blend Mode
01:21
A Dip Pen Nib in a Clutch Pencil?
01:47
Fury (1995) Renaissance-era Superspy
01:20
Photoshop uses both the Red AND Green Channels for Displacement
01:56
Parabolic Reflectors
01:56
Truchet Tiles based on my original 2009 method
01:45
How to Paint, Draw or Sculpt the Eye
02:49
Demolition Man ice wipe or burn effect transition in more detail
01:38
FocalPaint Multispectral Paint App lets you define your pigment’s waveform
02:38
Rubik’s Cube Art with Indexed Color and Gradient Maps
01:08
The 17 Hidden Wallpaper Symmetry Groups of Photoshop
02:53
Adjustment Laters with their own Blend Modes
02:32
Simulating Early Color Photography from the Prokudin-Gorsky Collection with Photoshop
01:58
Anamorphic Art
01:21
Camera Mapping makes Photos look 3D
02:36
A Softbox is like a Microphone
01:27
The Inverse Square Law of Paint (and Light)
02:25
The 5-Eye Line and Portraiture
02:10
Color Mask and the Overlay Blend Mode
02:58
Color vs Value
01:28
What exactly is a lens?
02:20
You Don’t Actually Need a Sphere!
02:50
Encrypt and Decrypt Secret Images using Blend Modes and 32-bit Photoshop
01:01
Divide Blend Mode #shorts
01:01
Leaf Skeleton Portrait using Hard Mix Blend Mode #shorts
07:57
Custom Halftone MAGIC with the Hard Mix Blend Mode - Photoshop or After Effects - no plugins!
27:55
Adobe Substance Designer 6 Pixel Processor Hard Mix Blend Mode Custom Halftone Effect
01:00:45
Secrets of the FX-Map Node in Adobe Substance Designer 6
06:01
Maxwell Render Booleans: Energy Pass-Through - This is NOT what this feature was invented to do!
12:01
Make a Demo for Additive and Subtractive Color Mixing
06:42
Blending Acrylic with Rebelle 1.5
37:14
Experimenting with Arroway Textures and the Maxwell Renderer
03:45
Deleting Edges and Bad Vertices in Maya
20:37
Maxwell Render Glass - a quick look
08:41
32 bits, Maxwell Multilight and the Photoshop Plugin
57:30
A Casual Look at the Maxwell Renderer via the Maya plugin
19:27
Maya 3D Procedural Textures - Tricky Workflow - Maya was not meant to be used like this
13:53
Maya Hypnodisk Shader - Custom Procedural 3D Shader Autodesk Maya
02:51
Capturing the Photoshop Blend-If Mask
06:47
You are NOT SUPPOSED to Use those Plugins Like That!