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Design Theory @UCdgUN8rX3SEb9L7FDub3I6A@youtube.com

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Design Theory focuses on understanding the principles of cre


Welcoem to posts!!

in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c

Design Theory
Posted 1 week ago

Would you prefer shorter, more frequent videos (7-15 minutes) or the current schedule with longer videos (20-40 minutes)? The shorter videos would be just as detailed, but each would focus on a specific topic like analyzing a few pieces of designed propaganda rather than exploring the broader theme of propaganda in design. I asked something similar recently. The difference is that the quality and depth would stay the same, with shorter videos released more often and diving deeply into specific subjects instead of broader trends.

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Design Theory
Posted 3 weeks ago

Would you rather see me upload videos more frequently that are less in-depth, or keep the current slower schedule with highly detailed videos?

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Design Theory
Posted 1 month ago

If you were going to interview a consumer electronics/tech CEO about right to repair, what would you want to learn from them? What questions might you ask them? Asking for a friend :O

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Design Theory
Posted 1 month ago

Which topic is most interesting to you?

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Design Theory
Posted 2 months ago

I'm doing a live stream event tomorrow at The Stoa. Register here: zoom.us/meeting/register/tJUtde-rqz4sH9U5xYqe32G-D…
It's going to be a talk about how bad incentives/systems drive bad design, how these bad systems affect all of us everyday in our lives, and of course, how to deal with (or avoid) these harmful systems.

Full event description: John Mauriello and Raffi Minasian do a deep dive into the destructive forces and perverse incentives that undermine collective well-being in modern society. Inspired by Scott Alexander’s definition of Moloch, this session explores how conflicting incentives lead to detrimental outcomes in various domains, from industrial design to corporate practices. Through real-world examples, they will illustrate how well-intentioned projects can result in harmful consequences due to mismatched priorities. Discover how these dynamics manifest in everyday products and learn strategies to recognize and mitigate Moloch’s pervasive influence.

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Design Theory
Posted 2 months ago

I'm doing a live stream event next week at The Stoa. Register here: zoom.us/meeting/register/tJUtde-rqz4sH9U5xYqe32G-D…
Event description: John Mauriello and Raffi Minasian do a deep dive into the destructive forces and perverse incentives that undermine collective well-being in modern society. Inspired by Scott Alexander’s definition of Moloch, this session explores how conflicting incentives lead to detrimental outcomes in various domains, from industrial design to corporate practices. Through real-world examples, they will illustrate how well-intentioned projects can result in harmful consequences due to mismatched priorities. Discover how these dynamics manifest in everyday products and learn strategies to recognize and mitigate Moloch’s pervasive influence.

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Design Theory
Posted 3 months ago

Next vid is about luxury designer goods. Which title would you click on?

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Design Theory
Posted 4 months ago

Did you know I have a Patreon?

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Design Theory
Posted 5 months ago

Preferred way to write/draw on the go? Basically any time you're not at a desk.

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Design Theory
Posted 5 months ago

What pen/pencil and notebook do you swear by when you're on the go? If you use a digital stylus + tablet combo that's fine too. Be specific with the brands. And why do you like it?

For example, I use a Schneider Slider Edge XB ballpoint on a heavy duty Field Notes notebook. I also have been using a Lamy Pico pocket pen for a few years. (this is NOT a sponsored post, just sharing my preferences). I like the Schneider pens because they're super thick and goopy which makes it easy to get a huge variance in line weight while sketching. Only downside is they smudge. The field notes notebook is nice because it has a hard backing so I don't need to find a flat surface if I'm writing or sketching something.

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