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Visual Tech Art @UCckCTpGh6jNpnIepmDkzsww@youtube.com

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Hi, I'm a Senior Technical Artist, specialized in Shaders,


59:19
Follow-up of Physically Based Lighting and Cinematics - Lighting for Videogames
09:50
Next Level Triplanar Mapping: Assets, Skeletals and Dithered [UE5]
02:05:29
Intro to Physically Based Lighting and Cinematics - Lighting for Videogames
24:48
Your Triplanar is wrong. Here's how to make one that works. [UE5]
26:41
Comic Book PostProcess [UE5, valid for UE4]
12:55
Cross-Hatching material Post Process [UE5, valid for UE4]
03:48
Bringing the Spiderverse into UE5 - Tech Art exploration fun
08:46
Dissecting Substrate - Part 1 [UE5.2]
07:04
Procedural UV Mapping in Shaders
05:58
Outline Stylized Material - part 1.5 [UE5, valid for UE4]
07:35
How to fake 8K texture quality [UE5/UE4]
05:31
4K textures are USELESS!
15:31
This is NOT a Sphere! - A brief Ray-Casting overview for gamedev [UE5, UE4]
23:02
Outline Stylized Material - part 1 [UE5, valid for UE4]
18:56
The ONLY texture a game NEEDS [UE4, valid for UE5]
07:57
ADVANCED VORONOI fixes problems you didn't know about (UE4, valid for UE5)
07:21
Smooth Min&Max - math for visual people
50:08
HYPER-REALISTIC Grass Wind Animation [UE4, valid for UE5]
13:21
Dissecting and Optimizing UE's Simple Grass Wind material function
11:11
Understand Voronoi and its Implementation (UE4, valid for UE5)
15:22
Fish Eye Post Process Effect (UE4, valid for UE5)
13:42
Comprehensive Niagara Structure Overview (UE4, valid for UE5)
30:41
Advanced Volumetric Fog with Ray Tracing (UE4, valid for UE5)
10:23
How to make Camera Facing Billboards (UE4, valid for UE5)
11:42
Vertex Animation Basics in Shaders using World Position Offset (UE4, valid for UE5)
20:02
Worn Out VHS Post Process Effect and creative uses of Vector Noise node (UE4, valid for UE5)
08:33
Cel Shading and Light Types (UE4, valid for UE5)
09:35
Infinite Non-Repeating details in materials (UE4, valid for UE5)
13:47
How Naughty Dog does puddles in their games [UE4, valid for UE5]
10:30
No more Texture Repetition (UE4, valid for UE5)
07:53
Triplanar Mapping Deeply Explained (UE4, valid for UE5)
06:11
Height Blending Material Layers [UE4, valid for UE5]
04:47
Combining Normal Maps (UE4, valid for UE5)
13:04
Blend Materials in Every Possible Way (UE4, valid for UE5)
10:25
World Align a Texture (UE4, valid for UE5)
03:39
Shader Structure - Basic Intro (UE4, valid for UE5)