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devmar @UCc25HR6YVwwA0lFkvqXBtGA@youtube.com

19K subscribers - no pronouns :c

Average dad who likes making computer games when he's not wo


13:37
Traveling Trees - Explaining My Multimesh Instancer / Godot 4 Tutorial
05:02
Cheap Sky from AI-Generated (or Any Other) Image in 5 Min / Godot Tutorial
08:57
Massive Boss Won't Fit on Screen. Meet 'Mower', New High-Rise Monster in 'Penitent' / Devlog 20
08:59
Become World's Best Boss! 2.5D RTS where you Run an Office and Fight Crisis
10:57
I Added a New Type of Map that is Entirely Flooded / Penitent Devlog 19
10:51
This Giant Demon Spider Boss is the Stuff of Nightmares. Meet 'Twins'. / Penitent Devlog 18
11:31
How's My Port from Godot 3 to Godot 4 Doing? / 'Penitent' Devlog 17
11:51
Baking a Navigation Mesh for a Heightmap Terrain in Godot 3/4
10:28
Godot 3/4 Particle Shader to Make 'Wandering' Grass With (Or Other Foliage)
09:58
Collision for Terrain Generated via Vertex Displacement / Informal Tutorial, Godot 4 Alpha 10
08:33
Fixing Normals for Heightmap Terrain in Godot 4 - the Easy Way
07:52
Infinite Terrain in Godot 4 - The 'Wandering' Clipmap Terrain Technique (with LOD)
02:13
Godot 4 Mountain Flyover with Volumetric Clouds Made with Fog Shader | No Devlog
05:18
Horror Game in Godot 4 (Alpha 6) - My New 'Side' Project
07:21
Updating My Project to Godot 4 Alpha 5. Ups and Downs / Penitent Devlog 16
07:53
I Accidentally Created a Scatter Tool for Godot 4 (Not Entirely by Accident Though)
06:07
Advanced Player Animation, Particle Collisions & Issues with Godot 4 Alpha / Penitent Devlog 15
07:23
Moving My 3rd Person Shooter to Godot 4 / 'Penitent' Devlog 14
06:26
Godot 4: Navigation & Rag Doll / Porting a Game to Godot 4 Part 2
09:38
What Breaks When Porting to Godot 4 / Part I: Character and Camera Controllers
10:12
Using PhysicsServer & Multimesh to Optimize 3D Performance - Hundreds of Projectiles in Godot 3.4
07:29
Smooth 3D Camera Motion in Godot 3.4: Removing Jitter with Timestep Interpolation
05:52
Multimesh Bullets, Occlusion Culling & Visibility Enablers: Testing 3D Optimization in Godot 3.4 p.2
04:23
Trying to Optimize my 3D Game in Godot 3.4
04:16
I Added More Demons | Penitent Devlog 14
05:09
Some More Work on Environment, FPS Gun Clipping Resolved | "Penitent" Devlog 13
00:23
Gun Clipping Workaround - Quick Test (Not a Devlog)
04:29
First Person View in a Third Person Shooter - Useful or Useless? / 'Penitent' Devlog 12
03:44
BlendSpace2D Movement for Enemies + Basic Mission Objectives | 3PS in Gogot, Devlog 11
03:13
Prototyping a Giant Procedural Spider for Map Boss | 3PS in Godot, Devlog 10
02:22
Explosions, Darker Environment, and Somersaults... Royale | 3PS in Godot, Devlog 9
02:20
You Can Swap Horns Now | 3PS in Godot, Devlog 8
05:31
My Game is Now Called 'Penitent' and is Set in Purgatory / Godot 3PS Devlog #7
03:30
Improved Combat, Huge Map and Some Hopes for Better Performance | Godot Shooter Devlog6
02:50
I Added Blood Bursts, Gun Swap and a Little More Atmosphere to my Godot 3rd Person Shooter
03:09
Love Gun Test - What Doesn't Kill You Makes You Dance | 3PS in Godot, Random Devlog
03:35
Shooting Up an Army of Leprechauns with my ShenaniGun! | 3PS in Godot, Devlog3
03:29
Godot Ragdoll Progress | Attempting a 3PS in Godot, Devlog2
07:32
Attempting a 3rd Person Shooter in Godot | Devlog1: Controller & Basic Terrain