Wow, this is the first time I've seen a title screen in a match-3 puzzle game that I find visually appealing. โ๏ธ๐ช๏ธ
8 - 2
Yo guys, wassup? Shadow Trick is out now ๐ค๐คน - exclusively on Steam! You can buy it here store.steampowered.com/app/3010480/Shadow_Trick/ or wait a week for iOS and Google Play release!
15 - 0
Believer in Kฬถiฬถnฬถgฬถ Queen Digital Entertainment. Why? It is a relief to see that 0.1% of people working in the industry understand what players want. No more insane garbage like Monster Hunter Puzzles, etc. The other 99.9% of people remain to be plain idiots or reluctant to learn from feedback. Finding a sweet spot between Casual Match-3 and Match-3 RPG is one of the most obvious things to do! Wouldn't have worked 10 years ago, but players are more educated now. Been pitching the same concept to clients since mid 2022. Maybe should consider pitching to investors ๐. Sure bet in my view ๐ช.
7 - 6
Within the next few years, even the biggest companies like King, Playrix and Zynga may need to share revenue with players to keep them engaged.
9 - 2
Sure, glitches can happen. But I will never understand why puzzle game devs prioritize meta over gameplay engine.
13 - 4
Skillgaming is the original and #1 Independent Youtube-Channel for skill-based Mobile Games. It's been the first channel ever, providing you educational fan video walkthroughs for match 3/match 2 puzzle games such as Bubble Witch Saga, Candy Crush Saga, Homescapes, Toon Blast and many more.
I just play games that I personally like or that are part of research projects. I create value by offering more transparency in the Free2Play landscape. If your level is different from what you see in my videos (f.e. the amount of moves given), it means the developer has changed its design. Some games tend to become harder over time. I strictly upload videos without booster usage only - when levels are (still) solvable for free.
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Testing, playing and consulting in Casual Games since 2005. Current work focus on NFT Games.
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Thank you for your interest ๐
Skill