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mmmcgyver @UCbIvvXjkikUlM63BXpLstiw@youtube.com

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17:31
3D Printing Prep Of Characters In Zbrush
20:26
Retopologizing A Stylized Face
35:47
Retopologizing A Hybrid Realistic Stylized Face
30:14
Character Face Retopo Demo
22:41
Retopoligizing The Body
06:30
Retopoligize A Face with Zwrap
28:55
Retopoligizing A Stylized Body
10:32
Master ZBrush Rendering: Turntable, BPR, Lighting & Shadows Tutorial
05:49
Master ZBrush ZAppLink: Texture Painting & Mesh Detailing Workflow
03:14
Mastering Sushi Rigs in ZBrush: Low Poly Renders & Wireframe Techniques
11:12
Basic Professional Zbrush Turntables
07:23
Create Professional 3D Character Sheets in ZBrush with ZAppLink
12:26
Clip, Slice, Trim, Knife Brush Differences
13:02
Zbrush Mesh Fusion, Extruding with Zmodeller and Dynamesh
03:04
Kuadro Reference Viewer
11:18
04 Exporting From Maya To Zbrush and Scaling
21:08
05 Sculpting and Surfacing The Environment
57:42
02 Scene Blocking and Camera
09:47
03 File Management In Maya
12:01
01 References and Story
18:02
Texturing A High Res Mesh In Zbrush
23:55
Creating Low Res Mesh For Sushi or Proxy Rigs
15:14
Creating Facial Features in a Stylized Face
57:12
Character Sculpting From Concept Art Design Part 2
47:02
Character Sculpting From Concept Art Design Part 1
09:25
Rendering Fast Professional Modeling Stills in Maya with Arnold
04:47
Rendering Fast Professional Modeling Stills in Maya with Playblast
07:36
Rendering Props in Maya Quickly and Professionally
35:07
Creating Low Res Mesh and Baking Normal Maps with Zbrush
08:52
Baking Normals with Zbrush and Substance Painter
10:18
Rendering Stills Of Environments From Zbrush
32:37
Cinematography: Staging and Blocking your Sets in Maya
16:06
2 Rendering Your Turntables
41:26
1 Cleaning A Scanned Head Mesh
20:24
Rendering Turntables In Unreal 5.1
15:45
Using Silhouettes and Concepts to Create Props In ZBrush and Photoshop
16:03
Mini intro To Production Pipelines
13:20
Introduction To Zbrush 2019 Part 2
15:56
Introduction To Zbrush 2019 Part 1
01:19
Camera and Perspective In Zbrush
21:34
Normals Explained Part 1
04:48
Normals Explained Part 2
55:20
Prop Modeling Demo
16:38
6 Animating The Blendshape Stress Test
09:06
5 Setting Up The Head In Maya
29:30
1. Setting Up Blend Shapes and Basic Mouth Shapes
21:02
3. Creating Eye and Brow Blend Shapes
13:10
2. Creating Extended Mouth Blend Shapes
01:59
4. Exporting Blend Shapes from Zbrush To Maya
14:23
Projecting From High Res Dynamesh To Low Res
43:54
Face Topology with Zbrush Zremesh & Maya Mesh Editing
28:58
Face Topology with Maya Quad Draw
06:26
Face Topology with Zbrush & The Topology Brush
09:47
Zremeshing A Character Body Mesh
42:27
Maya 2019.2: 3D Matte Painting Projection
30:41
Unreal 4.24: Rendering A Turntable
12:35
Zbrush 2019.2: Intro to Painting + Textures
08:27
Zbrush + Photoshop: Creating Trim Sheet Textures
23:37
Maya 2019.2: Modeling Trim and Other Architectural Details
22:08
Maya 2019.2: Architectural Building Done Fast