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No Man's Sky Best Sentinel Ships, Cyberpunk 2077 Full Legend


Welcoem to posts!!

in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c

The Game Hub
Posted 1 day ago

Are you joining for tonight’s No Man’s Sky Sunday Ship Meet?

Live begins at 9:30pm BST

Open House Week
(all ship styles and colours are welcome)

#nomanssky #sundayshipmeet

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The Game Hub
Posted 2 weeks ago

No Man's Sky Update: Relics - 5.63

Bug Fixes

Fixed an issue which occurred during multiplayer when interacting with a wandering NPC.
Fixed an issue which could result in very long load times when loading onto a planet.
Fixed a crash that could occur when using the mining laser while in an exocraft.
Fixed an issue that prevented the planetary class (e.g. "planet" or "moon") from displaying in the scanned planet details for a marked planet in the Discoveries page.
Fixed an issue in Abandoned Mode that prevented some products and technologies, including the Atlantid Drive, from appearing in the constructable Research Stations.
Fixed a rare blocker in In Stellar Multitudes, which caused players to learn the incorrect Reality Anchor recipe for their first purple star system.
Fixed an issue that could cause the notifications for "An Arm for a Leg" in the Relics expedition to flicker in an empty star system.
Fixed a lodding issue with relic skulls.
Fixed an issue that caused the pick-up icon to fail to display when looking at individual placed fossils.
Fixed an issue that caused relic decorations to be lost when deleting a wall that had a relic attached to it.
Fixed an issue that could cause a marker to appear above the hologram on the ship communicator.
Fixed a minor text issue in the Mission Log during the fossil construction milestones in the Relics expedition.
Prevent duplication of single fossil decorations without the requisite fossil being in the player's inventory.
Moving and duplicating fossil decoration no longer have a chance of losing the fossil model.
Fixed an issue which caused wonders and the catalogue to appear empty.
Fixed an issue that could allow items other than bones to be traded with the Fossil Collector.
Fixed an issue that could cause players to be spawned in an invalid location when joining a multiplayer game in an inaccessible RGBP system.
Fixed an issue which caused placeholder text to appear in the catalogue.
Fixed an issue that caused UI elements attached to fossil plinths to be hard to read in VR.
Improved texture streaming on PS4.
Improved stability of fossil exhibits when viewed by a remote player.
Fix for rare crash when generating a settlement after a warp.
Fixed a number of other crashes.

Lot's of fixes!

#nomanssky #nomansskyupdate #relics #nmsupdate

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The Game Hub
Posted 3 weeks ago

No Man's Sky Relics - 5.61 Patch Notes:


Bug Fixes



Fix an animation issue with pet accessories for the living fossil companion.
Fix an issue that caused explosive damage to have no effect.
Fixed an issue that prevented NPC ships from landing.
Fixed a crash that could occur when base building.
Fixed a multiplayer crash on PS5.
Fix loading mods causing corrupt game data such as failing to load into saves.


#nomanssky #nomansskyupdate #nomansskyrelics

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The Game Hub
Posted 3 weeks ago

No Man's Sky Big Update!
Relics: Introducing Update 5.6


Turn your hand to palaeontology in update 5.6, RELICS! Unearth hundreds of unique bones, assemble skeletons to design fossil exhibits, join the community on an expedition to recreate lost creatures, battle against gargantuan stone guardians, and more!

Design Creature Skeletons
Design and assemble complete skeletons from your collection of ancient bones. Imagine how ancient alien creatures might have looked, and re-assemble their bodies from their fossilised remains - with millions of possibilities for unique species.

Reanimated Guardians
Hulking stone lifeforms slumber by planetary fossil beds, defending these ancient burial grounds from Travellers who would seek to disturb them…


Collect a Huge Variety of Bones
Exhume a vast array of ancient bones, from ribcages plated to spiked, limbs dangling and grasping, skulls from warhounds, bogsnappers and titan worms, and an assortment of tails and tailbones - there are hundreds of unique fossilised parts to unearth.

Relics Expedition
Sign up with the Galactic Palaeology Society and join the community on a journey to recreate ancient lifeforms and uncover secrets left undisturbed for millennia.


Fossil Trading
Visit Fossil Collectors aboard Space Stations to sell your created fossil exhibits - or trade some of your bones for any of their broad selection of fossils. Haggle and experiment to find the best deal!

Improved Abandoned Mode
Playing in an abandoned universe has been streamlined and enhanced. Derelict space stations now contain functional upgrade stations for the Exosuit, starship, and Multi-Tool, as well as salvage boxes containing valuable upgrades. Travellers can scavenge further technologies from planetary buried caches, and purple systems are automatically visible on the Galaxy map.

Otherwordly Bone Creatures
On planets where ancient bones can be found, or within purple star systems, skeletal fauna have risen from their fossil beds to roam their planetary homes once more.

Share Fossil Creations
Package assembled fossils into fused exhibits, conveniently stored in the Inventory. Reorganise your museum layout with ease, or gift your displays to other Travellers.


Living Stone Hardpack
Participants in the Relics expedition can earn this unusual flight device, sculpted from the remains of sentient rock.

Bone Cuisine
Prepare new bone-based recipes in the Nutrient Processor, to ingest for health and protective benefits, or to present to Iteration: Cronus for critique, judgement, and potential remuneration.

Planetary Digsites
Visit roaming fossil collectors and harvest large bone caches at Palaeontological Digs, established upon many worlds across the galaxies.

Living Stone Customisation
Complete the Relics expedition to unlock a complete living stone appearance override. A powerful magnetic field runs through this ancient stone, turning lumpen rock into something almost alive.

Skeletal Companion
The Relics expedition unlocks the exclusive living fossil companion: a loyal, fleshless creature of animated bone.

Living Stone Sentries
Floating stone guardians protect fossil sites, hurling masses of rock and crystal at any who would seek to exhume their beds of ancient bones. Crafty and challenging opponents, these guardians will sometimes even resort to self-destruction to defend their territory.

Living Stone Sentries
Floating stone guardians protect fossil sites, hurling masses of rock and crystal at any who would seek to exhume their beds of ancient bones. Crafty and challenging opponents, these guardians will sometimes even resort to self-destruction to defend their territory.

Skeletal Companion
The Relics expedition unlocks the exclusive living fossil companion: a loyal, fleshless creature of animated bone.

Colossal Stone Effigies
The crumbling ruins of relic worlds are watched over by monumental stone figures, vestiges of long-dead alien civilisations. These mysterious effigies appear dormant, their purpose lost to time.

Titanic Boneworms
Rare skeletal sandworms thunder through the dunes and darken the skies of some worlds, bringing even stranger variety to these titanic lifeforms.

Precious Stone Relics
Bold explorers can steal the vigilant stones left by slumbering guardians. These rare relics are highly lucrative - but may provoke vengeance from the eye’s original owner…


Decorate Freely with Bones
Enjoy complete decorative freedom with precision placement of individual bones. Design even more outlandish, biology-defying skeletons, or simply furnish habitable bases with skeletal decor.

Basilisk Crown Staff
Travellers completing the Relics expedition will be rewarded with the exclusive Basilisk Crown staff, a fused pillar of bone and circuitry. Beware its gaze...

Interplanetary Navigation
Pin celestial bodies to your starship’s navigational systems from the Discoveries screen, to help locate undiscovered planets within the solar system, or narrow down your search for rare planetary features such as ancient bones or dissonant worlds.

5.6 Patch notes
OTHER BUG FIXES

Fixed a number of issues that could occur when warping on board another player’s freighter.
Fixed an issue that could cause water creatures to be generated for a planet that would never have deep enough water for those creatures to spawn.
Fixed a number of mission blockers in They Who Returned.
Fixed an issue that could cause some bases to become invisible when constructed at the water’s surface on ocean planets.
Fixed an issue that could cause PC players to appear jerky in cross-platform multiplayer.
Fixed a rare issue that could cause players’ settings to reset in VR.
Fixed an issue that could cause NPCs to sink into the floor.
Fixed an issue that could cause a softlock when browsing the Exocraft inventory.
Fixed a rare hang on load when returning to a savegame that was saved while in an Exocraft after playing in multiplayer.
Fixed a rare crash related to camera shakes.
Fixed a memory-related crash on PlayStation 5.
Fixed a number of rare crashes related to mesh scaling.
Fixed a number of rare maths-related crashes.
Fixed an issue that could cause some planetary props to pop in.
Fixed a number of Mac-specific rendering issues.
Fixed a rare issue that could cause saves to reach a max size and stop saving on Nintendo Switch - saves can now expand as required.
Fixed an issue that could cause multiple ships to become docked to the same landing pad.
Improved the placement positioning of decorative base building props.
Fixed a number of text clipping issues in large popups.
Fixed an issue that could cause a teleport destination to have two copies of a mission marker added.
Fixed an issue that could make interactions difficult on freighters that were summoned a long way from the centre of the solar system.
Fixed a number of issues affecting markers and planet labels when entering atmosphere.
Fixed a rare issue that could cause empty systems to generate incorrect information about their potential Atlas Stations.
Fixed an issue that could cause the galaxy map to incorrectly choose a purple system as part of its path to a distant star when purple systems are not unlocked.
Fixed an issue that could cause players to start in a purple system when arriving in a new galaxy, when purple systems were not unlocked.
Fixed an issue that caused the water effects from the Nautilon submarine to remain in the world after summoning the sub to a new location.
Fixed an issue that prevented Exocraft laser effects from playing correctly in multiplayer.
Fixed an issue that could cause erratic torso movements in Sentinel mechs.
Fixed an issue that could cause the ship to hover as if above water when reloading on a planet.
Fixed a number of inconsistencies in creature descriptions, where creatures would be described as being from the wrong environment.
Fixed an incorrect texture being used for the Titan expedition in the expedition history screen.
Fixed a number of decals and posters from previous expeditions being missing from the catalogue.
Fixed an issue that caused a number of unusable and legacy items to be included in the catalogue.


#NoMansSky #NMSUpdate #NMS2025 #NMS Relics

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The Game Hub
Posted 1 month ago

Worlds Part II - 5.58 Update #NoMansSky #NMSUpdate

Today brings the next update for NMS, patch 5.58.

here are all the details:

Bug Fixes

Fixed an issue that prevents completion of the Chronicle expedition milestones if the Rendezvous milestones autocomplete.
Fixed an issue that could cause players not to know the Terrain Manipulator recipe in the Titan Expedition.
Fixed an issue that caused misleading mission text when locating storm crystals for an expedition.


Fixed a rare mission blocker in In Stellar Multitudes.
Fixed a number of rare mission blockers that could cause players to have the wrong crafting recipes during In Stellar Multitudes.
Fixed an issue that could cause a second mission marker to persist when not needed during In Stellar Multitudes.
Fixed a rare blocker in In Stellar Multitiudes where Polo would offer the incorrect dialogue.


Fixed an issue that could cause the Under a Rebel Star mission to get stuck after fleeing sentinels.
Fixed a number of minor mission text issues that could occur when switching to a new settlement.
Fixed a rare mission blocker that could prevent players from acquiring a replacement radiant brain from Tethys in A Trace of Metal.
Fixed a rare mission blocker in They Who Returned.


Fixed an issue that could cause Sentinel Walkers to fail to spawn.
Fixed an issue that could cause the base building hologram to fail to collide correctly with the planet surface.
Players can now archive their current starship or Multi-Tool, as long as it is not the only one left.
Fixed a number of rare issues related to the Atlas Station.
Fixed an issue that prevented players from recolouring Solar ships in the starship customiser.
Fixed a number of issues that could occur after exchanging ships with an NPC.
Fixed an issue that could cause players to pop to the surface while swimming on moons.
If players die in midair while on a planet, their grave will now spawn on the planet's surface.
Fixed a text issue with the S-Wing Megalith Engine ship part.
Reloading a save made inside an Exocraft will no longer place you outside it.


Fixed an issue that prevented the Quick Menu from being accessible in Exocraft when using the swap Quick/Build Menu option.
Fixed an issue that prevented the full range of terrain manipulator modes being accessible in while in an Exocraft.
Fixed an issue that prevented hotkeys that were set for the Minotaur AI from saving correctly.
Fixed an issue that caused the Minotaur to sink into its geobay.
Fixed an issue that caused the Nautilon to dive slightly when using the keyboard to navigate the Quick Menu.
Made a number of improvements to buoyancy and control when piloting the Nautilon on the surface of the water.
Made a significant number of improvements to the Nautilon's visual effects.


Fixed an issue where an expedition reward Multi-Tool with a custom name would overwrite the primary Multi-Tool's name.
Fixed an issue that caused some inventory sort hover tips to clip off the edge of the screen.
Fixed an issue that caused expanded tech or cargo inventories not to reset properly when switching inventory pages.
Fixed an issue that caused some backpacks to appear very small in the inventory.
Localised weather anomalies are now tracked in the Analysis Visor.
Crabs can now be adopted as player companions.
Fixed an issue that could cause the "New Planet Discovered" UI to be squashed by the saving UI.
Fixed a number of audio issues in the loading starfield.
Fixed a minor animation glitch when using the Analysis Visor.
Fixed a number of clipping issues when wearing a cape and another cloth item at the same time.


Fixed a minor visual glitch with some specific barren trees.
Fixed a minor visual glitch with some specific lush trees.
Fixed a number of rare visual glitches with water rendering.
Fixed an issue that caused some large planetary objects to vanish shortly after spawning.
Fixed a number of visual issues with foam when in Photo Mode.
Fixed a number of minor visual issues with planet atmosphere rendering.
Fixed a number of minor visual issues with metal surface rendering.
Fixed an issue that could cause water effects to appear above the surface.
Fixed a visual glitch that could occur when loading into game on PC while alt-tabbed to a different window.
Fixed an issue that could caused the loading starfield to appear jittery.
Fixed an issue that could cause some starship trails to appear in front of the ship while moving at high speed.
Fixed a number of minor visual glitches with the display of moons in the Discovery Page.


Improved the quality of GTAO in PC VR.
Fixed an issue that caused flickering when rendering water in VR.


Fixed a number of ghosting issues on Xbox.
Introduced a significant memory optimisation for PlayStation 4.
Fixed an issue that prevent foliage being pushed properly by nearby objects on Mac.
Fixed a number of visual issues on Mac.
Fixed a specific performance issue on PlayStation 5.
Fixed a crash that occurs when playing the PlayStation 4 version of NMS on PlayStation 5.


Improved indexing in arrays of data, to help mod authors more easily merge in modded data. The index ID is also now clearly highlighted in the output of the SaveOutModdedMetadata option.


Fixed a rare issue that could cause a crash followed by an infinite load after claiming abandoned ships on water worlds.
Introduced a significant memory optimisation for all platforms.
Fixed a rare issue that could cause a softlock when opening the galaxy map after landing on a derelict freighter.
Fixed a number of rare crashes.

The Game Hub

Official site of source: www.nomanssky.com/2025/03/worlds-part-ii-5-58/

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The Game Hub
Posted 1 month ago

No Man's Sky Worlds Update 5.57 Now dropped #NMS

Bug Fixes



Fixed an issue with the Hazard Pay milestone in the Titan expedition that could cause notification messages to flicker.


Fixed an issue that prevented an underwater crashed freighter from spawning at the second rendezvous point in the Titan expedition.


Implemented a recovery for players who have lost their hyperdrive in the Titan expedition.


Fixed a number of issues that could prevent Exocraft scanners from locating buildings.


Fixed an issue that could cause Specialist Polo to repeat some dialogue in the In Stellar Multitudes mission.

Fixed an issue that prevented the In Stellar Multitudes mission from detecting nearby dissonant planets while aboard the Space Anomaly.

Fixed a rare issue which could prevent the In Stellar Multitudes mission from restoring the first purple star system.


Fixed an issue that caused ships to lose their custom name when brought back from an expedition.

Fixed an issue that caused Multi-Tools to lose their custom name when brought back from an expedition.

Fixed a UI issue that could cause inconsistencies in the hold-to-confirm time for popups if the popup button overlapped a button beneath the popup.

Fixed an issue that could cause a mismatch between the colour of a dialogue box title and the race of the speaker.

Fixed an issue that could cause a significant dip in framerate when practising alien language.

Fixed an issue that prevented the Surge Battery recipe from being learnt in Abandoned Mode.


Fixed an issue that could cause the game to hang when changing graphics options in PCVR.


The Game Hub
#NoMansSky #NMSUpdate 5.57

www.nomanssky.com/2025/02/worlds-part-ii-5-57/

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The Game Hub
Posted 1 month ago

No Man's Sky Worlds - Update 5.56 #nomanssky #NMSworlds #update

Bug Fixes



Fixed an issue that could caused the Pillar of Titan reward to appear as already claimed after transferring back to the main save after completing the Titan Expedition.
Fixed an issue that prevented packaged technology from being deployed into the Colossus.
Fixed an issue in the Titan Expedition where building the floating variant of the Nautilon Chamber would not allow missions to progress.
Fixed an issue that could cause missions in the Titan Expedition to fail to detect waterworlds correctly.
Fixed a crash affecting players playing the PlayStation4 version of No Man's Sky on PlayStation 5.



www.nomanssky.com/2025/02/worlds-part-ii-5-56/

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The Game Hub
Posted 1 month ago

Get updateing again!
Update 5.54 has now also dropped today! #nomanssky #update #5.54

Can you keep up?

More fixes:

Bug Fixes



Fixed an issue that could cause players to be sent to a system with all extreme planets during In Stellar Multitudes.

Fixed an issue that could prevent the Assembled Construct from being visible during In Stellar Multitudes.
Fixed an issue that could cause some plants and minerals to fail to appear on the discoveries list after being scanned.
Fixed an issue that caused empty star systems to generate too many synthetic lifeforms.
Fixed an issue that could make catching some fish very difficult on gas giants.
Fixed a rare crashed related to navigation.
Fixed a crash that could occur when playing the PS4 version of the game on PlayStation 5.
Fixed a crash specific to Xbox.
Fixed an issue that could cause framerates to be choppy on Xbox.
Fixed an issue which caused visual issues while warping on Intel based Macs.
Fixed an issue which caused visual issues when DRS and GTAO were both enabled on Macs with Apple Silicon.

www.nomanssky.com/2025/02/worlds-part-ii-5-54/

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The Game Hub
Posted 1 month ago

And then there was more, 5.53 has just dropped to all platforms, and now they have just pushed a new ptach to the experimental servers.. someone deserves some cookies! #nomanssky #update

5.54 details

Experimental Branch 06/02
Fixed an issue that could cause some plants and minerals to fail to appear on the discoveries list after being scanned.
Fixed an issue that caused empty star systems to generate too many synthetic lifeforms.
Fixed an issue that could make catching some fish very difficult on gas giants.

Fixed an issue that could cause players to be sent to a system with all extreme planets during In Stellar Multitudes.
Fixed an issue that could prevent the Assembled Construct from being visible during In Stellar Multitudes.

Fixed a rare crashed related to navigation.

Fixed a crash that could occur when playing the PS4 version of the game on PlayStation 5.

Fixed a crash specific to Xbox.
Fixed an issue that could cause framerates to be choppy on Xbox.

Fixed an issue which caused visual issues while warping on Intel based Macs.
Fixed an issue which caused visual issues when DRS and GTAO were both enabled on Macs with Apple Silicon.

19 - 4

The Game Hub
Posted 1 month ago

No Man's Sky Worlds 5.53 is here! #nomanssky #update

Bug Fixes


Fixed an issue which prevented some gestures from ending when attempting to move.
Fixed an issue that caused the Stellar Extractor to display an invalid slot.
Fixed a number of issues that could occur when warping on board someone else's freighter.
Fixed an issue that could cause life support to drain while in the Nautilon.
Fixed an issue that prevented the Mineral Rig from being installed correctly in the Colossus.
S-Class upgrades to the Grafted Eyes now choose 3 bonuses.
Fixed a number of cases where the highest bonus for X-Class Neutron Cannon upgrades was lower than the S-Class bonus.
Fixed an issue that caused all hermit crabs to be listed as extinct on the Discovery Page.
Abandoned Mode saves now indicate their status on the load screen.
Fixed a number of mission issues that could occur after joining another player in who was already aboard the Space Anomaly.
Fixed an issue that prevented some decals from being coloured correctly.
Fixed an issue that could cause some ships or Multi-Tools to appear twice in the list of active items in their respective archive UIs.
Fixed a rare issue that could cause some ships to change colour when being retrieved from cold storage. This fix will restore ships to their correct colour.
Fixed an issue that caused Multi-Tools to have an incorrect class listed on the weapon rack UI.


Fixed a rare mission blocker that could occur at the start of the Artemis missions.
Fixed a number of issues that could prevent the Space Anomaly or Atlas Path missions from starting correctly.
Fixed a rare mission blocker where players would not know the correct recipes during In Stellar Multitudes.


Fixed a number of issues with water simulation, including all water vanishing from the oceans on PlayStation 5.
Planetary rings and rainbows now reflect correctly in the water.
Fixed an issue that could cause flickering glitches with water rendering.
Fixed a number of additional visual glitches with water rendering.
Fixed a number of visual issues with lighting.


Introduced a significant improvement to load times while using a large number of mods.
Introduced a minor optimisation for video memory usage.
Fixed a rare crash related to creature navigation.
Fixed a crash related to the animation system.
Fixed a number of crashes related to memory management.
Fixed a crash related to memory allocation.
Fixed a crash related to animations.

www.nomanssky.com/2025/02/worlds-part-ii-5-53/

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