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Torte de Lini Dota 2 @UCasPg4BeTapmGRVHJAIZAAA@youtube.com

17K subscribers - no pronouns :c

that guy who makes free dota 2 hero guides!


Welcoem to posts!!

in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c

Torte de Lini Dota 2
Posted 1 week ago

ALL DOTA 2 GUIDES ARE UPDATED TO PATCH 7.37d: 682 CHANGES 💪🏽

Why was there such a delay? I'm a bit overworked trying to financially justify continuing to do what I love: making guides. This requires livestreaming & 2 YT channels on top of free guides. All of you watching my channel (as well as on Twitch) make this more and more possible and I thank you every day

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Torte de Lini Dota 2
Posted 1 month ago

Thank you Von Santos for being my first paying channel member 🥹💝 Thanks to you I can keep doing in-game hero guides and making educational videos!

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Torte de Lini Dota 2
Posted 1 month ago

ALL DOTA 2 GUIDES ARE UPDATED TO PATCH 7.37c: 278 CHANGES 💪🏽

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Torte de Lini Dota 2
Posted 2 months ago

MY RINGMASTER IN-GAME DOTA 2 GUIDE IS OUT!
Please look for it in-game and give it a thumbs up to help it grow!

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Torte de Lini Dota 2
Posted 2 months ago

OVER 109 DOTA 2 GUIDE CHANGES FOR PATCH 7.37b! 🤯

Not that big of a change mostly because the patch b just came out a week or two after the 7.37 update but that doesn't mean I stopped and smelled the roses. I am still updating those builds and even working on them now in the lead-up to patch 7.37c

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Torte de Lini Dota 2
Posted 2 months ago

1 year, 1 Million Views 🥹💝

Thanks for being part of my journey!

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Torte de Lini Dota 2
Posted 2 months ago

OVER 1,100 DOTA 2 GUIDE CHANGES FOR PATCH 7.37! 🤯



Thank you everyone for your patience. I have now updated every single guide for Patch 7.37 with new facets, tooltip revisions (still working on fixing all of them), ability and item updates.



As always, I'll be testing guides on stream and stay tuned for my Top 5 Supports to play in 7.37

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Torte de Lini Dota 2
Posted 2 months ago

1 YEAR OF DOTA 2 YOUTUBE 🥳



One year ago, I gave a dedicated try at making content that Dota players wanted to see. My goal was two-fold:

1. Create content about Dota from the dedicated guide research and work
2. Replicate the success of in-game guides to a new platform



After 72 videos, 14,000+ subscribers and 650,000+ views I learned a lot about myself, the YouTube platform and the Dota 2 audience.



1. Experiment: when I first started creating videos, I didn't want to do what I felt was already out there: Match Replays, Meta Opinions and Wacky Builds. I felt that if I was going to create content, that I had to provide something unique so I tried to set myself apart by creating a content that was both very high in graphics/editing but was also trying to be funny and educational. For six months, I tried different formats to see what worked and most of the time, they just didn't connect with either audience instead of me thinking I had to do more to connect with all Dota audiences. This leads to my second point.



2. Don't waste the audiences time: a lot of my early videos are actually my favourite but again, they tried to play both a role in comedy and in education. The videos asked a lot out of me by doing things I was still practicing doing: like being comfortable on camera, scripting funny jokes and giving a lot of direction in terms of editing. It turns out that it also asked a lot of the audience who were coming for education and instead got a lot of jokes that some may have appreciated but it detracted from the core desire of the audience. Once I cut out the jokes, got straight to the point and kept the content simple, the viewership grew. Dota players watch videos exactly like they play: with efficiency. I even scripted my content to use as few words and avoided improvising because it meant there would be periods where the audience would not be informed about something worthwhile of their time. Even my thumbnails don't have my face any more because it's honestly just not relevant to what people are coming to my channel for, nor am I really recognizable beyond a name.



3. Be consistent in quality, not just quantity: What often bothered me about some channels were that the content people watched was mostly about listening and not so much watching. On the one hand, it's very common these days to just conveniently film yourself talking next to a random match of Dota talking about why the hero is so strong. On the other hand, the content is so much more enriched if you can provided direct match examples of the details you are talking about when it comes to a new build for a hero. Every week for the 52 weeks in a year, I did just that and it is by far the most time-consuming part of each video. Watching hundreds of matches to capture the best moments for the subjects I am talking about but that consistency in a heightened quality is paying off. I am not sure if I can keep it up but for now, it is what I feel really helps differentiate myself. Something as simple as showing the hero ability or description of a facet helps keep the audiences actually clued in on the different things you are talking about rather than them relying on their memory to remember every detail of every item and ability.

4. Content creation is hard: even with the help of editors over the years like Vuk and Matt, I did not realize how much work goes into making content. You just don't come to realization that every second that you are watching in a video, even if it's not relevant to what is being said, must be decided on what goes there. Every day for this year, I have woken up from around 7AM to work on these videos on top of the hours I do researching hero builds and then 5-6 hours of livestreaming matches learning and testing hero guides. Once you throw in meals, real life work and life, it really plays a toll on you. I wanted to create content because I knew there was more I could do than to provide free in-game guides but I didn't realize just how taxing churning out a new video every week, at minimum, can be. Especially true when every video is scripted and edited and not a "press record and talk" video that you can just shoot off with minor touches.



5. Don't rest on my laurels: there's a common misconception that because I am so well-known inside Dota 2 that that means my audience will easily be reached on YouTube. Maybe that's true for others, it is not so for me. Even with advertising directly in the game to 50 million monthly matches and 4 Million monthly new subscribers, the actual conversion is small. This also applies to reddit where even with monthly front-page posts, the conversion is about 0.0003%. If my content isn't what people want or expect, then I just won't appeal to them and the videos just won't reach. Every day, whether on Twitch or YouTube, I have found myself reading the same comment over and over again: I DIDNT KNOW YOU MADE CONTENT!? Thankfully I am so insecure about myself, I regularly reached out to friends and creators I admired to ask for their feedback, how they succeeded and what I can do better. I am still doing that today and wondering what I can do more and what other types of content I should do.



All in all, this has been a fun learning process for me. For years I have worked around content and marketing around competitive games such as TV studios, digital magazines, Livestreaming services, Major/Minor Esports Events. But I never really took the time to really figure out the inner-workings of how to build my own content and brand on commonly-used platforms like YouTube or Twitch. I absolutely enjoyed the experimental part of this whole experience and I am hoping things will continue to grow to make this all possible. Financially, it is definitely a loss and I will soon have to face a reality when it comes to both the Dota 2 guides and content-creation but for now, I am going to continue to just focus on myself and what I want to do ❤️

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Torte de Lini Dota 2
Posted 3 months ago

Happy Birthday to Dota 2!
Celebrating 11 years and over 600,000 concurrent players every day!

My Dota Guides celebrated their 11th anniversary earlier this year (February 2023) and continues to be trusted for over 4.1 billion matches

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