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Critical Path @UCaX9ZIG9oL0bocymR64u_rQ@youtube.com

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CRITICAL PATH is an ongoing documentary project exploring th


00:54
Todd Howard - Omniscience
01:09
CRITICAL PATH—Don Daglow—What Will Players Tell Me in 20 Years
01:52
CRITICAL PATH—Don Daglow—Story vs Game Mechanic
02:04
CRITICAL PATH—Don Daglow—Unpredictable Game Systems
00:25
Critical Path—Fidelity—Clint Hocking Teaser
01:39
CRITICAL PATH—Don Daglow—The Gold Box Engine
00:16
Critical Path—Fidelity—Will Wright Teaser
02:32
CRITICAL PATH—Laralyn McWilliams—Scaling Development Costs
01:09
CRITICAL PATH—Ron Gilbert—The Argument for Touch and Mouse Controls
01:21
CRITICAL PATH—Josef Fares—Taking the Best Out of Each Person
00:50
CRITICAL PATH—Ron Gilbert—Rapid Iteration
01:50
CRITICAL PATH—Jill Murray—Writing from the Character’s Perspective
02:51
CRITICAL PATH—Laralyn McWilliams—Using Metrics in Game Design
02:39
CRITICAL PATH—Laralyn McWilliams—The Player’s Bill of Rights
01:50
CRITICAL PATH—Laralyn McWilliams—Minimum Viable Product and Design
01:45
CRITICAL PATH—Laralyn McWilliams—Games as Creative Outlets
01:25
CRITICAL PATH—Ron Gilbert—Puzzles Defining the Character
02:32
CRITICAL PATH—Josef Fares—Universal Language in Games
02:40
CRITICAL PATH—Laralyn McWilliams—Procedural Storytelling
02:21
CRITICAL PATH—Laralyn McWilliams—Self Expression in Leveling Systems
02:12
CRITICAL PATH—Laralyn McWilliams—Simplifying Control Systems
02:31
CRITICAL PATH—Damien Kieken—Using Audio for Player Feedback
02:35
CRITICAL PATH—Steve Gaynor—Indies Partnering with Publishers
02:09
CRITICAL PATH—Damien Kieken—Balancing Unconventional Multiplayer
01:46
CRITICAL PATH—Ron Gilbert—Understanding Who You’re Making Games For
01:22
CRITICAL PATH—Steve Gaynor—Is There One True Path
00:39
CRITICAL PATH—Patrick Plourde—Communicating Emotion with Art Style
01:32
CRITICAL PATH—Davey Wreden—Phases of Emotion
00:41
CRITICAL PATH—Don Daglow—Thousands of Small Experiences
01:13
CRITICAL PATH—Keiji Inafune—Rallying the Community in Crowdfunded Games
01:46
CRITICAL PATH—David Helgason—The Latent Value of Game Tech Hobbyists
01:28
CRITICAL PATH—Dean Takahashi—Origin of Virtual Goods
00:31
CRITICAL PATH—Cliff Bleszinski—Show Don't Tell
00:33
CRITICAL PATH—Keiji Inafune—Staying True to Your Concept
00:43
CRITICAL PATH—Dean Takahashi—Social Whales
00:41
CRITICAL PATH—Susan Wu—Internal Obstacles
01:14
CRITICAL PATH—Ken Levine—Start with Player Experience
00:46
CRITICAL PATH—Ray Muzyka Greg Zeschuk—Avatar
01:32
CRITICAL PATH—Tracy Fullerton—The Good Mystery
01:32
CRITICAL PATH—Bei Yang—Customers as Guests
00:17
Stig Asmussen - Story Structure
01:22
Chris Avellone - Natural Conversations
03:11
CRITICAL PATH—David Helgason—The Relative Health of the Game Industry
01:42
Chris Avellone - Moral Choice
00:50
Chris Hecker - The Word "Game"
03:40
Bagwell Wright - Designing and Directing
03:27
Wright Bagwell - Details vs Big Picture
01:10
Jens Anderson - The Whomp Document
01:29
Stig Asmussen - Focus Testing
01:38
Richard Hilleman - Game vs Sport
01:41
Ernest Adams - Importance of Fidelity
02:38
Ernest Adams - Winning and Losing
01:31
Jens Anderson - Discouraging Griefers
01:31
Stig Asmussen - I'm a graphics snob
01:47
Michael Condrey - Innovation vs Predictability
01:49
Wright Bagwell - Solid Prototypes
01:06
Wright Bagwell - Crafting New Experience
01:25
Jens Anderson - Creative Director's Role
01:37
Chris Avellone - Approaches to Flow
01:36
Jens Anderson - Fitting Story into MMOs