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Moon's Design Lab @UCaQIYDizMMieWYYarvHUmoQ@youtube.com

1K subscribers - no pronouns :c

Let' play with motion graphics ~! Hi, I'm a graphic designer


13:01
Dalgom NFT project / Zle lab
22:12
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Texturing / Material / Standard / Displacement)
24:01
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Texturing / Material / Standard / Normal)
08:22
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Texturing / Material / Standard / Bump)
19:30
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Texturing / Material / Standard / Alpha)
27:53
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Texturing / Material / Standard / Transparency)
13:49
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Texturing / Material / Standard / Metal Reflection)
02:44
μ‹œλ„€λ§ˆ4Dλ₯Ό ν™œμš©ν•œ '3D 이미지 메이킹 클래슀' 발차기 μ˜€ν”ˆμ˜ˆμ •
25:09
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Texturing / Material / Standard / Reflection)
16:53
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Texturing / Material / Standard / Specular)
12:44
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Texturing / Material / Standard / Diffusion)
16:27
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Texturing / Material / Standard / Color)
36:19
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Texturing / Material / Intro)
26:41
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Modeling / Deformer / Displacer)
21:33
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Modeling / Deformer / Collision)
13:57
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Modeling / Deformer / Spline Rail)
26:00
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Modeling / Deformer / SplineWrap)
16:53
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Modeling / Deformer / FFD )
20:02
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Modeling / Deformer / Squash & stretch )
11:08
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Modeling / Deformer / Shear )
28:16
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Modeling / Deformer / Taper )
08:38
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Modeling / Deformer / Bulge )
13:20
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Modeling / Deformer / Twist )
24:25
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Modeling / Deformer / Bevel )
34:13
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” (Modeling / Deformer / Bend )
11:28
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Nurbs / Loft )
07:00
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Nurbs / Lathe )
06:02
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Nurbs / Spline mask )
12:04
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Deformer / Intro )
21:28
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Nurbs / Extrude )
19:58
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Nurbs / Sweep )
04:51
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Nurbs / Explode Segment )
03:23
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Nurbs / Create Point )
03:05
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Nurbs / Chamfer )
03:38
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Nurbs / Disconnect )
03:43
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Nurbs / Set First Point )
03:40
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Nurbs / Weld )
03:21
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Nurbs / Join Break Segment )
09:41
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Nurbs / Spline )
25:31
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Nurbs / Interpolation )
03:34
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Nurbs / Tangent )
04:32
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Nurbs / Segment )
06:58
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Nurbs / Sequence )
26:14
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Subdivision surface / Intro )
04:51
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Polygon /Current State to OBJ )
10:40
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Polygon / Make editable )
07:59
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Polygon edit / Optimize )
06:28
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Polygon edit /Connect object )
08:42
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Polygon edit /Split )
07:05
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Polygon edit / Weld )
04:55
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Polygon edit /Stitch&sew )
11:26
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Polygon edit/ Bridge )
13:17
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Polygon edit / Cut )
13:30
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Polygon edit/ Delete )
20:43
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Polygon Edit/ Bevel )
17:57
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Polygon Edit/ Extrude )
21:57
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Polygon / Face normal )
11:19
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Polygon / Face )
04:12
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Polygon /Edge )
09:58
볡쌀의 μ‹œν¬λ”” μŠ€ν„°λ”” ( Modeling / Polygon /Vertex, point )