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kasser @UCaIQJ73RXrs6ULk_vjTpHXQ@youtube.com

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Cool Minecraft Videos


Welcoem to posts!!

in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c

kasser
Posted 1 month ago

NO WAY. Now where are the people who said copper instruments were a bad idea? xD

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kasser
Posted 4 months ago

Minecraft Snapshot 25w15a
New Features
- Added Dried Ghast block
- Added Happy Ghast mob
- Added Harness items
- Added new advancements
Dried Ghast block
- Can be found in the Nether in Nether Fossil structures
- Is crafted with 1 Bone Block and 8 Ghast Tears
- When waterlogged it undergoes 3 state changes over about 20 minutes until it spawns a Ghastling mob
- Makes sounds and shows particles depending on the state
- If mined during the waterlogging, it will revert to its “dry” state regardless of what state it has reached during waterlogging
- Will revert states back to its initial “dry” state when it is taken away from being waterlogged, using the same time scale
Happy Ghast mob
- Ghastling
- Ghastling is a young version of the Happy Ghast mob
- Spawns from a Dried Ghast block that has continuously been waterlogged for about 20 minutes
Harness items
- Harness is a new item that can be equipped on a Happy Ghast to allow players to ride it
- It is 16 new items, one for each color
- Crafted out of 3 Leather, 2 Glass blocks and 1 Wool block, the Harness will have the same color as the Wool block used when crafting
- Can be re-dyed
- Can only be equipped on a Happy Ghast
- Allows up to 4 players to mount the Happy Ghast
- Can be removed from the Happy Ghast using Shears but only when no players are mounted
Advancements
- Added new "Stay Hydrated!" Husbandry Advancemet when a Dried Ghast Block is placed into Water
- Added "Heart Transplanter" Adventure Advancement that is unlocked when a player places a Creaking Heart with the correct alignment between two Pale Oak Log blocks
Locator Bar
- The Locator Bar is an experimental new UI element for players that displays the direction of Waypoints.

- This experiment allows servers to manage Waypoints and their connections with Players
- By default, all Players transmit a Waypoint from themselves, and all Players receive all Waypoints; allowing players to locate other players in multiplayer
- The Locator Bar will display colored indicators when the camera is facing within 120 degrees towards a Waypoint. - If a Waypoint is above/below the camera's viewport (the screen) an up/down arrow will display
- Any Waypoint that is determined to be a Player or Mob that belongs to a Team then the color indicator will match the Team color
Player Changes
- Crouching will hide the player, preventing them from appearing on the Locator Bar of other players
- Spectators are only visible to other spectators on the Locator Bar

Full Update - www.minecraft.net/ru-ru/article/minecraft-snapshot…

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kasser
Posted 5 months ago

Now we don't have to search for friends by coordinates anymore. So far it's only in bedrock, but I think in the next snapshot will be added to java as well.

Minecraft Preview 1.21.80.20

Locator Bar

- The Locator Bar is a new UI element on the Player HUD that displays the direction of other Players in the World.
- When the Locator Bar Experiment is enabled and there are multiple Players in a World, the Locator Bar will appear on-screen for each Player, replacing the Exp Bar. The Player Level number will still be visible as before above the Locator Bar.
- The Locator Bar will display colored indicators when the camera is facing within 120 degrees towards another Player. If another Player is 30 degrees above or below the camera's viewport (the screen) an up or down arrow will be displayed.
- Crouching will hide the Player, preventing their indicator from appearing on the Locator Bar of other Players.
- Players in Spectator Mode are not visible on the Locator Bar.
- A Mob Head or a Carved Pumpkin will similarly hide Players from the Locator Bar when worn in the head slot.
- Using a Potion of Invisibility will also hide players from the Locator Bar.
- Developer's note: When the Locator Bar moves out of experimental, we plan on making it a feature that Players can toggle on and off.

Known Issues

- The Locator Bar has the following known issue, so we recommend testing it with a Simulation Distance of 4 chunks
- If the Simulation Distance is set to greater than 4 chunks then the Locator Bar may not show players in between 4 chunks and the Simulation Distance.

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kasser
Posted 5 months ago

Minecraft Live - March 22

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kasser
Posted 5 months ago

Minecraft Snapshot 25w09a

New Features
- Added fallen trees to be in parity with Bedrock Edition
Fallen Trees
- Fallen trees are a new decorative variant of trees
- Fallen trees come in four different wood type variants:
- Oak
- Birch
- Jungle
- Spruce
- Birch fallen trees can come in a shorter version or a longer version
- Some fallen trees can be decorated with mushroom or vines
- Fallen trees can be found in all biomes where their standing tree variant grow, except the following:
- Meadow
- Bamboo Jungle
- River
- Grove
- Flower Forest has fallen birch trees but not fallen oak trees
Changes
Leaf Litter
- Leaf Litter is now replaceable by other blocks
Firefly Bush
- The Firefly Bush can now generate near water in Mangrove Swamps and Badlands (very rarely), like other biomes with water.

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kasser
Posted 6 months ago

I am very happy when some things from my videos get into minecraft:)

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kasser
Posted 6 months ago

Minecraft Snapshot 25w08a

New Features
- Added new sound variants for Wolves
- Overhauled the visuals of each Spawn Egg to improve readability and accessibility
Farm Animal variants
- Sheep wool color in warm and cold biomes
- Reverted the change from last week that allowed Blue, Light Blue, Cyan, Yellow, Orange and Red Sheep to spawn naturally in different biomes
- Black Sheep will still be the most common type to spawn in cold biomes, and Brown Sheep will be the most common type in warm biomes
- Pink Sheep will still be very rare and able to spawn anywhere where Sheep can spawn
- Uncommon Sheep colors in Cold Biomes are gray, light gray, white and brown
- Uncommon Sheep colors in Warm Biomes are gray, light gray, white and black
Leaf Litter
- Leaf Litter is tinted based on which biome it's in
Spawn Egg visuals overhaul
- Each Spawn Egg now has their own unique visual which captures the personality and character of the mob it spawns
- Each egg visual varies in shape to reflect the in-world size of the mob it spawns
- For example, smaller mobs tend to have a smaller Spawn Egg
Wolf Sounds Variants
- Added 6 new Wolf sound variants with unique ambient, hurt, death, growl, whine, and pant sounds
- The new sounds are part of variants that are called big, cute, puglin, angry, grumpy and sad
- The original Wolf sounds now are used for the variant called classic
- Every Wolf will have a random sound variant assigned to it from the 6 new variants and the original one
- The sound variant is not related to the texture variant
Changes
- Sheep's wool undercoat is now also colored when dyed, matching existing behaviour in Bedrock Edition
- Sheep can now eat Fern blocks to match Bedrock Edition
Technical Changes
- The Data Pack version is now 68
- The Resource Pack version is now 53
Data Pack Version 68
- Added data driven sound variants for Wolves
- Biome effects has a new field dry_foliage_color that defines the color used for tinting blocks using dry foliage tinting
Wolf Sound Variants
- Wolf sound variants can be data-driven by adding entries to data/<namespace>/wolf_sound_variant/<id>.json
- The file contains the following fields which correspond to sound events to use for the specific behaviour:
- ambient_sound
- death_sound
- growl_sound
- hurt_sound
- pant_sound
- whine_sound
Item Components
blocks_attacks component
- If the blocked damage has no position, the compared angle will be assumed to be the maximum 180 for horizontal_blocking_angle field of damage_reductions
Resource Pack Version 53
- Added possibility to tint blocks based on a dry foliage color map
- Updated textures for Spawn Eggs
- New and updated sounds for Wolf sound variants
- Added colormap texture for tinting dry foliage tinted blocks
- Name of sheep_fur texture has been renamed to sheep_wool
- Sheep now has a separate texture for its wool undercoat, which is dynamically recolored in-game
- The name of this undercoat texture is sheep_wool_undercoat
Updated textures for Spawn Eggs
- New textures have been added for all Spawn Eggs
- Removed spawn_egg.png and spawn_egg_overlay.png
Equipment Assets
- Equipment layers configured to be dyeable will now show if the dyed_color component is present on the item, even if the item is not in the #dyeable tag
New and updated Wolf sound variants
- Sound files for the classic Wolf sounds have been moved into classic folder for the Wolf sound files
- Removed unused howl sound
- Added sounds for the new Wolf sound variants: big, cute, puglin, angry, grumpy and sad.

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kasser
Posted 6 months ago

Minecraft Snapshot 25w07a

New Features
- Sheep have different rules for which wool color to have based on biome they spawn in
Farm Animal variants
Sheep wool color in warm and cold biomes
- Sheep have updated rules for which color of wool they have based on which biome they spawn in:
Temperate Biomes: (these colors are unchanged from current behavior)
- Common sheep color is white
- Uncommon sheep colors are black, gray, light gray and brown
- There is a rare chance for a pink Sheep to spawn
Cold biomes:
- Common Sheep color is black
- Uncommon Sheep colors are light gray, light blue, blue and cyan
- There is a rare chance for a pink Sheep to spawn
Warm Biomes:
- Common Sheep color is brown
- Uncommon Sheep colors are gray, yellow, orange and red
- There is a rare chance for a pink Sheep to spawn

Changes
- A Bush only drops when broken with Shears or a Silk Touch tool and is replaceable when building
- The look of both Mooshroom variants have been slightly updated to have an extruded snout
- Ambient block sounds in Desert, Badlands and Pale Garden which are only used for ambience have been moved from "Blocks" to "Ambient/Environment" category
- Cartographer and Wandering Trader has tweaks to their trades
- Camels now spawn in Deserts
- Bundles can now be found in some of the chests in villages
- The breaking sound for grass sound type has been lowered affecting all blocks using this sound

Cartographer and Wandering Trader Trade Rebalance
Cartographer Trades
- Cartographers now sell 7 new maps each pointing to a different village or other structures in a different biome. These maps can help players who want to quickly find a specific location
- Cartographers from different village types will sell a different range of maps and colored banners
- Some prices and quantities have also been adjusted
- Cartographers now sell maps to structures in different biomes (villages in Desert, Plains, Savanna, Snowy Plains or Taiga, the Swamp Hut in a Swamp or the Jungle Temple in a Jungle).
- Cartographers in different biomes will have a different selection of these maps, available at Apprentice level.
- The previously existing maps to Trial Chambers and Ocean Monuments are available at Journeyman level.
- Colored banners are sold at Expert level and the range is different in different biomes.
- A Woodland Mansion map is guaranteed at Master level along with the globe banner pattern.

Wandering Trader Trades
- The Wandering Trader now has better prices, more trades and a larger amount of stock for many items
- They will also now buy basic supplies from players, so it's possible to get some emeralds by helping them prepare for their next journey even if you don't feel like buying anything
The Wandering Trader will offer to buy two items from this list:
- Water Bottle
- Water Bucket
- Milk Bucket
- Fermented Spider Eye
- Baked Potato
- Hay Bale
Wandering Traders now have a chance of selling these items (in addition to their previous trades):
- Logs (Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Pale Oak or Cherry)
- Enchanted Iron Pickaxe
- Potion of Invisibility
- Each Wandering Trader has two buying trades (buying Water Bottle, Water Bucket, Milk Bucket, Spider Eye, 4 Baked Potatoes or a Hay Bale) which give emeralds in return.
- They also have two 'special offers' where they sell Ice, Gunpowder, an Enchanted Pickaxe or any type of Logs, and five normal offers which are similar to the trades they had before this update.

Sound for Leaf Litter and Grass
- Lowered volume in sound files for Leaf Litter (break, step, place)
- Lowered volume in sound files for grass sound type, affecting all blocks using this (dig)

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kasser
Posted 6 months ago

Minecraft Snapshot 25w06a

New Features

- Added Warm and Cold Chicken variants
- Added Short Dry Grass and Tall Dry Grass
- Added Cactus Flower block which can grow on Cactus blocks

Farm Animal variants

- Warm and cold variants have been added for Chicken
- Existing Chicken variant has been renamed to temperate
- The variant is determined by the biome they spawn in
- Warm and cold biomes are the same for all animals with variants (i.e. Chicken, Pig, Cow)
- Two new Egg items have been added for the warm and cold Chicken variants
- Blue Egg - The Egg that is laid by and can hatch cold Chicken variant
- Brown Egg - The Egg that is laid by and can hatch warm Chicken variant
- Already existing Egg is laid by and can hatch temperate Chicken variant

Short and Tall Dry Grass

- Added two new types of grass: Short Dry Grass and Tall Dry Grass
- Both are one block high, which makes Tall Dry Grass differ from Tall Grass which is two blocks high
- Both generate in the Desert and Badlands
- Both can be placed on types of Sand, Terracotta and Dirt blocks like the Dead Bush
- Both can be bone mealed
- Using Bone Meal on Short Dry Grass grows it into a Tall Dry Grass
- Using Bone Meal on Tall Dry Grass places a neighbouring Short Dry Grass next to the block if possible
- Both can be used in the Composter
- Sheep can eat both to regrow its wool
- Both can be used as fuel for smelting

Cactus Flower

- Cactus Flower is a new type of flower which has a chance of generating on cactuses in Deserts and Badlands
- Cactus Flower can be placed on Cactus blocks or any block which has center support at the top of the block
- Cactus Flowers have a chance of growing on Cactus blocks
- If a Cactus is one or two blocks high the Cactus Flower has a 10% chance to grow instead of the Cactus getting higher
- If a Cactus is three blocks or higher the Cactus Flower has a 25% chance to grow
- Cactus Flowers will only grow if they have space on all four sides
- Cactus Flowers can be used in the Composter
- A Cactus Flower can be used to craft 1 Pink Dye

Changes

- Any block in the simulation distance of a player or loaded by another source of chunk loading (such as Ender Pearls) may now receive random ticks, instead of just 8 chunks around players
For example: if a chunk is loaded by an Ender Pearl or is in the spawn chunks, crops are able to grow, Ice can melt, Snow can fall, and a Cauldron can be filled by rain
- Mob spawning, Lava spreading fire, and Lightning strikes still occur in the previous radius of 8 chunks around players
- Fire will no longer burn or spread if no player is within 8 chunks
- Tooltips for Fireworks and Crossbows now show a compact form of multiple repeated stars or projectiles that are identical

Firefly Bush

Conditions for The Firefly Bush playing ambient sounds have changed. It now plays when all of the following conditions are met:
- it's night
- Firefly Bush not blocked from above by any collidable block (except Leaves)

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kasser
Posted 6 months ago

Discover the firefly bush, fluffy cows, and whispers of sand!

Our first Minecraft game drop of 2025 is edging closer, and you know what that means – more features going into testing! Strewn like confetti across biomes, your next expedition might entail meeting two moo-some cow variants, spotting dancing firefly particles glimmering in the dark, hearing howling wind and other ambient desert sounds, or picking up a lush new plant block: the bush.

- Two new cow variants
- Firefly bush
- Ambient desert sounds
- Bush

I like the direction Minecraft is going in right now :)

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