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gamedev cuts @UCaDBTPivEGtJAHwnT-lnGiA@youtube.com

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Short clips from podcasts, videos and interviews from game d


05:02
Being Authentic in your Games
04:22
The Shifting Sands of Development and Success (Jonathan Blow)
05:45
Jonathan Blow on Designing Game Mechanics
03:26
Game Projects that are a Worthwhile Time Investment
09:22
Scoping your Game (Jonathan Blow and Casey Muratori)
04:28
Casey Muratori on Test Driven Development
13:04
Casey Muratori on the future of HandmadeCon
06:30
Casey Muratori on Coordinating Tasks
05:18
Casey Muratori on Code Structure and Organization
07:06
Casey Muratori on Crappy OOP Models
04:56
Tim Sweeney on how Nanite works in Unreal Engine 5
04:22
Hiring Developers and Ramp-up Times (Jonathan Blow)
04:14
Jonathan Blow on Deferred Rendering
04:34
Using AI for a Money-Fueled AAA project
02:03
What Makes Games Entertainment and Not Work (Casey Muratori)
02:32
Selling your games on your own website (Jonathan Blow)
09:59
The First Indie Game Jam in 2002 (Jonathan Blow)
05:12
Jonathan Blow on Global State in Programming
08:26
Jonathan Blow on Entity Component Systems
08:58
The "Enginefication" of Games
12:51
Are AAA Studios going to Course Correct
03:54
Commercial Viability of an Indie Game
05:55
The Usefulness of AI in Game Development
10:51
What do Consumers Expect from Games
03:10
Jonathan Blow on Calibrating for Productivity
03:40
Big Games Feels Less Personal Now
05:27
Edmund McMillen on your Game "finding itself"
13:31
Are Indie Games Outsmarting AAA?
15:10
Why AI Can’t Fix Boring AAA Games
09:01
Jonathan Blow on Pushing the Medium Forward
05:16
Why the Game Industry Stopped Taking Risks
05:31
Jonathan Blow on The Player Experience
03:06
What If Super Meat Boy FAILED?
03:54
How Edmund McMillen got into Indie Game: The Movie
04:02
Casey Muratori on Making Tools Developers Need
09:14
Edmund McMillen on Indie Games Success
02:41
Modern Metaprogramming for Game Development
03:15
Jonathan Blow on Launching his New Game
05:03
Handling Criticism as a Game Developer
10:10
Jonathan Blow on Finding your Audience
08:35
Developing what you want or maximizing what works
04:51
The Current State of The Game Industry
04:48
It's Both EASY and HARD to Make Games Today
04:18
What Modern Programmers Should Know
05:57
Is Open Source the Solution to Games or Software?
08:34
Software is Way Less Performant Today
04:36
Is it worth writing your own Game Engine?
07:53
The Uncertainty of Releasing a Game in 2025
11:13
Games are getting technically HARDER to make - Jonathan Blow
03:22
Jonathan Blow on Why He is Creating JAI
03:30
Releasing a Game in Steam vs Consoles - Thomas Stewart
01:48
One of The Joys of Programming - Jonathan Blow
06:00
Finding a Unique Style for Your Games - Thomas Stewart
02:58
Programmers aren't Equally Good and that's okay - Jonathan Blow
03:45
Jonathan Blow on Having Success in Game Development
02:43
Measuring Software's Progress Over the Years (Jonathan Blow)
01:58
Sustaining your Excitement in GameDev (Jonathan Blow)
02:58
Creating something Better than what's out there (Jonathan Blow)
01:54
Games haven't been more Ambitious in the last 10 years (Jonathan Blow)
06:45
Modern Languages Don't Help Solve Hard Problems (Jonathan Blow)