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BGVC* @UCZmUUz7nSZXqgV-He5CyteQ@youtube.com

5.5K subscribers - no pronouns :c

*Not affiliated with a Thai volleyball club. Unrelated to Br


Welcoem to posts!!

in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c

BGVC*
Posted 1 week ago

blender tip #6: there's different types of fades you can do using the compositor (also applies to 2.79)

how blender's color pipeline works is that it works out the raw pixel values for the render first, then performs operations on it, before flattening it out to make the final image.

assume our displays have lights that go from 0.0 (off) to 1.0 (brightest) with anything in between. the key here is that the "raw" rendered pixel values actually go BEYOND 1.0 (or rather, beyond 255), it's just that blender flattens it out to a maximum of 1.0 before it gets sent to our displays. obviously, our displays can't go brighter than 1.0 here.

this results in two kinds of fades:

1. "real" fade: this operates directly on the "raw", rendered data. when it's fading it reveals the brighter parts that were clipped out due to the flattening thing. this is basically what you see in movies. i think they call this fading on "scene-referred values" or something

2. "amateur" fade: this is what we do when importing renders into other programs, especially when our renders are avi, mp4, png etc. (but not .exr). the data is already "flattened", and the app doesn't know there supposed to be anything in the bright parts so it just does its thing. i think it's called fading on "broken-ass shit display-referred values"

you can actually simulate the flattening by clicking on "Clamp Result" (or just "Clamp" in 2.79), if you really want to emulate the effect without ever leaving blender

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BGVC*
Posted 1 month ago

boy, artist syndrome is a bitch

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BGVC*
Posted 1 month ago

broke: creating logo remakes for fun or for studying motion gfx techniques
woke: creating logo remakes as a license to shitpost

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BGVC*
Posted 1 month ago

From now on, suggestions go here → bg123.gitlab.io/suggest
Any new request/suggestion comments will be DELETED, please go there instead.
I want to clean up my channel

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BGVC*
Posted 1 month ago

unlike me ‪@OrdinaryBoss‬​ actually makes 3D models, so you should check him out

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BGVC*
Posted 1 month ago

there's a higher chance I'll do your suggestion if it's just moving text and simple animation

just sayin'

yes, I'm aware that makes me lame

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BGVC*
Posted 1 month ago

good morning to everyone except youtube's broken-ass audio normalization algorithm

if your content loudness is detected to be 0.1 dB youtube will make it EVEN quieter than one detected to be -0.1 dB
have to raise the volume on a "quiet video" (because it was penalized for being too loud)? now your eardrums get blasted on the next video that isn't

fuck that shit
""stable"" volume? yeah my ass is stable

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BGVC*
Posted 2 months ago

blender tip #5: you want a model made in modern blender but you only want to use 2.79. try importing it!

compared to most apps, blender is actually quite graceful at handling files made a couple of versions before or after itself. I think that's why an early 2.x file can load in even 1.6, either I didn't use the "new features" or what's there actually translated well.

but not only this applies to loading entire files, but also *portions* of files, because blend files are made up of blocks (when blender can't read one, it'll just move on)

and yes blender 5.0 is gonna fuck it all up, but not without a plan: they made sure 4.5 LTS, as a "stopgap" version, will be able to open these new files, in the same way you need a "stopgap" version when bridging between modern blender and legacy blender.

there's some official information on how the file format will change with 5.0: developer.blender.org/docs/release_notes/5.0/core/…

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BGVC*
Posted 2 months ago

yes, it opens and renders properly in blender 1.6, the earliest non-IRIX version available
i think that's as far as I will get

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BGVC*
Posted 2 months ago

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