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Dev Gods @UCYm2FY5EKUvy08g6bnLyxYw@youtube.com

None subscribers - no pronouns set

Indie game developer currently working solo on building my d


Dev Gods
2 weeks ago - 3 likes

The conversion process from CMC to Mover 2.0 is REALLY clean. Concepts Iā€™m used too with the CMC have an equivalent in mover & if they donā€™t itā€™s easy to extend. I know itā€™s experimental but Iā€™ve already converted my character to a mover pawn, integrated GAS & made it compatible with Motion Matching. IM SOLD! All of my AI stuff is completely broken but Iā€™ll be able to fix that tonight thanks to the examples in the engine. I know a lot of people complain about the documentation but lately Epic has been really good about providing us tools with examples on how to go about using them. That plus the source code is all I need. They might not show you the best practice but itā€™s enough to go on.

The only downside of Mover 2.0 to me right now is the slight network overhead when compared to the CMC. Packet sizes seem to increase 3x the size of the CMC. Iā€™m sure once itā€™s had some more time in the cooker there will be a lot less data stripped. Or they may leave it be and rely on each dev team to strip out what they donā€™t need.

Dev Gods
2 weeks ago - 8 likes

Guys please for the love of god stop promoting and buying this damn plugin. In order to replicate the motion matching trajectory you only need to replicate the players acceleration. Lyra has a pretty clear example on how to set this up for free. Stop wasting your money.

www.unrealengine.com/marketplace/en-US/product/repā€¦

Dev Gods
1 month ago - 33 likes

My bean and I at my motherā€™s wedding.

Dev Gods
1 month ago - 6 likes

ā€Ŗ@adrienlogut3482ā€¬ is a wizard when it comes to PCG. His channel has some really great videos on understanding how logic is supposed to flow within the graph. This video helped me solve something that was stomping me for a few hours today!

https://youtu.be/SxIXnEik2Xk?si=Ava2t...

Dev Gods
2 months ago - 2 likes

Anyone else having packaging issues after updating to 5.4?

Dev Gods
2 months ago - 4 likes

I tell you what, I ainā€™t heard shit about WEB3 Game Development in a while!! Yā€™all crypto bros still think thatā€™s the future?? lol šŸ˜‚ Howā€™s that ā€œownershipā€ bs working out so far?

Dev Gods
2 months ago - 2 likes

I've already chosen what I believe is the best option for development ease but I still want to know which type of character model would you rather play a basketball game with?

Dev Gods
2 months ago - 6 likes

For the YouTube engagement algorithm

Dev Gods
2 months ago - 7 likes

Iā€™ve been testing my game in multiplayer on my devices and as it stands now the game is damn near unplayable. There is so much latency and desync itā€™s blowing my mind. The crazy thing is I test in the editor with bad network emulation and the game performs fine. Not sure what the root of the problem is but the has to be fixed before I even think about making the playtest public.

Dev Gods
3 months ago - 8 likes

Unfortunately my game is not polished enough to start testing it on Xbox. They pretty much want the game to be finished before you can even start testing on their hardware. Well at least I know.