in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
Hello!
So, I just hit 250 subscribers! - THAT happened much sooner than I expected. Thank you all so much for your support in getting to the big one quarter of the way to 1000 milestone!
In the grand tradition of the previous time I hit a subscriber milestone, I thought it might be fun to celebrate with a special Architect of Games Q&A Extravaganza, where you all ask me questions and I answer the ones I think are the most interesting for you all to see. Why? Mostly because I feel obligated to do some sort of celebratory thing and this is pretty easy, to be honest.
So! If you have a burning question that you'd like me to answer that I haven't already answered and won't implicate me in any unsolved murders, drop it in the comments and I'll see if I like it. You have until the 12th to get those questions in so don't delay!
Half of the questions I choose will come from my lovely patrons so if you want better chances of getting picked - you might want to sign up on there.
See you in a few days I guess!
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Hey people!
I've never actually used this feature before so hopefully it works.
I just want to quickly say thanks for 200 subscribers - wow, never thought I'd reach triple digits let alone double that!
Given the current social and political climate I don't want to spend too much time congratulating myself, so I'll save any big fanfare for the 250 subs milestone - assuming the world hasn't exploded by then.
Thank you for subscribing, seriously, it means a lot.
Have a good one, and please support charities like the ACLU, Minnesota Bail Fund or other relevant/local charities if you can!
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Games are fun, so games criticism should be too! This channel is dedicated to exploring game design, critique and thematic exploration in a laid back, occasionally funny style. Hosted by The Architect, the psychologically-questionable manifestation of wannabe games writer Adam Millard's inner monologue, The Architect of Games seeks to answer long-standing gaming questions, give insight into your favourite titles and maybe even teach you something new about how we analyse media.
Whether it's unpicking the reasons why a game works so well, or analysing what caused the industry's biggest flops, The Architect will be talking about all this and more two times a month... probably.