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Dejan Trajković @UCXCKPGukJ1WokW3f1OhaWVQ@youtube.com

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19:00
Walken CAThlete Blast playthrough (Levels 6-9)
17:50
Walken CAThlete Blast playthrough (Intro + Levels 1-5)
16:01
Ugly Duck Duckzilla puzzle solving walkthrough
02:59
The Space Attack from Defence Tech, Thales Alenia Space, Telespazio at The Big Hack 2022
20:13
Pitch DESAIR gestionale
05:25
@YoungPlatform a AWS Summit a Milano - Intervento 2.2
05:08
@YoungPlatform a AWS Summit a Milano - Intervento 2.1
06:34
@Young Platform a AWS Summit Milano - Intervento 1
00:14
Honolulu party - El Tipitipitero
01:30
serendipitime for Hack 4 Change in collaboration with Angelini Industries
06:10
8 videogiochi di avventura particolarmente belli
00:56
FriendlyCare Web App Demo
28:17
Section 9.8. Object equality equals and hashCode
14:29
Section 9.9. Protected access
18:56
Section 9.7. Object methods toString
01:40
Section 9.6. Method polymorphism
13:21
Section 1.9. Java code
10:25
Section 1.8. What is in an object?
01:41
Section 1.7 State
14:12
Section 1.6 Multiple instances
07:54
Section 1.5 Data types
01:29
Section 1.4 Parameters part 2
07:11
Section 1.4 Parameters part 1
01:55
Section 1.2. Creating objects
05:38
Section 1.3. Calling methods
16:05
Section 2.19. Self review exercises
05:35
Section 2.20. Reviewing a familiar example
18:33
Section 2.16. Local variables
01:18
Section 2.18. Summary of the better ticket machine
30:57
Section 2.17. Fields, parameters and local variables
16:03
Section 2.15. Scope highlighting Exercises
05:08
Section 2.6. Assignment
06:39
Section 2.14. A further conditional-statement example
14:31
Section 2.5. Parameters Receiving data - Section 2.5.1. Choosing variable names
18:44
Section 2.4.1. Fields
06:46
Section 2.4.2. Constructors
00:58
Section 2.3.1. Keywords
04:50
Section 2.4. Fields, constructors and methods
21:03
Section 4.9.2. Selective processing of a collection
04:34
Section 2.3. The class header
03:09
Section 4.9.3. A limitation of using strings
02:00
Section 2.2. Examining a class definition
16:19
Section 2.1.1. Exploring the behavior of a naïve ticket machine
15:31
Section 1.15. Summary
06:22
Section 2.12. Reflecting on the design of the ticket machine
05:02
Section 2.1. Ticket machines
17:13
Section 4.9.1. The for-each loop
05:09
Section 4.9. Processing a whole collection
11:25
Section 2.13. Making choices The conditional statement
05:02
Section 2.10. Method summary
09:19
Section 2.11. Summary of the naïve ticket machine
04:44
Section 1.13. Return values
07:09
Section 1.14. Objects as parameters
08:14
Section 4.8. Playing the music files - Section 4.8.1. Summary of the music organizer
18:24
Section 4.7.2. The general utility of numbering with collections
04:10
Section 1.10. Object interaction
01:38
Section 1.12. Another example
07:20
Section 2.7. Methods
18:46
Section 1.11. Source code
20:54
Section 2.8. Accessor and mutator methods