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Displaced Gamers @UCWoSKWs8h6lFdiEDAjuIfpA@youtube.com

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Gaming - Discussion, Tech, and more.


21:14
The Awful Controls of Ikari Warriors for NES - Behind the Code
24:06
Why is Contra Force so Slow? Konami, Mappers, and Money - Behind the Code
28:19
Mega Man 3's Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline - Behind the Code
31:58
How to Reprogram Tetris By Playing It - Behind the Code Leveled Up
22:15
Crashing Tetris! The Logic Behind the Madness - Behind the Code Leveled Up
19:39
The Wacky Frame Rate and Game Engine of Dr. Jekyll and Mr. Hyde (NES) - Behind the Code: Leveled Up
18:52
Reprogramming Dr. Jekyll and Mr. Hyde (NES) - Behind the Code
19:21
Why is Platforming so Difficult in The Terminator for NES? - Behind the Code
18:37
The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code
15:00
The Garbage Sprites in Strider (NES) - Behind the Code
19:17
NES Sprites, OAM, and the Battle for Priority - Behind the Code
08:24
DESTROYING Gravity in Super Mario World - Game Genie: Uncorked Episode 2
06:47
Final Fantasy II SNES - Game Genie: Uncorked Episode 1
11:36
Let's Dive into the Cycles, Speed, and Video Output Timing of the NES - Behind the Code
14:57
MMC2 Magic - How Punch-Out's Graphics Work
20:00
How do Boxers Work in Mike Tyson's Punch-Out!!? - Behind the Code
17:24
How Speedrunners BROKE Castlevania's Scrolling - Behind the Code
11:54
How does the Critical Hit with the Whip work in Castlevania? - Behind the Code
17:35
The Input Lag and Attack Animation Delay of Teenage Mutant Ninja Turtles (NES) - Behind the Code
13:38
The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
18:14
The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code
15:56
Code History of Minus World and its Return to Mario All-Stars - Talkin' Code Episode 5
15:32
New Discovery for Minus World in Super Mario Bros! - Behind the Code
19:29
Mega Man 2 - Quick Man A.I. Explained - Behind the Code
27:31
Code Walk! CPU Cycles and Performance of Mega Man 2 (Bonus: MM3) - Talkin' Code Ep. 4
16:15
The Complex Code of Mega Man 2 and How Zipping Works - Behind the Code
09:38
Vertical Super Mario Bros.!? Not exactly... - Talkin' Code Episode 3.1
19:40
Battle of the Bits: Nintendo Power, Mappers, and Circuit Boards - Talkin' Code Ep. 3
17:25
NES Scrolling Basics featuring Super Mario Bros. - Behind the Code
21:47
NES vs Famicom Disk System - Zelda, Disks, Mappers, and "Ports" - Talkin' Code Episode 2
24:09
NES Mapper History to 1988 and Blaster Master Code Analysis - Talkin' Code Ep. 1
16:44
Blaster Master Pause Glitch and Rotating Tanks Explained - Behind the Code
14:00
The Frustrating Weapons and TWO Versions of Fester's Quest - Behind the Code
12:18
The Airmailing Enemies Bug of Super Mario Bros. 2 - Behind the Code
10:39
Should Old Games Be Fixed? The Faxanadu Pendant Bug - Behind the Code
18:06
Action 52 - A Bit of History & A Bit of ROM Archaeology
25:21
The Trade A.I. of NES Monopoly - Behind the Code
14:45
Cheating the Turbo Tunnel of Battletoads - Behind the Code
18:51
The Atari 2600, Analog Video, Scalers, and the Agony of 240p Ambiguity
19:37
Reprogramming Mega Man 4's Charged Shot - Behind the Code
21:59
Let's put the Jump from Ninja Gaiden II into Ninja Gaiden III - Behind the Code
25:56
Ninja Gaiden II - The Jumping, Clones and Wind - Behind the Code
23:54
The Jumping, Gravity, and Punishment of Ninja Gaiden (NES) - Behind the Code
01:09:29
Preserving Sound of Consoles and Computers - UPLINK 2021
20:29
The Hidden Source Code in Dragon's Lair (NES)
23:33
Zelda Drops and RNG - Behind the Code
33:24
Zelda Hit Detection - Behind the Code
33:48
NES Sound: The DMC - Behind the Code
28:28
Zelda 2 - Behind the Code
23:02
Contra - Behind the Code
19:46
Super Mario Bros 2 - Behind the Code
10:31
Cartridge Games - Versions, Bugs, and Behind the Code: A Sampler
09:46
Why use Generations to classify video game consoles?
31:02
MSX Computers - Scrolling, Sprites, and Stereotypes
09:31
Star Wars X-Wing (PC) - Facets of the Gem
17:11
Intro to Chroma: From RGB to Component Video
11:23
Homemade Controllers and Baby Pac-Man 7800
18:09
Nintendo (NES) Controller - Electronics
13:17
Nintendo (NES) Controller - Ergonomics
12:45
Shenmue - A Dreamcast Gem for the PC Adventurer