in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
Hello, thank you all for your patience. To be transparent, it was not my intention to stop the walker tutorial halfway through, but I've done two deployments since posting episode 2 and was gone most of last year. I also have small children at home using up the majority of my time outside work. I simply don't have the ~50 hours of dedicated free time necessary to make episode 3 at this moment.
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Update: I'm back from deployment with not nearly as much time for making videos as I had hoped. I'll keep chipping away at episode 3, but I have no estimated time frame. Apologies
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Friends, episode 3 is not in the cards before I need to leave for a few months. I'll push it out after. Here's the timer diagram in the meantime for you ambitious ones who want to dive in:
steamcommunity.com/sharedfiles/filedetails/?id=286…
mod.io/g/spaceengineers/m/walk-timer-diagram
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Walker Tutorial Update:
Slow going, but I made an intro with lots of mechanical goodness. Watch it here: www.reddit.com/r/spaceengineers/comments/wptq13/wo…
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Happy to say I've started working on my second tutorial on how to make walkers. This time, instead of making a world where I let you try to figure it out, I will be putting everything into a video and "walking" through the process.
Here are the Chapters:
Intro
Planning the Design
Building the Body
Building the Legs
Leg Positioning and Limits
Timer Setup
Tuning the Walk Cycle
Planet Testing and Revisions
Additional Functions (Stop, Turn, Reverse, Neutral, Crouch)
Final Cleanup and Fail-safes
Outro
This is going to take a while, and I make no estimate on when I'll be able to finish it. But it has been started and that's a step in the right direction.
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New mech currently being edited! I left the recorder on from start to finish for this one and I'm interested in hearing what parts of the build process, if any, you want to see.
Side note: Planning on a general "how to" series for walkers sometime in the future.
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This weapon update has me excited, however, as I was retrofitting some blueprints I found a pesky bug. Timers will only trigger actions on their first page now, tabs 2-9 do not get triggered. This has broken a few of my builds and I was pretty confused. If you've noticed something not working recently, this may be the cause. I'm sure it'll be hotfixed, but in the meantime, now you know.
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Merry Christmas all!
Go watch Apologies channel if you haven't already, you won't be disappointed. The man is tearing it up!
https://www.youtube.com/watch?v=jzlE_...
See you when I see you.
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First off, to the now 10,000 of you, thanks for being here! I started this channel just to have nice videos to go with my workshop posts, and never expected it to get to this level.
I love the heck out of this game but I can't play it all year. I'll go ham for as many months as my motivation levels allow and then normally take some time off to play other things before I get the itch to build again.
With my job intensity ramping up the last few months, gaming has to take a back seat. Thanks for understanding and I'll see you when I see you.
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I just make creative things in Space Engineers.
Steam Workshop:
steamcommunity.com/profiles/76561198170249193/mywo…