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Christian Richards @UCUy5QMxQDVlYMSM4Zt483BA@youtube.com

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Bringing you tutorials covering C#, Unity3D, and Photon SDK


27:09
MGF Photon 33 - Unity UI and code for Character Create
32:44
MGF Photon 32 - Unity UI and code for Character Select
28:44
MGF Photon 31 - Upgrade to Scriptable Objects
57:08
MGF Photon 30 - Listing Characters and Intercepting Messages
41:08
MGF Photon 29 - User Creation Handler and Database Rebuild Project.
14:47
MGF Photon 28 - Salted Passwords and an Async Handler
57:54
MGF Photon 27 - User Authentication
21:39
MGF Photon 26 - Forwarding messages to a sub server
32:20
MGF Photon 25 - Setting up our first sub server
24:00
MGF Photon 24 - Message Serialization
01:02:59
MGF Photon 23 - Mappers and DomainBase functions
35:31
MGF Photon 22 - Entity Framework, Context, and Config
42:20
MGF Photon 21 - DomainBase and MapperBase
23:51
MGF Photon 20 - Background Thread creation and sending events
37:26
MGF Photon 19 - Messaging to and from the Client
36:46
MGF Photon 18 - Finishing the Client
23:14
MGF Photon 17 - Starting the Client
17:14
MGF Photon 16 - Upgrading to Autofac 4.1.0
24:37
MGF Photon 15 - Config Files
55:08
MGF Photon - Upgrading to Photon 4
25:59
MGF Photon - Error Handlers and our two Modules
53:11
MGF Photon - Forward and Registration Handlers
38:26
MGF Photon - PhotonServerPeer and PeerFactory
25:01
MGF Photon - SubServer Registration and PhotonClientPeer
24:44
MGF Photon - ServerApplication
21:18
MGF Photon - Project Setup and PhotonApplication
01:53
Multiplayer Game Framework - Missing Constructor
01:22
Multiplayer Game Framework - Delay
08:16
Multiplayer Game Framework - Supporting Interfaces
30:02
Multiplayer Game Framework - Client and Server
42:03
Multiplayer Game Framework - Messaging Classes
10:28
Multiplayer Game Framework - Messaging Interfaces
14:42
MGF - Config
10:00
Multiplayer Game Framework - Overview
18:15
008. Behavior Trees - Additional functionality
12:40
004. BEPU Physics Module - Updating to Quaternions
06:53
001. Background Threads - Update
31:16
Photon 3.4 Upgrade
12:10
004b. World Server - Follow Through
06:14
003a. BEPU Physics Module - Fixing the Mesh Import
13:25
004a. World Server - Connection and Handler fixes
06:11
Programming - What is... Inversion of Control
39:23
004. World Server - Wrapping up with Handlers and Forwarders
33:30
003. World Server - Registering Region Servers
29:44
002. World Server - WorldServerConnectionCollection
19:46
001. World Server - Initial Setup
25:07
003. BEPU Physics Module - Reverting our changes and moving to PositionData
47:37
002. BEPU Physics Module - Client and Server changes
20:42
001. BEPU Physics Module - Downloading and compiling
16:24
005. Smooth Movement - Object Manager and minor fix
15:12
004. Smooth Movement - Client Side movement change
06:14
015. Photon Framework - Release Build Fixes
10:43
003. Smooth Movement - Dead Reckoning and Fixing Stop Move
45:42
002. Smooth Movement - Client side and troubleshooting
09:42
008. Stats Module - Serialization Fixed
29:19
001. Smooth Movement - Server side setup
04:28
Prototype NPCs with Patrol AI
25:49
007. Stats Module - Storing and Restoring our characters
19:52
005. Stats Module - Creating our StatHolder
23:03
003. Stats Module - Lambdas