in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
The release of Hard Time III also opens the door for a more consistent experience across prison and school - which now features shooting mechanics as well as dozens of other new props! Upgrade to v1.1.3 now in your preferred class:
270 - 29
ATTENTION: Hard Time III has escaped onto ALL platforms - so hunt it down now wherever you can find it! It started on PC, took over the world on mobiles, to end up on Nintendo Switch - so it's only right that its release is a celebration of ALL the platforms and fans that made it possible...
433 - 89
The only reason I came back was to develop for a Nintendo console, so every franchise I debut there is as thrilling as the first! Hard Time III is now available to wishlist in American territories (and will shortly follow elsewhere), ahead of a proposed 9/9 release. Look it up now for an exclusive glimpse of the latest (and cleanest!) trailer:
www.nintendo.com/us/store/products/hard-time-iii-sā¦
Although every other platform has to fight for the right to join the launch party, they do at least have listings of their own where you can wish them into existence sooner rather than later:
apps.apple.com/app/hard-time-iii/id6502045884
play.google.com/store/apps/details?id=com.MDickie.ā¦
store.steampowered.com/app/3009850/Hard_Time_III
The current situation is that Steam is only a hot crowd for wrestling, Android down-voted Hard Time below 4-stars for not being worth $3, but iOS has a strong case after it became one of their Top 3 mobile apps of 2013.
If it was up to me, everybody would be playing the game right now - but "hype" is the new currency of game development. Any project that gets puked out without the requisite amount of wishlists risks being lost in the system forever, where you're left preaching to the converted without ever being "discovered" by new players. Anyone who rushes me into fumbling a successful launch assuredly does not have the project's best interests at heart...
483 - 96
DJ Nook putting a lot of efforts into his concept videos and wishlists if you haven't already seen them:
youtube.com/@Nook-gp3xn/videos
898 - 102
Although Hard Time III is still a long way from being released, it's going public at the earliest opportunity to build a solid case! Check out its official Steam listing for exclusive access to the teaser trailer and a glimpse of the new logo. Its 3rd outing combines classic moments from the OG with the best aspects of 2D, while putting out a few hits of its own...
store.steampowered.com/app/3009850/Hard_Time_III/
1.3K - 138
Honoured to enter at #1 in newLEGACYinc's "Royal Rumblethon" - where no other entrant has scored quite as many views! It currently stands at 83k so let's ensure it's the last man standing:
https://www.youtube.com/watch?v=EszRw...
609 - 37
It's a poignant moment for me, as the ads that paid for my old games to be free on mobiles for the past 12 years have finally been switched off. After exhausting every possibility, I no longer see any way of running live ads on a dead engine. The good news is that the games themselves are still alive and well, as every year since 2018 has threatened to be their last too! But if I'm being greedy, it sure would have been nice to keep them earning until the end - because their popularity still hasn't diminished in any way.
Before you celebrate the improved user experience and assume this doesn't affect you, bear in mind that there's no logical reason why those games shouldn't be paid-only from now on. Even though Unity's ads are much more reliable and go halfway to filling in the gaps, paying for content is still likely to become the norm. If it doesn't, it's only because my suicidal eccentricity is holding back the tide for "old time's sake"!
Which is all to say that any talk of my life's work not being worth $3 will be even more poorly received at this time, so please keep it to yourself if you're that way inclined. On a positive note, I must thank the millions of people who played the free versions and let those ads pay the way - as it really did change my life at the exact moment it was needed most.
1.2K - 111
The doors have finally opened for Android and iOS students to go back to school in 3D! Classes are also FREE at this level until you feel it's worth investing in a "Private Education" to remove ads and unlock the editor. Subscriptions remain the only way to keep the games affordable on mobiles, so consider it a demo of the PC or Switch version if you'd rather own the game outright. But for casuals, the game may never cost you more than $4 if you see everything you want to in a year!
Until it starts showing up in searches, you can find it directly at the following links:
play.google.com/store/apps/details?id=com.MDickie.ā¦
apps.apple.com/us/app/old-school-3d/id1673720627
493 - 105
The crafting introduced in v1.0.3 is currently a crapshoot of random creations until I think of some real recipes! But I'm glad somebody is having fun with it...
www.youtube.com/shorts/VS3RvH...
341 - 53
I've always had mixed feelings about mods, as only a game's biggest fan would dig that deep - and yet like a wrestling fan jumping over the barrier, that passion can do more harm than good if it's not contained! One compromise that could bridge the gap is "Thunderstore", which overlays mods on top of an existing Steam installation instead of undermining it. That also keeps them smaller and easier to install - so much so that you can even mix & match DIFFERENT mods or run the "vanilla" game without them at all. Within seconds, I had the game running real promotion logos with No Mercy title music! Simply head over to Wrestling Empire's official listing to grab the mod manager and see if there's anything you'd like to consume or contribute. With enough support, it could be a win-win for everybody who wants to keep breathing new life into the franchise:
thunderstore.io/c/wrestling-empire/
685 - 54
Even a broken clock is right eventually if you keep showing up...