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Robert Doman @UCU_4orRy-j0qTenIZ5BYL4w@youtube.com

4.42K subscribers - no pronouns set

My name is Robert, a British games artist and developer maki


27:23
How to make a HUD UI in GB Studio (this is a game changer!)
06:43
How to access old versions of GB Studio (and the NEW 4.0.0beta)
08:11
I made a game dev sketchbook for YOU!
23:17
How to make a GB Studio Art Program
09:49
How to generate fresh game ideas
14:38
Top 10 ways to play your own homebrew GameBoy games
07:30
GB Studio 3.2.0 Update, What's New?
14:57
Make awesome GameBoy games in GB Studio with the Platformer Plus the plugin
17:25
Why Tile Switching in GB Studio is Overpowered
13:51
Take It Racing 2 is now on cartridge and discussing the letter to the GB community
21:48
My GB Studio games in progress
17:52
Your first step into making Game Boy games is pixel art!
10:23
5 lessons for Game Boy developers
01:52
Take It Racing 2 Gameplay Trailer - Available Now!
09:27
Game Boy Showdown 2023 and 5 reasons why EVERY developer should Jam!
04:36
Announcing my new Discord server!
12:45
Retrospective and plans
11:36
Reviewing my game's feedback
09:11
How to leave your bike, then come back! GB Studio 3 tutorial
06:08
I'm in love with this homebrew art cart! The Dance of Death
01:48
Help me test The Rosebed and the Bicycle
08:01
GB Studio game about a bicycle and a rose garden
05:03
How to make a real pixel font, perfect for GB Studio backgrounds
08:38
First ever Game Boy cookbook?
52:26
Professional game developer uses GB Studio - 2021: Moon Escape - Renaissance Retro Podcast #3
04:57
Background tile swapping in GB Studio 3.1 vs 3.0.3, what's the difference?
08:42
Beginners guide to backgrounds - Basics, Tilesets and Scenes - GB Studio 3.1.0 Tutorial
07:04
Enemies lagging your game? Here's some quick tips - GB Studio 3.1.0 Tutorial
02:41
GB Studio 3.1.0 available! (SFX update and more)
09:29
GB Studio gallery template for comics, book and slideshows #ArtCart
07:38
How to play your GB Studio games on a real Game Boy
10:32
Large scale tile swapping can be improved with more scripting - Battleship - Episode 5 - GB Studio 3
06:58
Drum simulator jam game - Let's Talk Game Jam
08:43
How to start turning your ideas into games
18:28
Intro to background tile swapping in GB Studio 3 - Battleship - Episode 4
08:13
Platformer mode basics and advanced colored sprites - GB Studio 3 tutorial
11:51
Link Events Guide for GB Studio - Battleship - Episode 3
15:41
Trying link cable events in GB Studio - Battleship - Episode 2
34:57
Jamming for Gold: Game jam insights with Tronimal - Renaissance Retro Podcast #2
06:52
New tutorial series: Battleship - Introduction - Episode 1
06:35
Discussing the future
08:28
I over-scoped my game, here's how I'll fix it!
11:54
What I learnt in the Game Boy Showdown, and my top 3 games not in the top 10!
12:05
My #GameBoyShowdown Submission - A Clockmaker's Tale
11:54
Top 9 Tips To Improve Your Scripting Skills In GB Studio
36:18
Homebrew Glory: Discussing Kickstarter and GB with César Arminio - Renaissance Retro Podcast #1
20:50
How I am Working With a Large Project and Solving Number Problems - Take It Racing 2 Devlog #19
05:59
Top 5 FREE Software for Developing GameBoy Games in 2022
15:15
Making a GB Studio 3 Turn-Based Strategy Prototype - Advance Wars style gameplay
28:28
Renaissance Retro Podcast - My GB Studio story so far - Pilot Episode
16:25
6 Things to Consider Before Making a Huge GB Studio Game - Take It Racing 2 #18
15:33
The Importance of Prototyping - Designing a Physical Card Game
09:50
Automating Gimp to Increase Efficiency! Take It Racing 2 - Devlog #17
07:31
Useful Menu Functions - GB Studio 3 Point & Click Tutorial (Take It Racing 2)
19:28
How to make Game Boy Zelda screens in GB Studio
17:01
Take It Racing 2 Devlog, 223 Car Artworks! - Devlog #16
18:27
Fix My Heart Playthough - GB Studio Game
32:44
Wink Beta 5.7 Playthrough - GB Studio Game
10:58
How to be Mindful of Color-Blindness in Game Design
16:41
Playing G-Zero, an Awesome Game Boy Demake