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dml @UCTB3TZnCti5nOvpEobZzMEw@youtube.com

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3D Graphics ~ In Reverse


03:56
BadMooD: MIDI output test
00:27
BadMooD: memory analysis with ultraDev
01:53
BadMooD: Atari Falcon Doom (update 2)
03:29
BadMooD: Atari Falcon Doom (update)
01:50
Atari Game Tools: Atari STE Game Engine - ultraDev support
00:45
Atari Game Tools: Atari STE game engine - Big Ship!
00:36
Atari Game Tools: Atari STE game engine - Parallax Playfields
00:31
Atari Game Tools: Atari STE game engine - Layer Tile Animation
00:49
Atari Game Tools: Atari STE game engine - Dual Viewports
00:50
Atari Game Tools: Atari STE game engine - Parallax Regions
01:02
Atari Game Tools: Atari STE game engine - Giant Boss Sprites
01:02
Atari Game Tools: Atari STE game engine - Isometric World
01:04
Atari Game Tools: Atari STE game engine - Boss Core
03:40
Atari Game Tools: Atari STE game engine - Alien Breed Mockup
01:46
Atari Game Tools: Atari STE game engine - Combined H+V Scroll
02:31
Atari Game Tools: Atari STE game engine - Nemesis Mockup
01:26
Atari Quake II: Game Performance
01:26
Atari Quake II: Reference version
06:01
"Zero Three Zero" - Atari Falcon030 demo
01:52
Atari HalfLife: Anomalous Code (Atari Falcon030 Q2 engine)
03:52
Atari Quake 2: Beyond Q2, part #2
03:13
Atari Quake 2: Beyond Q2, part #1
03:36
Atari Quake 2: Random Samples
04:26
Atari Quake 2: A Moving Target
03:12
Atari Quake 2: Continuity
00:22
Radiosity experiment on Falcon030
02:01
PhotoChrome v6: Atari STE display boosting
01:57
Atari ST Doom (STRay): Hybrid Wolf3D / Doom engine
04:40
Atari Quake 2: Quadratic texturing fillrate tests
00:36
Atari Quake 2: test of SB transparency + Z-Clipping
01:05
Atari Quake 2: early object rendering
04:01
Atari Quake 2: Geometry ...optimized
01:56
Atari Quake 2: texturing demo
00:23
Atari Quake 2: quadratic sampling texturemaps
02:36
Atari Quake 2: progress
01:00
Atari Quake 2: late-stage optimizations to rasterizer
04:59
Atari Quake 2: testing q2dm8 (a big map)
00:56
Atari Quake 2: texture colours
06:07
Atari Quake 2: revised spanbuffer
01:14
Atari Quake 2: rasterizer improvements
01:40
Atari Quake 2: filled faces, false colour
01:40
Atari Quake 2: surface scan conversion
00:30
Atari Quake 2: float-free texturing solved
00:31
Atari Quake 2: the texturing problem
03:04
Atari Quake 2: testing q2dm1...
01:37
Atari Quake 2: mouselook, framerate independence + hires display
03:35
Atari Quake 2: optimized face processing
01:51
Atari Quake 2: the BSP tree algorithm in 250 bytes of 68k
01:14
Atari Quake 2: geometry & clipping on DSP
00:39
Atari Quake 2: integer vertex pipeline
01:52
Atari Quake 2: very early test with floating point
00:30
Atari Falcon030 Doom (BadMooD): final rendering optimizations (beta)
05:05
Atari Falcon030 Doom (BadMooD): v6 upgrades (beta)
03:41
Wayfarer: a space trading & combat sim from 1999
10:50
Bad Level 10: Atari Falcon030 & Jaguar
03:35
Atari Falcon030 Doom (BadMooD): alpha preview
02:58
Atari Falcon030 Doom (BadMooD): pre-alpha playtest
03:37
Atari Falcon030 Doom (BadMooD): liquid shaders