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IS&T Electronic Imaging (EI) Symposium @UCShYQ9u43HNmeBEcicVbbWg@youtube.com

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Defining the Future of Electronic Imaging Imaging is pervas


23:47
SD&A 2021: Looking back at a wonderful decade shooting live-action 3D
16:22
SD&A 2022 invited presentation: Why Simulated Reality will be the driver for the Metaverse ...
15:05
SD&A 2021: Sourcing and qualifying passive polarised 3D TVs
15:59
SD&A 2021: Near eye mirror anamorphosis display
19:08
SD&A 2022: Towards an immersive virtual studio for innovation design engineering
32:56
SD&A 2022 keynote presentation : Tasks, traps, and tricks of a minion making 3D magic
16:30
SD&A 2021: Stereoscopic quality assessment of 1,000 VR180 videos using 8 metrics
17:25
SD&A 2022: The association of vision measures with simulated air refueling task performance ...
13:46
SD&A 2021: Crosstalk minimization method for eye-tracking based 3D display
15:05
SD&A 2022: Underwater 360 3D cameras: A summary of Hollywood and DoD applications
11:22
SD&A 2022: Evaluation and estimation of discomfort during continuous work ...
14:29
SD&A 2022: An aerial floating naked-eye 3D display using crossed mirror arrays
14:33
SD&A 2022: 360° see-through full-parallax light-field display using Holographic Optical Elements
17:17
SD&A 2021: Hybrid stereoscopic photography - Two vintage analogue cameras meet the digital age
13:01
SD&A 2021: Evaluating user experience of different angle VR images
13:18
SD&A 2021: Immersive design engineering, Part 2 - The review
01:16:05
HVEI 2023: AR/VR Panel Discussion
26:09
ERVR 2023: Display system sharpness modeling and requirement in VR and AR applications
17:14
ERVR 2023: Immersion, presence and behavioral validity in virtual and augmented environments
20:17
ERVR 2023: Immersive security personnel training module for active shooter events
13:12
ERVR 2023: Mobile augmented reality system for object detection, alert, and safety
13:18
SD&A 2023: Observed optical resolution of light field display: Empirical and simulation results
16:07
HVEI 2023: Critical flicker frequency (CFF) at high luminance levels
19:13
SD&A 2023: Evaluating requirements for design education in a virtual studio environment
16:08
SD&A 2023: Incidence of stereo-blindness in a recent VR distance perception user study
33:16
SD&A 2023 Keynote 2: Human performance using stereo 3D in a helmet mounted display…
14:22
HVEI 2023: A multichannel LED-based lighting approach to improve color discrimination...
42:24
EI 2023 Plenary 3: Bringing Vision Science to Electronic Imaging: The Pyramid of Visibility
45:59
EI 2023 Plenary 1: Neural Operators for Solving PDEs
17:25
SD&A 2023: Use of a multi-display, mobile 2D / 3D video wall in surgical operating theatres
15:47
HVEI 2023: Comparison of AR and VR memory palace quality…
15:39
SD&A 2023: Evaluating the angular resolution of a simulated light field display...
15:36
SD&A 2023: A review of the VR workshop at the Grand Challenge 2022
17:20
HVEI 2023: Projection mapping for enhancing the perceived deliciousness of food
08:59
SD&A 2023: Conference Welcome
12:22
SD&A 2023: Upgrading the Curtin HIVE's stereoscopic projection facilities
42:17
HVEI 2023 Keynote: Display Consideration for AR/VR Systems
17:16
SD&A 2023: Estimation of motion sickness in automated vehicles…
47:50
SD&A 2023 Keynote 1: The long-awaited arrival of holographic interfaces
15:39
SD&A 2023: CubicSpace for stereo cards…
16:32
SD&A 2023: Investigating the use of spectacle lenses to alleviate vergence-accommodation mismatch...
44:26
EI 2023 Plenary 2: Embedded Gain Maps for Adaptive Display of High Dynamic Range Images
16:02
SD&A 2023: Lenny Lipton - In Memoriam
20:37
SD&A 2020: Update from the 3-D SPACE Museum – A 2nd case study
14:29
"Next Generation Cinema" by Ron Gillen, Disney. SD&A 2008.
22:38
"Beowulf 3D" by Rob Engle, Sony Pictures Imageworks. SD&A 2008.
19:15
"Digital Stereoscopic Cinema" by Lenny Lipton, RealD. SD&A 2008
01:01:55
SD&A 2007 Discussion Forum: "3D in the Home"
16:23
SD&A 2020: CubicSpace: A reliable model for proportional, comfortable and universal capture...
12:46
SD&A 2020: Objective and subjective evaluation of a multi-stereo 3D reconstruction
44:39
SD&A 2020 Keynote: High frame rate 3D-challenges, issues and techniques for success
17:47
SD&A 2020: A camera array system based on DSLR cameras for autostereoscopic prints
16:50
SD&A 2020: Using a random dot stereogram as a test image for 3D demonstrations
46:55
SD&A 2020 Keynote: Social holographics: Addressing the forgotten human factor
18:25
SD&A 2020: Visual quality in VR head mounted device: Lessons learned making professional headsets
17:38
SD&A 2020: Processing legacy underwater stereophotography for new applications
13:11
SD&A 2020: Evaluating user experience of 180 and 360 degree images
17:40
SD&A 2020: The single image stereoscopic auto-pseudogram – Classification and theory
15:29
SD&A 2020: Evaluating the stereoscopic display of visual entropy glyphs in complex environments
17:12
SD&A 2020: Full-parallax 3D display using time-multiplexing projection technology