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ramuDotZip @UCS4PZpuyuWjQa0NqnIFDJPg@youtube.com

451 subscribers - no pronouns :c

Hello! I like to write electronic music and computer program


Welcoem to posts!!

in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c

ramuDotZip
Posted 6 months ago

New fit for the music visualizer 💯

I wanted to try organizing my cursed compute shader network by using a shader graph, instead of managing dozens of shaders in a single script, but apparently the Unity shader graph is just a graphical representation of a single vertex shader? And it doesn't even support compute shaders? So instead I've created this abomination of scripts to enable my compute-shader-based delusions, and I call it the Compute Shader Graph. It's not even vaguely similar to the actual shader graph but I call it that because everything I have ever created was fueled to some degree by unchecked hubris

Also here's a peek at what's coming next! It's taking a while cause apparently "a video every month" includes midterms month. (A video every month? In this economy??) I'm trying to improve my mixing and equalization but the frequency response is kinda wacky between the two sets of headphones I have so it's a bit weird. Also, here's a fun fact: did you know that a song with good mixing has lower dynamic contrast in order to keep the audio at a consistent, comfortable volume? Here's another one: most music visualizers depend on high dynamic contrast to differentiate high and low energy moments in the audio. Just food for thought. Oh, and here's a third fact, on the house: this visualizer is lying to you. It has a separate inaudible audio track with very different mixing that it uses for most of the spectral analysis.

Anyways I should probably be studying instead of rambling to the who-knows-how-many people that will even see this. so have a good one y'all!

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