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Context Free @UCS4FAVeYW_IaZqAbqhlvxlA@youtube.com

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Context Free is about programming languages, including desig


17:24
Fast & functional PHP in 2025 with core dev Gina Banyard and contributor Larry Garfield
08:52
Faster GDScript in Godot? Compiling and running as WebAssembly
08:31
Error polymorphism in Java, C#, Koka, Rust, & Zig
03:56
GDScript on wasm, language dev, language comparisons, game dev, platform dev, life, ...
15:24
Panic vs Error - Java, C#, Go, Rust, C, & Gleam
21:43
Cleaned up C? Interview with C3 language author Christoffer Lernö!
18:23
Programming Languages in 2024!
11:07
Two Wasm programming languages in one app: Odin + Nim
13:10
C++20 for Wasm audio in web JS & native Rust
11:13
Godot as editor, not engine? Small Wasm builds, Lua & Nelua code!
15:41
C3 language demo game for both browser & native runtimes! WebGL & WebGPU!
13:35
Making a Wasm GPU runtime - Now both browser & native!
15:37
JS to Rust WebAssembly the hard way ... and the easy way
10:41
Making a language: Structs as Named Args (and also some recursion)
09:56
Structs and GC vs RC ripple effects
19:22
6 Programming Languages in 1 Godot Game! Trying out GDExtension!
09:55
Making a language: Pretty if/else branching
13:54
Godot's GDScript for Programmers: Static Types & Memory Safety
09:13
Past the "Top 10"! - 2023 in Programming Languages
07:45
2023 News for the Top 10(-ish) Programming Languages
13:24
Running WebAssembly from my hobby compiler!
16:48
Fast, Friendly, Functional: Roc language creator Richard Feldman, with co-hosts CodeNextDoor
09:35
4x shorter WebGPU access from Wasm, featuring Nelua, Zig, & Rust
13:17
Starting my own hobby language (again)
12:31
Browserless app runtime in Rust - Demo app in Zig - Wasm/WebGPU
09:25
Coding raw WebAssembly Text - Dive into Wat
02:30
Programming Languages Festival! - Update: Funding failed. Event now canceled.
21:36
Using COBOL to make a video game!
17:40
Gleam, a typed language for the Erlang VM - Interview with creator Louis Pilfold
16:43
2022 in Programming Languages
07:03
Compile WebAssembly on Linux to native Windows using Wasmer & Zig
08:52
Int overflow (or not) in C++, Ruby, Zig, Rust, & Pony
11:06
Reference Cycles in Rust, C++, and C# (safety part 2)
16:11
Memory safety in C++, Zig, & Rust (part 1)
24:42
From Turbo Pascal to Delphi to C# to TypeScript, an interview with PL legend Anders Hejlsberg
19:50
Carbon got your eye? Using C++ libraries today from Jakt & Nim
17:41
Context & dynamic scope in Lisp, Jai, Odin, TypeScript, Haskell, and more
20:10
Jai vs Odin systems programming languages (Non-spicy takes!)
26:36
Grain, a WebAssembly functional language - Interview with co-author Oscar Spencer
19:47
Optionals and errors in Haskell & Rust - Monads by example
05:22
April First joke - Programming language designers unite!
18:55
Avoid throwing exceptions? Error, null, & bool handling in 5 programming languages!
16:33
Awesome tiny games in 11 programming languages - WASM-4 Jam 2022 results!
20:32
Know what your functions are doing? - Side effects in 12+ languages
15:49
2021 in Programming Languages
14:37
Interview with C++ designer Bjarne Stroustrup
08:27
WASM-4 Game Jam announcement! - WebAssembly fantasy console
22:08
Interview with Odin language creator gingerBill
15:02
*Fast* Python and more - Functional languages for machine learning
24:06
Retrospective on JT's Lang Jam 0001 - Making a programming language in 48 hours!
19:58
Arguments vs tuples and structs
20:01
Async engines in C++20, Rust, & Zig
19:48
Multiline strings in so many languages
14:36
Bookends and curly braces
15:44
Interview Part 2/2 with F# designer Don Syme
14:08
Interview with F# designer Don Syme
13:51
Const generics and compile time code
20:47
Interview with Elixir creator José Valim
14:05
Tensors in C++20 and more
15:29
Interview Part 2/2 with Ashley Williams, Rust Foundation Interim Executive Director