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23:54
VNConf 2024 - 04 - Justinn - 10 or so post-production techniques to make your VN look more cinematic
22:32
VNConf - 12 - Penta - Ready, Set, Research!
09:22
VNConf 2024 - 10 - Break 2
07:35
VNConf 2024 - 03 - Break 1
26:40
VNConf 2024 - 16 - Feniks - Character Customization 101
04:22
VNConf 2024 - 00 - Opening
28:09
VNConf 2024 - 02 - Ayael - Marketing: How to never run out of content for your social media
01:46
VNConf 2024 - 18 - END
22:29
VNConf 2024 - 17 - Jaqui - Plot unblocking! Spoiling my VNs for this: Promise, Progress, and Payoffs
25:26
VNConf 2024 - 07 - Shino - The Art of Asset Reduction: Make More With Less
23:37
VNConf 2024 - 01 - AlfredPros - Dynamic Audio Implementation With Ren’Py
27:23
VNConf - 11 - MAHO! Cody - Read! Your! Contract! – A Crash Course In Freelance Commerce
25:37
VNConf 2024 - 08 - Renpytom - Twenty Years of Ren’Py – And Then Some
25:16
VNConf 2024 - 14 - Kinjo Goldbar - Mystery Visual Novels: From Clueless To Creator
24:30
VNConf 2024 - 15 - Alaric - Choices in Visual Novels – What Makes Them Meaningful?
24:01
VNConf 2024 - 09 - Vimi - Why People Want to Work with YOU
25:03
VNConf 2024 - 05 - Nai - Effect animation is real, but it can’t hurt you: After Effects
01:01:33
VNConf 2024 - 06 - Lunch break and free talk
10:02
VNConf 2024 - 13 - Break 3
26:47
VNconf '24 PreShow - Suede - Dynamic Characters
17:01
VNConf '24 Preshow - Moka - Realistic Ambitions & Releases
24:19
VNConf 2023 - 01 - ingthing - From Vision to Visuals: Art Direction and Execution in Visual Novels
05:48
VNconf 2023 Opening
24:40
VNConf 2023 - 13 - Mado - Sprite Right! - Making impactful, impressive character sprites
24:18
VNConf 2023 - 14 - Toast - So You Want to be a Solo Dev
24:26
VNConf 2023 - 09 - Quilly - How to grow a visual novel game studio
27:44
VNConf 2023 - 02 - Ayael - UI Design Basics
23:41
VNConf 2023 - 16 - Arimia - Twitter is dead but your game isn't
23:50
VNConf 2023 - 03 - Maxi - Voice Direction 101
28:35
VNConf 2023 - 07 - Sake-bento - Working With Voice Actors - The Business Side of Things
25:37
VNConf 2023 - 17 - Vimi - Live2D For Ren'py
10:07
VNConf 2023 - 04 - Tim - Adaptive Audio in Visual Novels – Mycorrhiza as a Case Study
25:13
VNConf 2023 - 08 - Shino - Polishing your Release: the Little Features that Could
22:29
VNConf 2023 - 05 - Penta - More than a Pretty Face: Art Direction for Visual Novels
11:30
VNConf 2023 - 10 - Alanna - How to Write Triggering Scenes without Triggering Players
57:38
VNConf 2023 - 06 - Lunch and Free Talk
08:58
VNConf 2023 - 12 - Break1
22:47
VNConf 2023 - 18 - Renpytom - What's New with Ren'Py
23:47
VNConf 2023 - 14 - Toast - So You Want to be a Solo Dev
08:41
VNConf 2023 - 11 - Ekkoberry - Enriching a player's experience with RNG
03:32
VNConf 2023 - 19 - End
10:43
VNConf 2023 - 15 - Break 2
26:08
VNConf 2022 - 16 - Quilly - Ship more polished games with half the time
29:13
VNConf 2022 -09- Miss Tabby Tales- Using Unity and the application NaniNovel to create visual novels
10:11
VNConf 2022 - 04 - Tim - Audio formats for VNs
10:59
VNConf 2022 - 15 - Break 2
24:50
VNConf 2022 - 14 - Shino - Releasing 8+ games (ft. game jams) and when to take a break
56:08
VNConf 2022 - 06 - Lunch break & Free talk
26:02
VNConf 2022 - 07 - Katy133 - The Intrigue in Ambiguity
24:28
VNConf 2022 - 13 - Arimia - Making a VN in 4 Months VS 4 Years (a double postmortem)
07:53
VNConf 2022 - 05 - Nook - How to Approach Press/Content Creators for VN Devs
13:13
VNConf 2022 - 18 - Ending
10:15
VNConf 2022 - 00 - Opening
30:41
VNConf 2022 - 01 - Nina - Power Emotions with Character Arcs
25:42
VNConf 2022 - 17 - Sake-bento - Finish Your Game!
11:34
VNConf 2022 - 11 - Anjell - Author to Game Producer – Changes and Challenges
30:37
VNConf 2022 - 10 - Wolf - Breaking Ren’Py: How our Pseudo-OS pushes Ren’Py even further beyond!
08:40
VNConf 2022 - 12 - Break 1
27:13
VNConf 2022 - 03 - Ayael - How to design interesting choices in VN
23:42
VNConf 2022 - 02 - Maxi - Directing the Director: get the performance you wrote inside your head!