Makeship reached out and wanted to do a plushie for me and/or RLCraft, so community member TwilightStar did this awesome Minecraft-esk style design concept (below) that fits both! I figured there's dragons in RLCraft, my Shivaxi character model is a dragon, and it's the secret Shivaxi Boss in RLCraft, so we'll see how this goes. Now you can finally have your own Shivaxi Dragon Plushie to beat up and blame all your deaths in RLCraft on. I mean uh...he'll bring you good luck, definitely!
www.makeship.com/petitions/rlcraft-shivaxi-dragon-…
The way this works is you can pledge $2 to support the initial petition. If we get 200 pledges, it will go into design and production phase. Then it will run a 21 day campaign for people to buy the plush. However we need to hit that initial 200 pledges first, and if not then everyone who pledged $2 will be refunded.
I'm not usually one for limited time stuff but they only make as many as needed in order to not waste materials and production costs, so if there's enough interest in this we could potentially run this campaign again in the future. Interested to see what people think and if this goes well, could even do some more RLCraft based plushie things later on, who knows. Ideas for that would be fun.
112 - 13
YouTube is yelling at me about engagement, so uh...here's a random poll I guess:
what videos do you wanna see most on this channel? (also why are we limited to 4 options youtube wtf)
87 - 39
RLCraft 2.10 - Distinct Damage things n stuff
So if you saw the latest video here: https://youtu.be/dTd0zzRVQTQ We talk about the possibility of adding unique damage types and resistances to RLCraft, which is very DnD/Valheim/Diablo inspired and something I've been thinking about for a long time.
I wanted to gather more opinions on this, so let me know, is this something you would like to see and think fits in RLCraft? Or would this get too complicated and turn you off from the game? Would you want it to be in hardcore only? Should we go crazy complex with it? Or do we keep it straight forward and easy to understand without having to pay much attention to it in order not to upset current balance too much?
Appreciate feedback on this since I'm still on the fence about it, so no guarantees yet but it's in the thought process! Hope ya'll have a great weekend o7 More dev shorts soon!
174 - 132
Trying to figure out something with YouTube and it's algorithm, so would appreciate your participation in this poll if you see this. If you are subscribed to my channel, did you get a notification for my latest video (the System Shock Remake Mini Review), and did you watch it? If you're not subscribed, I am sorry YouTube has decided to show you this poll =P It does that sometimes.
40 - 25
So as of my recent video, I've received some great feedback, and something that came up begs a particular question I wanted to ask:
Do you notice a difference in videos that are recorded specifically for YouTube, vs Livestreams that are then taken and turned into videos? Do they feel different? Is there a quality difference? and which do you prefer if so? And I mean mainly let's play or gameplay style videos, not necessarily a random video on a different topic that'd have to be recorded first and edited for YouTube later.
It's something that came up and it's interesting to think about, so I wanted to hear what everyone thinks. The comments have been super supportive and I really appreciate everyone taking their time to leave their feedback, support, and generally help out with ideas and such. I know I'm bad at this whole YouTube thing and always have been =P but it's great to get insight from the community and hear your thoughts, it's definitely put things into perspective and has helped me improve and figure out the next steps I wanna take, and I'm glad I made the video overall even though I sat on it for 4 weeks unsure if I should even post the dang thing haha.
Much love <3
70 - 28
I'm working on a new video about the Duke Nukem Forever 2001 leak, and it's unfortunately taking me longer than I originally wanted. I know it's hot right now and there's so much cool stuff here, so much to see and break down, and while I'm not super familiar with the Duke Nukem series in general, I am with Unreal Engine 1, which is what this 2001 build is on (and even seems to be built off a version of UT99!). So for me, it's really neat to see the innovation and ideas they had at the time, in a game engine I love and know really well and have been modding for for almost 20 years.
So I wanted to ask what would you guys rather see from me?
Just show off the gameplay? Show off behind the scenes in editor stuff? A mixture of both? I was also thinking about including some helpful console commands that the community may not be aware of, to help people really tear the game apart and have fun with it, since practically ALL the console commands from Unreal and Unreal Tournament work perfectly here in this 2001 build (this will result in a longer video that will take more time!).
Thoughts?
56 - 11
I'm in the process of re-working my channel, and my content, and would like some feedback from my audience. Do you enjoy the longer form let's play content that can be an hour or longer? Or would you prefer more short form 15 to 20 minute style videos? What do you find more engaging/entertaining?
56 - 33
Which playthrough or let's play did I start but my lazy ass never finished and you would like to see brought back the most? >:|
300 - 72
I make videos sometimes when I feel like it...
SELLOUT TIME:
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Check out www.nexus.gg/shivaxi to see what games I have in my store. Purchases here support me.