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Tom Francis @UCQ-twzO6v-PBgckhkrXVaDQ@youtube.com

38K subscribers - no pronouns :c

I'm an indie game developer and writer who sometimes plays g


34:28
Tactical Breach Wizards dev log: Breaks & Burnout
02:58:56
Let's play Wildfrost: a beautiful, innovative, dickhead of a game
45:36
Tactical Breach Wizards dev log: launch, sales and reviews
02:36
Tactical Breach Wizards: Developer Commentary sample
02:22
Tactical Breach Wizards is OUT! Here's a launch trailer
35:05
Tactical Breach Wizards dev log: 4 days til launch
01:29:42
Let's play Dune Imperium + Ix, with a ridiculous sword build
20:55
Tactical Breach Wizards dev log: two weeks out
31:48
Tactical Breach Wizards dev log: one month till launch
01:34:03
Hbomberguy plays Tactical Breach Wizards and I talk a bit too
01:29
Tactical Breach Wizards: Release Date Trailer
34:22
Tactical Breach Wizards dev log: how the demo launch went
15:06
[Design Talk] Highly Dynamic Incentives, a game design cheat code
17:48
Meet Beth & Jess
02:17:18
Slice & Dice 3.0: obsessed with the Serrated Fencer
15:09
Redefining Information Games, based on their cleverest trick
37:17
Tactical Breach Wizards dev log: don't make too many kinds of thing
30:23
Blood on the Clocktower: my favourite game I've never played
24:05
Snow vlog! On making games 'different every time'
30:06
11 game design goals I wanna hit with the next game
28:40
Tactical Breach Wizards dev log: making things pleasurable
01:37:15
Dune Imperium: "He can't possibly have a way to win this..."
01:39:43
Cobalt Core: FTL meets Slay the Spire, with a neat twist
30:44
Blundering into Dead King's Bluff: a board game made of bits you already have
24:52
Heat Signature Anniversary Daily 2023-09-21: This feels reckless
26:45
CLUJ Solitaire, the most elegant of Zachtronics' B-sides
28:18
A ramble on the subtle power of theme in games
12:41
Design Talk: Gut Calls, an especially interesting kind of decision
15:34
Thoughts on Far Cry 6, while I tackle an outpost
49:36
Design Talk: the joy of Natural Synergies in 20 Minutes Til Dawn
20:13
Why handcrafted games have to play it safe with upgrade choices
35:30
Ramble: GM-ing tabletop roleplaying for the first time since I was a teen
26:45
Tactical Breach Wizards dev log: Acts, and how we make them
45:34
5D Chess: a lovely idea, badly explained
09:37
My first interesting chess move
29:57
Tactical Breach Wizards Dev Log: the fuzzy zone
01:43
Tactical Breach Wizards gameplay trailer - Act 2
24:43
Thoughts on leveling up in Diablo 2 vs Diablo 3
01:26:45
Strange Horticulture Pt 2: A Stinking Mountcap by any other name
54:57
[Fixed audio] Strange Horticulture Pt 1: Should I have been labelling this stuff?
23:13
Why resurrection was underpowered and how we fixed it - Tactical Breach Wizards dev log
01:17:11
Slice & Dice Pt 2: Hoarse Mode
01:48:24
Slice & Dice Pt 1: Evoker Beam & the Slime Queen
01:13:53
Make A Game In Unity With No Experience #32: Bugs, Tutorials and Finishing
58:04
Make A Game In Unity With No Experience #31: Now Make The Rest Of The Game
50:26
Make A Game In Unity With No Experience #30: One Last Design Tweak, And A System For Making Levels
54:08
Make A Game In Unity With No Experience #29: Saving Score and Bounties
57:21
Make A Game In Unity With No Experience #28: Super Weapons and Pickups
50:51
Make A Game In Unity With No Experience #27: Enemy Types and Feel Tweaks
55:31
Make A Game In Unity With No Experience #26: Camera Follow, and Expanding Level Generation
58:27
Make A Game In Unity With No Experience, #25: Ammo & Weapon Switching
42:23
Make A Game In Unity With No Experience, #24: Persistence
07:02
Tactical Breach Wizards - Act One beta talkthrough
01:05:18
Trials of Fire (2/2) - Maim
01:46:06
Trials of Fire (1/2) - Headshot
52:24
Make A Game In Unity With No Experience, #23: Placing Enemies
01:07:51
Make A Game In Unity With No Experience, #22: Generating Levels
01:01:49
Make A Game In Unity With No Experience #21: Generating UI
15:08
Design Talk: the pros and cons of Doom State
01:55:57
Slipways: nobody wants wheat