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Design Doc @UCNOVwMpD-5A1xzcQGbIHNeA@youtube.com

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We're Dan and Mike, and we make Design Doc! It's a game desi


20:26
Why Do Bosses Have Multiple Forms?
21:12
How Do Games Design Around No Damage?
22:01
What Makes A Great Sleep Mechanic?
26:50
What Makes A Great In-Game Shop?
23:56
How Can You Spice Up A Healing System?
19:07
How Do Games Play With Poison?
21:17
What Makes A Good Rival Boss?
26:27
What Makes A Good Super Move?
23:14
How Can You Make Backtracking Fun?
19:20
What Makes A Good Game Companion?
22:21
What Makes A Good Boss Rush?
43:44
Mario Kart Items: How Have They Evolved?
18:01
What Can You Do With A Fire Level?
21:12
What Makes A Great Impossible Boss?
26:32
What Makes A Good Difficulty Option?
16:10
What Makes Good Rhythm Game UX?
18:50
What's the Deal with Fast Travel?
22:28
What Makes A Great Double Boss Fight?
19:06
What Makes A Cool Winter Level?
19:46
What's The Point of a Day-Night Cycle in Games?
15:07
Good Design, Bad Design Vol. 14 - Great and Terrible Graphic Design in Games
21:05
What Makes a Good Cast of Game Villains?
19:51
Why Do Games Shift in Tone?
19:33
What Makes A Good Secret Boss?
15:35
What Makes A Game Speedrun Friendly?
18:17
What's The Point of Elements in Games?
16:18
How Do Save Systems Shape Games?
36:41
Mario Kart Tracks: How Have They Evolved?
17:43
How Do You Improve Turn Based Combat?
18:44
What's The Point of a First Level?
18:04
What Makes A Good Colossal Boss?
15:28
What Makes a Good RPG Town?
23:05
Good Design, Bad Design Vol. 13 with JoCat - Advance Wars, Chicory, Astroneer and More ~ Design Doc
24:00
How Do You Make Fun Unlockables?
16:18
How Do You Make A Great Sequel?
16:03
What Makes A Great First Boss?
17:52
Why Is It So Hard To Make Games On Rails?
11:03
What Makes a Game Cozy? ~ Design Doc
15:03
Whatever Happened to Random Battles?
15:42
How Do You Build RPG Party Chemistry?
17:47
What's the Point of Critical Hits?
14:23
The Zelda Pattern - How to Spice Up Bland Game Boss Design ~ Design Doc
17:36
Good Design, Bad Design Vol. 12 - Video Game Graphic Design at its Best and Worst
18:20
Side Quests - How To Make A Good Detour
17:47
Collectibles - How To Make Chores Fun In Games
15:39
Boss Battle Design Vol. 3 - Okami, Sonic Mania, and what's wrong with Zorah Magdaros
19:27
Good Design, Bad Design Vol. 11 - Tetris, Hyper Light Drifter, and Great Game Animation
20:03
What Led Supergiant To Hades? ~ Design Doc
18:25
What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc
17:56
What Makes a Good Level Up System?
16:34
How Do You Design a Cast of Enemies?
24:50
Good Design, Bad Design X - More of the Best and Worst Graphic Design in Games
17:29
How Can I Stop Item Hoarding In Games?
19:26
What's the Point of Status Effects? ~ Design Doc
20:23
Good Design, Bad Design Vol. 9 - The Graphic Design of Animal Crossing, Resident Evil 2, and More
21:47
What Makes a Good New Game Plus?
12:50
What Makes For A Better Mario Boss?
20:20
What Makes A Game Replayable?
17:05
Good Design, Bad Design Vol. 8 - Analyzing the Graphic Design in Cuphead, Jackbox, and More
15:52
Design Doc's Favorite Games of the Year - Fire Emblem, Ring Fit Adventure, and Yooka-Laylee