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reidrac @UCN88jUxrIVRc_BzCxYX7SdA@youtube.com

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I'm Juan J. Martínez and I love making games for classic sys


00:55
2D Platformer written in Haskell (WIP)
01:32:29
reidrac is CODING 61: it is a wrap!
01:48:43
reidrac is CODING 60: multiple stages, keys and doors
01:11:18
reidrac is CODING 59: more enemies!
02:13:42
reidrac is CODING 58: show & tell, next enemy
02:06:51
reidrac is CODING 57: starting with the audio
02:19:06
reidrac is CODING 56: more pickups
02:00:26
reidrac is CODING 55: flying enemy and pickups
01:36:17
reidrac is CODING 54: entity system and first enemy
01:30:39
reidrac is CODING 53: player lives and respawn
01:04:15
reidrac is CODING 52: color fonts and misc
01:45:03
reidrac is CODING 51: get that gold!
02:36:22
reidrac is CODING 50: enter the player!
01:40:05
reidrac is CODING 49: more map and the HUD
01:43:06
reidrac is CODING 48: bitmap font and starting with the map
01:14:44
reidrac is CODING 47: better VGA vsync and more blitter!
01:37:53
reidrac is CODING 46: timer (again) and starting with the blitter
01:31:56
reidrac is CODING 45: keyboard driver and review timer
02:33:20
reidrac is CODING 44: a few fixes and more VGA work
01:59:48
reidrac is CODING 43: embedding data in the EXE
01:03:25
reidrac is CODING 42: making a DOS game
01:31:34
reidrac is CODING 41: Haskell Gamedev (PC, 2D Platformer)
01:30:19
reidrac is CODING 40: Haskell Gamedev (PC, 2D Platformer)
01:34:23
reidrac is CODING 39: Haskell Gamedev (PC, 2D Platformer)
01:18:52
reidrac is CODING 38: TR8 Fantasy Console (PC)
01:41:13
reidrac is CODING 37: TR8 Fantasy Console (PC)
02:02:26
reidrac is CODING 36: Haskell Gamedev (PC, 2D Platformer)
02:30:26
reidrac is CODING 35: Haskell Gamedev (PC, 2D Platformer)
01:39:52
reidrac is CODING 34: Haskell Gamedev (PC, 2D Platformer)
01:37:00
reidrac is CODING 33: Haskell Gamedev (PC, 2D Platformer)
01:00:02
reidrac is CODING 32: Haskell Gamedev (PC, 2D Platformer)
01:23:04
reidrac is CODING 31: Haskell Gamedev (PC, 2D Platformer)
01:30:54
reidrac is CODING 30: Haskell Gamedev (PC, 2D Platformer)
01:09:48
reidrac is CODING 29: Haskell Gamedev (PC, 2D Platformer)
01:51
Hyperdrive (attract-mode)
43:52
reidrac is CODING 28: boss hits in Hyperdrive (Amstrad CPC)
53:39
reidrac is CODING 27: continue in Hyperdrive (Amstrad CPC)
58:21
reidrac is CODING 26: oxygen in Outpost (ZX Spectrum 48k)
01:19:21
reidrac is CODING 25: night goggles in Outpost (ZX Spectrum 48k)
01:10:51
reidrac is CODING 24: shooter enemy in Outpost (ZX Spectrum 48K)
50:11
reidrac is CODING 23: aliens and attributes in Outpost (ZX Spectrum 48K)
01:08:02
reidrac is CODING 22: working on Outpost (ZX Spectrum 48K)
00:18
Testing a new ZX Spectrum 48K engine
03:29
Brick Rick: Graveyard Shift (ZX Spectrum)
45:21
reidrac is CODING 21: introducing ubox MSX lib
03:16
Brick Rick (WIP, Amstrad CPC)
39:01
reidrac is CODING 20: quick look at tiled for 8-bit games
42:17
reidrac is CODING 19: catching up, new MSX2 project!
02:01
Kitsune's Curse (Amstrad CPC)
00:28
Uchūsen Gamma Teaser
01:08:46
reidrac is CODING 18: MSX, catch up & font effect
00:21
Uchusen Gamma (MSX, alpha)
39:31
reidrac is CODING 17: MSX, RLE of the demo
49:53
reidrac is CODING 16: MSX, demo mode
01:04:50
reidrac is CODING 15: MSX, stage stats
01:31
Uchusen Gamma (MSX, alpha)
47:29
reidrac is CODING 14: MSX, new project show & tell
53:56
reidrac is CODING 13: ZX Spectrum, more efficient bullets
01:06:06
reidrac is CODING 12: News & ZX Spectrum: better collision detection
01:15:16
reidrac is CODING 11: ZX Spectrum, effect for the credits