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hawaiifilmschool @UCM9Qumqlp2lLKttLmwxCOBw@youtube.com

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00:54
LightWave Bridge to Unreal Engine 5.4 (Updated)
07:46
Basic Walk Animation for a Fortnite Character in UEFN
03:04
Media Mod Accessory for Go Pro Camera
07:29
Classes and Subclasses in the Verse Programming Language
19:32
Sky Traffic Background Visuals: Creating a Niagara System in Unreal Engine (also works in UEFN)
19:53
Custom Widget Timer using a Game Mode Base Blueprint in Unreal Engine 5.4
05:58
Understanding and Making an Enum in Verse Code
08:14
Intro to the Envirosphere in LightWave (the sphere only)
07:10
How to Make a Macro in Unreal Engine 5
10:39
Implicit and Explicit Type Arguments and the Type Type in Verse Code
06:22
Spawn Prop (Multiple Items) in Verse Code
06:34
Spawn Prop Result: Accessing an Enum in Verse Code
04:19
Running Total Timer using a Recursive Function Call in Verse Code
12:40
Exploring a Recursive Super Function in Verse Code
03:58
Remove First Element from an Array in Verse Code
14:24
For Beginners Only: Understanding a Function in a Simple Program in Verse Code
02:13
Turn a Lifeless or Static Mesh Prop into a Creative Prop in UEFN
02:04
How to Find and Determine if Something is a Creative Prop or Not in UEFN using VERSE Code
09:13
Parametric Types in Verse Code (Implicit Typed Arguments)
09:58
A Deeper Dive into Types and the Type Macro in Verse Code
08:34
Working with an Array of Button Devices in Verse Code
04:29
The Power of Tuples and a Multi-Gate Function or Circular Linked List in Verse Code
07:17
Quick Intro into Modules in Verse Code
10:49
Class Specifiers and Modules in Verse Code
09:21
Animated Immersive Imagery in LightWave
12:59
Gold Coin Payment and Reward System for a Basic Tycoon Game in Verse Code
06:49
Queue-Based Progress Bar in Verse Code
09:09
Custom Queue System (Homemade) with No Generic Template in Verse Code (Advanced)
09:59
The Generic Queue in Verse Code
05:52
Keyboard or Text Input Device in Verse Code
04:50
Using a For Expression to Automate UI Creation and Slowing Down a For Loop in Verse
05:23
Get a Damaged or Injured Player's Name and Damage Amount in Verse Code
03:10
Splatting (Tuple Expansion) in the Verse Programming Language
06:59
The Reality of Game Publishing in Fortnite: The Marketing Is All On You
03:54
The Tuple Result of Sync in Verse
00:59
How to Destroy a Static Mesh Ball in UEFN
12:35
PBR Image Texturing in LightWave with Octane (April 2024)
10:05
Register Player List and the Input Trigger Device in Verse and UEFN
03:53
Teleporting a Trigger Device and Type Casting in Verse Code (UEFN)
06:16
Another Look at the Option Type and the NOT Operator in the Verse Programming Language
02:09
Populate an Array with an Ordered or Shuffled List of Values in Verse Code
07:00
The Differences Between a Custom Prop and Static Mesh Actor in UEFN (Updated March 2024)
08:14
For Beginners: What is a Constructor in Verse Code?
02:26
Two Ways of Accessing Struct Fields in Verse Code (stasis_args example)
03:26
Loop and Await(): An Alternative to Subscribing in Verse Code
03:00
Strobe Flickering Light in Verse Code
05:18
Smooth Spinning Creative Prop in Verse Code
05:39
The Err Function in Verse Code: How to Throw an Error
02:05
Send to Lobby in Verse Code: A Fast Way to End a Game
09:57
The Self Variable in the Verse Programming Language
04:29
Understanding Named Arguments in Verse Code
05:14
Add and Remove a User Interface in Verse Code (March 2024)
02:30
The Dispose Method in Verse Code: Destroy a Creative Prop
05:28
The Importance of Initializing UI Containers at the Class Level: Toggle UI Visibility
16:07
What is an Interface in Verse Code? A Deeper Dive.
03:37
Update: Toggle Visibility of the Progress Bar in Verse Code (Please see update link in Description)
08:32
Toggle the Visibility of Text with Overlays in Verse Code
08:36
Trying to Toggle Visibility of a UI Widget in Verse Code (see description for latest update)
05:12
The Ultimate Easy Progress Bar in Verse Code
08:59
A Persistent Quest Counter in Verse Code