Why would you use a "Name" Variable instead of a "String" Variable?
Performance Benefits:
Names are hashed - Stored as hash values internally, making comparisons much faster
Memory efficient - Multiple references to the same name share the same memory
Optimized for lookups - Perfect for inventory searches and filtering
Unreal Engine Integration:
Better Blueprint integration - Names work seamlessly with Blueprint systems
Asset referencing - Names are the standard for referencing assets and objects
Debugging friendly - Names show up clearly in debugger and logs
Localization ready - Can be easily converted to localized text when needed
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I've been asked about Bullet Penetration and how to Go about it. Which System is most effective to use?
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@marknunya3107 said the Last One was Too Easy! Try This One!
What is the Difference between a Single(A) and Double Precision(B) float number?
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I'll be pushing the New FPS Video from Tomorrow (June 28th) to July 5th. I'm working on Projectiles using the Object Pool Pattern, and the bugs and issues are taking me and a number of people an absurd amount of time on my discord to work out. The Final Product will be Awesome, And I'd rather give you something awesome instead of half-ass. Keep Learning Till you Die! ā
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I focus my channel on Unreal Engine Tutorials and informative videos, I've been learning and using Unreal Since 2019. One thing I really didn't like about tutorials is they didn't do a good job of explaining reasoning or uses for blueprints, good/bad game design choices or how the engine actually works. It took a lot of extra learning to really understand how the engine works and how to be efficient. I enjoy making systems/mechanics in blueprints work, nothing more satisfying than having your design and coding work. I also like to replicate systems from different games to figure out how to do it in Unreal Engine. I'm currently working on an action RPG game that takes inspiration from older 3D Zelda games (no swords in my game though, I do like swords though)
I hope you subscribe to my channel and start developing your game design skills with me.
youtube.com/channel/UCLagdpQoUG-jtyH8bF0IGZg?sub_cā¦