Posted this on Ko-Fi, updated a bit:
So yeah I am working on a vertical slice remake of Dinosaur Planet from the N64 on unreal engine.. already got some stuff done but need to keep working on it.. I'm learning as I go anyway.
Here's what I got:
Krystal LOD Model + over 200 animations from the game imported into unreal although it needs manual fixing on some stuff (it's an old ass game, what did you expect?)
Custom Camera in C++: I call it the Zelda Camera Manager since it's my attempt at recreating OOT camera movement. DP shares alot of the same concepts (gotta remove self adjusting cam because DP doesn't use it)
I'm also working on a new design for Krystal but N64 UV's suuuuuck... anyway, it's inspired by her original design
**UPDATE:**
So I finally finished the main camera for DP 64 Unreal! Took some time but now I am proud of the way it works. Working on tying all the animations in order to get smooth locomotion in game. So far I have the idle, walk, jog and run but now I need to fix the jumping and ledge detection :o
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Just released a texture importer and exporter for Haunting Ground:
github.com/316austin316/HG-TEX
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lol i really do need a release schedule... anyway here's the newest video: watch video on watch page
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Just some stuff