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MakingGamesWithBen @UCL5m1_llmeiAdZMo_ZanIvg@youtube.com

29K subscribers - no pronouns :c

Hey guys, I am the lead developer for Seed Of Andromeda, and


16:57
Advanced C++/Graphics Tutorial 58: LevelReaderWriter
33:21
Advanced C++/Graphics Tutorial 57: Level Editor
01:07:00
Advanced C++/Graphics Tutorial 56: CEGUI Event Handling review, new widgets.
26:18
Advanced C++/Graphics Tutorial 55: CEGUI Event Handling, Basic Main Menu
02:51
Status Update Oct 11 2015
24:45
Advanced C++/Graphics Tutorial 54: CEGUI Input Injection (SDL), Bit Shifting, Unicode
45:18
Advanced C++/Graphics Tutorial 53: GUI class and static_cast
24:35
Advanced C++/Graphics Tutorial 52: Installing CEGUI (Windows)
20:23
Advanced C++/Graphics Tutorial 51: Basic 2D Lighting, Additive Blending
36:22
Advanced C++/Graphics Tutorial 50: 2D Animation
30:16
Advanced C++/Graphics Tutorial 49: Capsule Collision
55:31
Advanced C++/Graphics Tutorial 48: glDrawElements, DebugRenderer
44:51
Advanced C++/Graphics Tutorial 47: Platformer Player Control
48:17
Advanced C++/Graphics Tutorial 46: Box2D Physics
22:54
C++/Game Tutorial 40: AI for Tic-Tac-Toe with Minimax Algorithm
11:20
C++/Game Tutorial 39: Recursion
25:40
Advanced C++/Graphics Tutorial 45: Finished IMainGame + IGameScreen
43:39
Advanced C++/Graphics Tutorial 44: IMainGame + IGameScreen architecture
31:38
Advanced C++/Graphics Tutorial 43: Multiple Renderers, Lazy Init
36:52
Advanced C++/Graphics Tutorial 42: Spatial Partition Pt. 2
36:20
Advanced C++/Graphics Tutorial 41: Spatial Partition Pt. 1
22:08
Advanced C++/Graphics Tutorial 40: BallGame, Variadic Macros, SRP
27:01
Advanced C++/Graphics Tutorial 39: 2D Rotations!
15:42
Advanced C++/Graphics Tutorial 38: Function Pointers, Lambdas
49:01
Advanced C++/Graphics Tutorial 37: ParticleEngine2D!
11:26
Advanced C++/Graphics Tutorial 36: Cache-Friendliness
04:38
Advanced C++/Graphics Tutorial 35: for each loop
42:54
Advanced C++/Graphics Tutorial 34: Audio, friend keyword
04:12
Advanced C++/Graphics Tutorial 33: Header Initialization, Naming Convention!
26:00
Advanced C++/Graphics Tutorial 32: SDL_ttf, SpriteFont!
16:20
C++/Game Tutorial 26.5: Debugging!
15:14
Advanced C++/Graphics Tutorial 31: Camera Culling 2D!
12:15
Advanced C++/Graphics Tutorial 30: Optimized Spritebatch!
20:20
Advanced C++/Graphics Tutorial 29: Timestep!
13:58
Advanced C++/Graphics Tutorial 28: isKeyPressed, ColorRGBA8
06:57
Advanced C++/Graphics Tutorial 27: Debug vs Release mode
01:11:04
Bengine Game Challenge 1: Zombie Game! Pt. 4
53:29
Bengine Game Challenge 1: Zombie Game! Pt. 3
58:15
Bengine Game Challenge 1: Zombie Game! Pt. 2
45:21
Bengine Game Challenge 1: Zombie Game! Pt. 1
30:59
Advanced C++/Graphics Tutorial 26: Vectors and Projectiles!
12:52
Advanced C++/Graphics Tutorial 25: Getting Click Position!
06:56
Advanced C++/Graphics Tutorial 24: Basic Transparency!
27:01
Advanced C++/Graphics Tutorial 23: InputManager, Timing.h, unordered_map
28:31
Advanced C++/Graphics Tutorial 22 pt 2: Finished SpriteBatch, emplace_back
34:16
Advanced C++/Graphics Tutorial 22 pt.1: SpriteBatch, VAO, std::sort
33:05
Advanced C++/Graphics Tutorial 21: Camera2D
02:02
Advanced C++/Graphics Tutorial 20: Installing GLM
22:51
Advanced C++/Graphics Tutorial 19: Namespaces, Window
10:56
Advanced C++/Graphics Tutorial 18: Custom Library, Bengine
06:20
Advanced C++/Graphics Tutorial 17: VSYNC, GL_VERSION
25:47
Advanced C++/Graphics Tutorial 16: FPS Counter and Limiter!
24:24
Advanced C++/Graphics Tutorial 15: ResourceManager, TextureCache!
15:47
Advanced C++/Graphics Tutorial 14: Maps, Binary Search, Caching!
27:42
Advanced C++/Graphics Tutorial 13: First Texture, UV, sampler2D!
25:17
Advanced C++/Graphics Tutorial 12: lodePNG, GLTexture
11:13
Advanced C++/Graphics Tutorial 11: IOManager, more ifstream
19:05
Advanced C++/Graphics Tutorial 10: Uniform Variables!
21:18
Advanced C++/Graphics Tutorial 9: Interleaved Vertex Data, composition, offsetof
39:33
Advanced C++/Graphics Tutorial 8: GLSLProgram, Initialization Lists, extern!