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Roguelike Celebration @UCKv_QzXft4mD6TXmQBZtzIA@youtube.com

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Roguelike Celebration is a nonprofit community-generated con


29:45
Patrick Kemp - Design tooling at Spry Fox
32:35
Brianna McHorse & Chris Foster - Fusing AI with Game Design: Let the Chaos In
29:50
Jasper Cole - Backpack Hero - Player Upgrades and Progression
14:27
Josh Galecki - Procedurally Generating Puzzles
16:04
Stav Hinenzon - A Messy Approach to Dynamic Narrative in Sunshine Shuffle
16:13
Tom Francis - Generating boring levels for fresh experiences in Heat Signature
16:12
Jonathan Lessard - A Simulation with a View
31:35
Dustin Freeman - Live Action Roguelike Performance
29:46
Jeff Olson - Alphaman: Developing and releasing a post-apocalyptic Roguelike game in the DOS days
26:15
Everest Pipkin-The Fortunate Isles-Fragment Worlds, Walled Gardens & the games that are played there
15:58
Crashtroid - Preventing Ear Fatigue with Roguelike Music
36:53
Leigh Alexander - McMansions of Hell: Roguelikes and Reality TV
13:57
Ray - Remixing the Layer Cake: Facilitating fan reinterpretation through Caves of Qud's modular data
32:10
Jesse Collet & Keni - Fireside chat about the development of NetHack
36:15
Mark Johnson - Generating Riddles for a Generated World
30:03
Jurie Horneman- Why Dynamic Content Selection Is Hard
30:49
Elliot Trinidad- Tuning the Blaseball Name Generator
30:12
Paul Hembree- Coordinate Systems as a Resource for Music Generation
29:54
Nat Alison- In Defense of Hand-Crafted Sudoku
31:42
Eric Billingsley- Scoped-down design: Making a tiny roguelike
32:59
Scott Burger- The Data Science of Roguelikes
29:20
Mike Cook- Generating Procedures:Rule & System Generation for Roguelikes
16:15
Kes - Hunting the Asphynx: Roguelikes, Provenance, and You
14:03
Florence Smith Nicholls- Another Stupid Date: Love Island as a Roguelike
15:57
Ludipe - Exploring Pacifist Roguelikes
14:39
Linas Gabrielaitis - Fictions of Infinity in Geological Finitudes
29:22
Nic Tringali- Abstract Space Exploration in The Banished Vault
33:03
Aaron A. Reed: Klingons, Hobbits, and the Oregon Trail
35:07
Aron Pietroń, Michał Ogłoziński - Discussion (Against the Storm)
30:00
David Brevik - Fireside Chat (The Making of Diablo)
37:33
Roguelike Celebration 2023 Preview: Nic Junius - Play as in Stage Play
15:58
Cara Esten Hurtle: Telnet, a New Session, and transsexualizing the past
25:12
Santiago Zapata: Celebrating Moria: a roguelike before the roguelikes
29:39
Jeremy Rose: The Hitchhiker's Guide to the Cataclysm
14:26
Reed Lockwood: Common "Pitfalls" of Roguelike Traps and How to Circumvent Them
14:22
Philomena Schwab: This is too hard! How to broaden your game’s target audience with smart difficulty
26:46
Alex Byaly: Causal Graphs for Procedural Generation
14:26
Pierre Vigier: Room Generation using Constraint Satisfaction
28:57
Dylan Gedig: Perfect Synergy: How Roguelike Developers and Streamers Form the Perfect Ecosystem
14:16
Evan Debenham: Smoothing the Sharp Edges of RNG
17:02
Tyler Robertson: Prototyping your games in Google Sheets
14:46
Sherveen Uduwana: Persistence and Resistence: How narrative in roguelikes is currently underused
33:32
Abdelrahman Madkour: Controlling your generator using Expressive Range Analysis
33:11
Tabea Iseli: How hard can it be to create a non violent rogue lite dungeon crawler?
29:48
Janelle Shane: The Baltimore Orioles Effect: Hey! Stop poisoning my image prompt!
32:31
Joel Ryan: A Small Clump of Pixels: Creating the Sil Q Tileset
31:16
Sersa Victory: Choice Design in Roguelikes
30:39
Sonat Uzun: Procedural Music of Tea Garden
31:39
Dustin Freeman: Simulating History as You’re Living Through It
32:15
Phenry Ewing: A Million Little Players: Monte Carlo Simulations for Game Design
15:03
Florence Smith Nicholls: Object Biographies: An Archaeological Approach to PCG
16:00
Adam Newgas: Constraint Based Generation is a swiss army knife
18:24
Younès Rabii: "La Horde du Contrevent": A Novel That Didn't Know It Was A Roguelike
29:53
Sergio Garces: Procedural 3D environments on a budget
13:56
Hannah Blair Salzman: Roguelikes, Neurodiversity, and Mental Illness
30:45
Jack Schlesinger: Your Puzzle Is A Secret Dungeon
15:42
Chris King: How To Let Your Players Take The Wheel without crashing the car
13:24
Benet Devereux: Seeking Treasure in the Tangled Bank: Biological Inspiration for Roguelike Me
30:02
George Moromisato: Creating a Modding System for Roguelikes
28:10
Roguelike Celebration 2022 Preview: Justin Ma & Matthew Davis - Subset Games