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3D Programming @UCKZFlc3HrtjuU03J78dHoaQ@youtube.com

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01:32
OpenGL Procedural terrain - random experiments
01:21
OpenGL procedural terrain - trees and snow
02:41
OpenGL procedural terrain - a longer walk
01:57
Simple Marching Cubes - v02 | OpenGL
00:57
Simple Marching Cubes - v01 | OpenGL
00:35
Antares engine - dynamic exposure demo
00:40
#shorts 12km x 12km procedural map test
00:29
#shorts simple procedural desert scene
18:43
day/night cycle inside my 3D engine
00:13
OpenGL - day/night cycle preview
01:28
OpenGL Procedural Terrain - improved placement of snow
00:39
Procedural alpine landscape - OpenGL
04:33
OpenGL procedural terrain + volumetric clouds
00:59
another little walk inside a prodecurally generated world :)
00:15
depth anything - depth from photo - visualization experiment
09:54
GPU hydraulic erosion - more in depth showcase
01:27
real time hydraulic erosion using compute shaders - OpenGL
00:50
OpenGL compute shaders test - hydraulic erosion experiments
00:39
Parallax Occlusion Mapping + HDR + bloom + parallax corrected cubemap reflections
04:53
OpenGL - compute shaders experiments + hot reloading of shaders
00:20
Experiment: Stable Diffusion enhanced rendering [OFFLINE]
00:22
OpenGL Procedural terrain and volumetric clouds
01:10
OpenGL - volumetric clouds experiments
03:11
OpenGL - Displacement Mapping with Tessellation shaders - demo02
04:48
OpenGL - Displacement Mapping with Tessellation shaders
00:49
OpenGL procedural terrain - triplanar texture mapping + normal mapping
02:42
OpenGL Procedural terrain - Improved texturing and normal mapping
03:55
3D terrain visualization - Alto Sangro map
03:13
OpenGL Procedural terrain - big map test
01:26
OpenGL procedural terrain | Water improvements + in game audio
00:48
OpenGL grass demo 02
00:34
OpenGL grass demo 01
01:20
wind test 02 - (OpenGL | C++)
00:19
wind test 01 - (OpenGL | C++)
03:51
Fun with instancing (OpenGL | C++)
00:38
OpenGL | C++ | Procedural terrain - performance improvements
01:38
OpenGL | C++ | More experiments with instanced objects
01:38
OpenGL | C++ | Procedural terrain: Adding instanced trees
00:34
OpenGL | C++ | Instancing of rocks over a procedurally generated terrain
02:47
Antares Engine showreel (OpenGL | C++)
01:05
OpenGL | C++ | Antares Engine demo - San Miguel 2.0
00:44
OpenGL | C++ | Antares Engine demo - salle de bain
01:14
OpenGL | C++ | Camera Path interpolation - demo 04 - procedurally generated terrain fly-by
02:54
OpenGL | C++ | Camera Path interpolation - demo 03
00:43
OpenGL | C++ | Camera Path interpolation - demo 02
00:13
Camera Path interpolation - demo 01 - (OpenGL | C++ )
00:17
OpenGL | C++ | Skeletal animation - demo 01
00:08
OpenGL | C++ | Emissive materials - demo 01
01:15
OpenGL | C++ | Rendering a real terrain HeightMap - Wilder Kaiser - Tirol
00:48
Import NeRF generated 3D models into my OpenGL engine
00:08
NVidia Instant-NGP test - Villa Bosniaski
02:08
OpenGL procedural terrain - snowy mountains - tessellation shaders
03:17
OpenGL | C++ | Point Light Shadows - demo2
00:57
OpenGL - Robot arm kinematics 3D simulation - demo 3
04:03
Procedural terrain: 16-bit grayscale heightmap export
01:12
OpenGL tessellation shaders - more experiments
00:59
OpenGL - tessellation shaders experiments
04:20
OpenGL procedural terrain - a walk in the canyon
00:24
OpenGL experiments - simple BOIDS
01:27
Procedural planets - 03 - improved mountains + snow | OpenGL