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Baz @UCJugM7dV7E7mKvDPLyLgp_Q@youtube.com

3.9K subscribers - no pronouns :c

Hello, my name is baz and I make tutorials & plugins for Pix


Welcoem to posts!!

in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c

Baz
Posted 6 months ago

I wanted to show you a new devlog series to a project I have been working on recently. I will be helping Rashid with future devlog content as well, so more to come!

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Baz
Posted 1 year ago

Leaving plugin pack #1's free link up for a bit longer! That means right now a $5 sub to patron gets you all the sample packs and plugin pack #1 and #2, great deal if you ask me! Also, if you join make sure to vote on the next pack I'll work on. --> www.patreon.com/bazsupport/about

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Baz
Posted 1 year ago

More PGMMV plugin pack #2 updates:
✅ Set direction and distance via variables
✅ Added more facing direction options during move

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Baz
Posted 1 year ago

I wonder who will be the deciding factor for the next plugin pack... 😅

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Baz
Posted 1 year ago

Added another plugin to the pack releasing on Friday.
✅ Gets layer information
✅ Helpful for other runtime actions like Move Layer and Apply Screen Filters
✅ Works for menu layers also 🔥
*Patrons get a free link to the pack for the first month, don't miss out!!!
**There will be a new plugin pack every month from now on.

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Baz
Posted 1 year ago

My first plugin pack is getting an extra plugin called 'Get Layer ID'. Since the pack includes Move Layer runtime action, I decided to make a way to get an instances Layer ID and store into a variable. That way, if you wanted, you can use that variable to move other objects to. This will help later down the line when using scene filters etc. OH and yes it works to grab menu layers as well! Menu tabs and layers use the same index format though (ie. layer 1 = menu 1 as far as ID's go) so you will have to keep track what is a menu value and which are normal scenes.

I'll keep the updates coming! BTW don't forget that patrons will have a free link to these packs for the first month they are released. I'll try to figure out other tier options eventually, but first I need to start getting some packs out to show the public!

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Baz
Posted 1 year ago

Plugin Pack #1 winners are:

- Generate Object
- Change Object
- Move Layer (I added an extra!)

They are in the works right now and should make the September 1st release date!
If you are interested to vote on next Plugin Pack #2 for October, that poll is available for patrons here:
www.patreon.com/posts/87756357

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Baz
Posted 1 year ago

Looking for feedback as I make these plugins! At first I was using option 1, but I felt option 2 may be easier to read and more compact. Thoughts?

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Baz
Posted 1 year ago

New PGMMV behavior for Generate Object runtime action! You will now be able to choose to generate at a specific Scene X/Y (hard set or via variable)! Don't miss out on these enhancements, more info below 👇
patreon.com/posts/poll-which-pack-87192129

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Baz
Posted 1 year ago

Had a patron ask if the new plugins would be able to specify between player 1 and player 2 instances. Here is a preview of the setup for selecting which instance will use the runtime action (and eventually link conditions)!

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