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Alex Forsythe @UCJf_2Ea75Wub1FHe6YjQ7Qw@youtube.com

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54:57
Designing Software for the Web: How I Built Bigtime
14:13
Bigtime Stream Tools: Introduction and Walkthrough
47:14
Blueprints vs. C++: How They Fit Together and Why You Should Use Both
22:08
Multiplayer in Unreal Engine: How to Understand Network Replication
27:22
The Unreal Engine Game Framework: From int main() to BeginPlay
13:38
Unreal vs. Unity: Actors & Components, Inheritance & Composition
09:47
The Roots of Unreal Engine 4: Game Engines from 2006 to Today
13:05
What do you do when Unreal Editor crashes?
30:46
Unreal Engine C++ Project Setup, From Scratch
05:23
melgui: A library for creating GUI tools in Maya
02:50
fbrelation: A Python Library for MotionBuilder
03:54
Renaming relation constraint boxes in MotionBuilder
00:58
Fred Rogers: Look for the Helpers
08:15
Python Scripting in MotionBuilder - 08 - Decomposition and Library Code
09:00
Python Scripting in MotionBuilder - 07 - Dealing with Keyframe Data: FBFCurve
05:39
Python Scripting in MotionBuilder - 06 - Animation Overview: FBAnimationNode
04:28
Python Scripting in MotionBuilder - 05 - FBTime and Playback Control
07:08
Python Scripting in MotionBuilder - 04 - Accessing Components: FBScene
07:51
Python Scripting in MotionBuilder - 03 - Components and the Scene
06:34
Python Scripting in MotionBuilder - 02 - RTFM: Documentation and dir
07:42
Python Scripting in MotionBuilder - 01 - pyfbsdk and Hello, Cubes
05:34
YouTube Favorites List, Abridged
00:18
Good Morning from Hank Williams and Cousin Louis Buck
00:23
Crumbly, but Good
07:04
Dancing Mad (FF6) on the Spreckels Pipe Organ (Poor Audio Quality)
01:07
Maya to Unreal Skeletal Mesh Pipeline Test
02:05
Vestige — Decoy Implementation
02:16
Alex Forsythe - Level Designer Demo Reel
02:20
i don't know
01:13
Romahedron — Armed Security Cameras (UDK)
02:53
Shotgun Spartacus — Guardhouse Encounter Overview
01:31
UDK Cinematic Demo Reel
00:04
Praseodymium
01:48
Pirate Raymond and the Great Fornelius - Abridged Playthrough
02:27
Laying out UVs for Lightmaps (Maya/UDK)
00:59
You Can't Eat Your Cake and Have It Too - Level Editor
01:51
AutoHotkey script for fixing portal marker render bug in Fallout: New Vegas GECK
02:14
Fallout: New Vegas - Mind Bullets
02:06
Shotgun Spartacus - Encounter Development (UDK)
04:46
Shotgun Spartacus - Abridged Flythrough (UDK)
10:27
Shotgun Spartacus - Final Playthrough (UDK)
10:08
Shotgun Spartacus - Deco Phase Playthrough (UDK)
00:34
Shotgun Spartacus - Frontend Menu (UDK)
11:17
Shotgun Spartacus - Orange Box Playthrough (UDK)
02:44
Shotgun Spartacus - Guardhouse Encounter (Orange Box Phase)
09:28
Shotgun Spartacus - White Box Playthrough (UDK)
00:41
UDK Cutscene - Whitebox Rough Cut
01:35
UDK Level Streaming in Practice
00:34
UDK Level Streaming Test
00:12
Dominos
02:14
UDK Generic Single-Player FPS: Detailed AI Proof of Concept
00:50
UDK AI Problem - Bots firing from cover
00:27
UDK Generic Single-Player FPS: Proof-of-Concept AI
00:52
UDK Generic Single-Player FPS: Preliminary Weapons, Scaleform HUD
01:04
You Can't Eat Your Cake and Have it Too
00:21
Box2D Problem: Applied Impulse Sometimes Fails to Produce Expected Movement
01:48
SA GameDev V - Cake Editor
00:10
You Can't Touch Anything
08:32
UDK - Animation Blending in Matinee
01:03
Chernobog Week 3 - Text Display, Composite Sprites, Projectiles