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World of Zero @UCJKLCjeujQj-d3JjsbVtkJw@youtube.com

22K subscribers - no pronouns :c

Hello internet! I'm Sam Wronski and welcome to World of Zero


18:57
Building a Custom Unity Pixelated Post Processing Effect in Shader Graph
12:29
Trie, Trie Again - A String Search Data Structure
12:04
An Intro to Json Serialization and Deserialization in Unity
08:56
Using Scriptable Objects in Unity
18:16
Automatically Processing Assets with Custom Unity Asset Pipelines
21:34
Tracking Task Progress in Unity
25:18
Generating Images from SVGs with Unity and Inkscape
22:51
Turning OpenSCAD Files into STL Meshes with GitHub Actions
20:59
Building a Custom Dice Model with OpenSCAD
11:18
Using Git Hooks
17:46
Using Dependency Injection in ASP.NET
15:16
Detect Objects in Your Camera View - Unity Geometry Utilities
09:00
Let's Explore Global Usings in C# 10
07:02
Let's Explore Implicit Usings in C# 10
04:48
Using .NET Interactive and Jupyter Notebooks
18:36
I Built a Tool That Turns GitHub Contributions into Bookmarks Here's How It Works
01:37
Using C#'s nameof Expression - C# Quick Tip
28:45
Sending Real-Time Messages to Unity from a Blazor Website - SignalR in Unity - Part 3
17:21
Adding Unity Support - SignalR in Unity - Part 2
23:01
Real-Time Messaging Between Console Apps with SignalR - SignalR in Unity - Part 1
01:06:34
Exploring MAUI - Multiplatform Apps Built With .NET
22:26
Handling 3rd Person Camera Physics with SphereCast's
10:36
Exploring How to Write Custom Pixel Shaders for the Windows Terminal
03:26
Creating a Quick Custom Profile in the Windows Terminal
10:52
Creating a Stepped Gradient Shader in Unity
01:00:18
Supporting Grid Rendering - LINQ for Unity - Part 3
13:45
Using AnimatedValues in Custom Unity Editors
01:32:08
Demoing the Tool and Adding Command History - LINQ for Unity Stream - Part 2
02:02:12
Improving Object References - LINQ for Unity Stream - Part 1
25:13
Building a Tree-Based Calculator in C#
17:20
Implementing Scene Switching - An Elevator Between Scenes - Part 2
15:10
Let's Make a Lazy String Parser in C#
05:14
Using Generic Type Aliases in C#
22:01
Animating the Elevator - An Elevator Between Scenes - Part 1
11:53
Using ContextMenu and ContextMenuItem in Unity 3D
21:20
Learning Async Unity Scene Loading
09:00
Quickly Trim Video Snippets on the Command Line with FFmpeg
36:53
Correcting Lighting on our Grid Snapped Vertex Shader with Geometry Shaders
13:03
A World Space Grid Snapped Shader
27:45
What Happens When You Snap Vertices To A Grid?
17:37
Pseudo-Random Colors with Hashed Strings
17:51
Live Coding a Basic 6 Degree of Freedom Flight Controller
09:17
Rotation Math Tricks - Using Unity's Quaternion Operators
10:51
Learning to Deserialize YAML in C# with YamlDotNET
11:04
Detecting Objects with Raycasts in Unity3D
15:27
Building worldofzero.com - Improved Video Descriptions
09:45
Implementing C# Extension Methods
15:22
Creating Custom GitHub Issue Templates
25:24
Experimenting with Obstacle Avoidance in Unity 3D
07:51
Exploring Top-Level Programs in C# 9
01:10:40
Starting to Setup the Components - Day 1 - Building a Health Dashboard
45:34
Getting Started with Pathfinding using Dijkstra's Algorithm
27:58
Getting Started Building Pong in my Terminal - Pong in Bash - Part 1
06:39
Using Command Prompt to Create a Symbolic Link on Windows
05:22
Using PowerShell to Create a Symbolic Link on Windows
03:11:03
Building the Idea Wheel Prototype - OBS Overlay - From Live Stream
59:01
My Time Learning Containerized Developer Environments - Live Stream
01:12:50
Building The Minefield Game Board - From Live Stream
04:06
Installing Nyancat using the .NET CLI
36:20
My .STL Generator Breaks in Germany (and other countries), Lets Fix That